MBA Student Case Competition -Walmart Case Third Place Team

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    MBA Student Case Competition -Walmart Case Third Place Team - Presentation Transcript

    1. WAL-MART CASE ANALYSIS Neha Ajmani Kristen Karas David Spencer Michael Talplacido
    2. MARKET TRENDS
      • Declining physical DVD and CD sales
      • Digital platform is altering entertainment consumption habits
      • Lack of digital education for majority of consumers
      • Economic downturn leads to increase in value based shopping
    3. COMPETITIVE ANALYSIS
      • Wal-Mart is category leader for physical sales
      • Core competency in retail
      • Use economic downturn as a way to gain market share from competitors and establish loyalty
      • iTunes is entrenched category leader for music downloads and online music experience
      • Amazon.com maintains largest selection
      • Netflix offers strong product in rental and streaming video
      • Wal-Mart faces challenges in online digital downloads
      • In Store
      • On Line
    4. WAL-MART STRATEGY
      • Other competitors have experience and selection advantage online
      • Wal-Mart must maintain online presence for future growth opportunities in digital entertainment
      • Wal-Mart must leverage core competencies in retail and value to drive digital conversion in store
    5. TARGET MARKET
      • Moms
        • Value-focused
        • Aspirational
        • Family friendly
        • Convenience
    6. CONSUMER INSIGHTS
      • Moms want to save money in this economy
      • Majority of consumers still consuming movie entertainment on home TV
      • Moms are skeptical of digital media and the benefits it can provide
      • Complicated – not comfortable with technology
      • Want high quality experience for their children
      • Moms are paying more attention to trends in sustainability
    7. POSITIONING
      • For mothers who want quality products at value prices for their families, Wal-Mart entertainment will provide a low cost and an easy to use experience by offering family friendly digital media opportunities in-store.
    8. 360 DEGREE ENTERTAINMENT INTEGRATION OF TACTICS
    9. WAL-MART.COM
      • Concept
        • Not a core competency – instead should augment the in-store retail experience in a Mom-friendly way
      • Elements
        • Provides insight into Wal-Mart products and prices
        • Education on new technology at low cost
        • Provide “Tips” section for helping families become more technologically-savvy on a budget; also highlight the benefits of new technology
        • Link information with products so consumers are exposed to what’s available at Wal-Mart to provide the additional benefit
    10. MUSIC
        • Concept
          • Goal of music strategy is NOT to compete with iTunes.
        • Elements
          • Increase focus on family-friendly content
          • Use Wal-Mart online music store as a means to augment in-store sales
          • Highlight the Custom CD offering as a kid-friendly “project” ; make more visible
    11. MUSIC
      • More Elements
        • Exclusive partnerships with artists e.g. new release distributed exclusively through Wal-Mart
        • Make mp3.Wal-Mart.com more interactive e.g. add streaming videos capabilities
    12. BLU-RAY
      • Concept
        • Blu-Ray is a high margin product, with a better point of parity (to DVDs) for Moms than online movie downloads
      • Elements
        • Use Wal-Mart website to provide education and information on added benefits of Blu-Ray discs and players
        • Promote large, high-quality selection of family friendly movies moms would want to share with their kids
    13. WAL-MART APPLICATIONS
      • Concept
        • Use electronics purchases as a way to drive consumers to appreciate Wal-Mart as a digital content provider of the future
      • Elements
        • Application on cell phone purchases in-store
        • Wal-Mart.com link on computers
        • Use google.com searches for Wal-Mart.com to come up at top music downloads
    14. MOMMY BLOGGERS
      • Concept
        • Mom’s rely heavily on word of mouth for their purchases
      • Elements
        • Identify influential bloggers and provide them with trial products in exchange for posting reviews of product and reinforcing value of purchasing product at Wal-Mart
        • Invite Mommy Bloggers with their kids to be a part of the digital experience at Wal-Mart stores
    15. AN IN-STORE EXPERIENCE
        • Concept:
          • Busy moms want a rich experiences for their children
          • Many have not made the digital transition
          • 100 million shoppers visit a Wal-Mart every week
          • Tailor entertainment solutions to fit mothers needs
    16. MAKE IT MOM FRIENDLY
      • Break away from home electronics as being the “man zone”
        • Saatchi & Saatchi X to re-design section
        • Widen isles, continue with sleek/clean look
      • Create help guides so that Moms can self-educate
    17. MAKE IT KID FRIENDLY
      • Develop a kid friendly zone
        • Include Disney, Blues Clues – just for them
        • Move sensitive electronics higher on shelf
        • Encourage interaction between mom and kids
        • Increase children's music (CD and digital) selection
    18. AID DIGITAL CONVERSION
      • Ultimately drive mother and child to an at-home digital experience
      • Wal-Mart’s strong store experience will aid coming digital conversion
    19. U-VERSE
        • Concept
              • Digital TV and Movies not Wal-Mart’s core competency
              • Partner with a key player that provides customers with a way to consume entertainment in a new way
              • Satisfies aspirational elements with new technology, value-based motivations and integration
        • Elements
          • Leverage U-verse partnership- a service that integrates IPTV, high speed internet, wireless, DVR , HD, and on-demand movies
          • Offer U-verse sign-ups in-store with dedicated AT&T employee
          • Integrated platform that makes it simple for Mom to take care of all technology needs
    20. ELEVATOR PITCH
      • Empowering Moms to make value-based decisions on new entertainment technology
        • Low prices
        • Kid Friendly Content
        • Education on new technology
        • In retail space that they are comfortable with
      • Long term: Position Wal-Mart to be player in new entertainment technology in the retail space
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