Marczewski's User Types Talk at Gamification World Congress 2014

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The slides from my Gamification World Congress 2014 talk. What user types are about and how to make best user of them.

The slides from my Gamification World Congress 2014 talk. What user types are about and how to make best user of them.

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  • Hi Oliver, I am aware of them being used - but have no examples. There is a researcher who has been testing how people evolve in a 3d virtual world based learning system. What they start as and what they finish as. I will let you know when I hear more though.
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  • Thanks for sharing Andrzej, do you have any insight/ example projects in the learning space that have applied this model?
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Transcript

  • 1. User Types & Player Types in Gamification Andrzej Marczewski @daverage Gamified.co.uk
  • 2. Player Types
  • 3. Meant for games
  • 4. And people who look like this By Timothy Saccenti and Mr Toledano
  • 5. Not the real world
  • 6. And people who look like this
  • 7. Gamification User Types Hexad Disruptor Player Change Reward
  • 8. Gamification User Types Hexad Disruptor Player Change Reward Relatedness Autonomy Mastery Purpose RAMP Framework Intrinsic motivation framework
  • 9. Gamification User Types Hexad Disruptor Player Change Reward
  • 10. Change Innovation Platform Voting / Voice Development Tools Anonymity Light Touch Anarchy Reward Points / XP Physical Rewards / Prizes Leaderboards Badges / Achievements Virtual Economy Lottery / Game of Chance User Types in Use Disruptor Player Change Reward
  • 11. Purpose Serious Fun Meaning Care-taking Access Collect & Trade Gifting / Sharing Sharing Knowledge Philanthropist Supporting User Types
  • 12. Change Innovation Platform Voting / Voice Development Tools Anonymity Light Touch Anarchy Disruptor Supporting User Types
  • 13. Autonomy Easy Fun Exploration Branching Choices Easter Eggs Unlockable Content Creativity Tools Customisation Free Spirit Supporting User Types
  • 14. Mastery Hard Fun Challenges Certificates Learning / New Skills Quests Levels / Progression Boss Battles Achiever Supporting User Types
  • 15. Reward Points / XP Physical Rewards / Prizes Leaderboards Badges / Achievements Virtual Economy Lottery / Game of Chance Player Supporting User Types
  • 16. Relatedness People Fun Guilds / Teams Social Network Social Status Social Discovery Social pressure Competition Supporting User Types Socialiser
  • 17. Spread of Types 46% 8% 18%
  • 18. Spread of Types 8% 8% 12%
  • 19. Achiever 46% Disruptor 8% FreeSpirit 12% Philanthropist 8% Player 8% Socialiser 18% Spread of Types Based on survey of over 800 people
  • 20. Everyone is different! Plan for that if you want to succeed