Managing and Using Assets in Rich Flash Experiences
by David Ortinau on Sep 04, 2010
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My presentation from Flash Camp St. Louis 2010. We discussed SWC, SWF loaders, FDT, casalib, LoaderMax, and sundry other bits.
My presentation from Flash Camp St. Louis 2010. We discussed SWC, SWF loaders, FDT, casalib, LoaderMax, and sundry other bits.
Visit http://davidortinau.com for code samples.
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It’s a common decision all developers need to make, and it’s something that should be of interest to both developers and designers. This is where the hand-off occurs with most assets, and interactivity has a significant impact on how those assets need to be provided and implemented. There are quite a few options and many developers I speak with only know and use 1 or 2.
It’s a common decision all developers need to make, and it’s something that should be of interest to both developers and designers. This is where the hand-off occurs with most assets, and interactivity has a significant impact on how those assets need to be provided and implemented. There are quite a few options and many developers I speak with only know and use 1 or 2.
It’s a common decision all developers need to make, and it’s something that should be of interest to both developers and designers. This is where the hand-off occurs with most assets, and interactivity has a significant impact on how those assets need to be provided and implemented. There are quite a few options and many developers I speak with only know and use 1 or 2.
It’s a common decision all developers need to make, and it’s something that should be of interest to both developers and designers. This is where the hand-off occurs with most assets, and interactivity has a significant impact on how those assets need to be provided and implemented. There are quite a few options and many developers I speak with only know and use 1 or 2.
It’s a common decision all developers need to make, and it’s something that should be of interest to both developers and designers. This is where the hand-off occurs with most assets, and interactivity has a significant impact on how those assets need to be provided and implemented. There are quite a few options and many developers I speak with only know and use 1 or 2.
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
Content was data driven
Timeline animation would play intro, location in, load leprechaun, play audio, upon audio complete finish leprechaun animation, end location, and then outro
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
choose tools that
a) make you productive
b) work well with a team
2) Show FDT setup
3) Direct Beaker
4) Extended Beaker
5) Wrapped Beaker
2) Embedded swf
3) LibraryManager
What is LoaderMax:
load xml, swf, images, data, video, audio, css
Embed assets are compiled into the initial SWF
Can load just the source or specify a symbol’s linkage identifier
These stories represent a good symbiotic workflow between dev and design