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Virtual Worlds - Game Changing Philosophies
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Virtual Worlds - Game Changing Philosophies

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Slides I gave at IMMERSION10 for the panel on our new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface

Slides I gave at IMMERSION10 for the panel on our new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interface

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  • 1. Game-Changing Technologies (and Philosophies) David Burden Daden Limited
  • 2. About Daden
    • Virtual Worlds solution provider
    • In Virtual Worlds since late 1990s, and Second Life since 2004
    • World-class capability in Integration and Artificial Intelligence
    • Linden Lab Gold Partner
    • Member, Serious Games Institute
    • Based in Birmingham UK, and Second Life
    • Winner Times Higher Education Award for Outstanding ICT 2009
    • Winner US Government Federal Virtual World Challenge 2010
  • 3. What We Do…. Built Environment Visualisation and Consultation Artificial Intelligence and Web Integration Collaboration, Meetings and Data Visualisation Learning, Training and Education
  • 4. Virtual World Development User Interface Physics Functionality Rendering Avatar Appearance Avatar Interaction Virtual Agents
  • 5. Worlds vs Platforms Scope Of Action Range/Number/Complexity of Goals Serious Games Simulations Virtual Worlds Game engine Simulation engine Virtual World engine
  • 6. Applications in/as Worlds Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World Game/ Simulation/ Virtual World
  • 7. Virtual Worlds as User Interface Different Virtual World User Interfaces Web/Mobile User Interfaces Web Management Interfaces Virtual World Web Web Services Skills Training Ops Mgt/Trg Data Viz /Intel Building Design Remote Meetings/ Confs Collabor- ation
  • 8. Beyond Snowcrash... Permutation City Recursion