Online Worlds And Second Life

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6 comments

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  • + angelinaani Angelina Ani 10 months ago
    Wow it is superb. You are given good information.
  • + Huggy Huggy 2 years ago
    Txs from France : excellent work !

    Discovered you blog also :)

    Huggy
  • + davidorban David Orban 3 years ago
    Thanks fo the favorites, and the comments! I also took the slides, and meshed them up with my podcast to form a video and put it up on Google: http://video.google.it/videoplay?docid=258819012089276400...
    The podcast (audio only) is on http://www.davidorban.com/blog/ (you should be able to simply point iTunes at it, or any other podcatcher you use.

    David
  • + beltipo Roberto Chibbaro 3 years ago
    Very interesting..i republished it in my Newspaper (unimagazine.it) via Pivari.com
  • + kapil Kapil Mohan 3 years ago
    Yay, I wanted second like to look more real. People should look more real. But yay, excellent job!
  • + kapil Kapil Mohan 3 years ago
    Huge. Infinite possibilities. I just love it!
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Notes on slide 1

Benvenuti al seminario sui mondi on-line

45 Favorites & 2 Groups

Online Worlds And Second Life - Presentation Transcript

  1. Online Worlds And Second Life Towards The Metaverse
      • University of Milan, Crema Campus
      • Berkman Island, Harvard Law School, Second Life
      • 16 january 2007
      • David Orban
      • www.davidorban.com
  2. What are we going to talk about?
    • Definitions
    • Creativity and programmability
    • Economy and legal foundations
    • Community and entertainment
    • Education and learning
    • Corporate presents
    • Criticism of Second Life
    • Other virtual worlds
    • Discussion
    lindenlab.com
  3. Definition of virtual world
    • An environment simulated on a computer, often with a three-dimensional interface, inhabited by the users that can interact with it
    • Second Life is a virtual world, connected with the real economy, where their creations of over 2 million residents become their own property
    en.wikipedia.org/wiki/Virtual_world, secondlife.com/whatis
  4. Premise of the Metaverse
    • Neal Stephenson, “Snow Crash”, 1992
    • Introduces the 'Metaverse', 'avatar' and other concepts of common online use today
    www.librarything.com/work/1000167
  5. Stimulus from Creative Commons
    • Lawrence Lessig
    • Creative Commons
    • Innovation in copyright
    • Diverse media
    • Code
    lessig.org
  6. Creativity and programmability From the desert to the world of interaction
    • A rich scripting language
    • Free experimentation
    • Solids modeling
    • Calculation of the interactions
  7. Legal and economic foundations
    • Terms of service (TOS)
    • Property rights
    • Land lease
    • Integrated economy
    • Encouraging experimentation
  8. Growth of Second Life secondlife.com/whatis/economy-graphs.php
  9. Economic exchange volumes
  10. Paying users (those who can lease land)
  11. Community and entertainment
    • Search and ranking
    • Paid placement
    • Where the Italians meet: i Parioli, Second Life.
    Virtual Italian Parks
  12. Design effects
    • Object programming
    • Development of spaces and buildings
    • Gestures and facial expressions
    • Development of specific design skills
  13. Education and learning
    • Specific dedicated areas
    • Free land for experimental courses
    • Psychology
    • Cognitive science
    • Information science
    cogs.indiana.edu
  14. Corporate presence
    • IBM
    • Reuters
    smh.com.au tweakers.net
    • Sun Microsystems
    • Sears
  15. Virtual Italian Parks
    • Consulting and development of spaces
    • Programming
    • 'I Parioli'
    • Università Parioli
    e2blab.it/startup/vip.asp
  16. Guided tours: Synthravels
    • Travel agency
    • Multiple virtual worlds
    • Rating system
    synthravels.com
  17. Political
    • Governor speech
    • Lobby groups
    • Civil rights
  18. Other online worlds
    • Open Croquet
    • Multiverse.net
    • Metaverse Roadmap
    • Areae
    • When will there be a real interoperability?
  19. Immersion with 3D interaction
    • New navigational techniques
    • Innovative peripherals
    • Fragmentation and reunification of the interaction paradigms
    www.3dconnexion.com earth.google.com
  20. Unmatchable visibility
    • Media coverage
    • Real risk of overexposure
    • Focusing on marketing opportunities only
    • Expectations bubble
    businessweek.com
  21. False legal analogies
    • The legal basis of the contract are unbalanced
    • Not a negotiated constitution
    • No guarantees
      • Property
      • Currency exchange
      • Avatar identity
    blogs.law.harvard.edu/cyberseizure/feed/
  22. The challenges of SL According to Hamlet Au, Second Life journalist
    • Improvements to the interface
    • Bitter involvement of the residents
    • Transformation in proper citizenship with precise rights.
    nwn.blogs.com
  23. New spirituality?
    • Online churches
    • Adaptation of the dogma
    • Evolution of the practices
    Church of Doug
  24. What are the new directions? “The girl with an error message in her eyes”
    • What doesn't happen in the real world?
    • interactions
      • Human2human
      • Bot2human
      • Bot2bot
    warrenellis.com
  25. The future fractal dimension
    • Interoperability
    • Interaction
    • Contrast of creation/destruction
    • Guarantee of a frontier and exploration
  26. Possible application
    • “An Inconvenient Truth” Al Gore
    • Ecological modeling
    • Interactive discussion of environmental policies
    • Inworld learning
    theclimateproject.org, climatecrisis.net
  27. Contatti
    • David Orban
    • 'Davidorban Agnon'
    • [email_address]
    • www.davidorban.com/blog
    • www.davidorban.com/wiki
    • On the wiki you can download the presentation and collaborate to deepen the themes expressed
    • Video on:
    • http://video.google.com
  28. Sources, credits, and thanks
    • Giovanni Degli Antoni
    • Neal Stephenson
    • Larry Lessig
    • Mitch Kapor
    • Università degli Studi di Milano
    • Harvard Law School
    • Virtual Italian Parks
    • Synthravels
    • Linden Labs
    • Logitech
    • New World Notes
    • Wikipedia
    • Google
    • Church Of Doug
    • Images: 'placbo', 'stevewall', 'crazykinux' Warren Ellis

+ David OrbanDavid Orban, 3 years ago

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