Brescia Future

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Brescia Future

  1. 1. Educational Technology Current Technology And A look into the future
  2. 2. About Me <ul><li>Susan Smith [email_address] </li></ul><ul><li>Graduated from Brescia College </li></ul><ul><ul><li>English major/Math minor </li></ul></ul><ul><li>1974 to1977 -Taught high school math </li></ul><ul><li>1977-1986 -Taught computer programming and math </li></ul><ul><li>Became “District Technology Coordinator” for Daviess County Public Schools in 1987 – Retired June 2008 </li></ul>About me: 1 st DCPS computer Processor Technology SOL cassette tape input/output
  3. 3. Every Classroom Projector Screen DVD Player VHS Player Audio Enhancement Solid Object/Document Camera
  4. 4. Laptop and Docking Station Every Teacher Has Access 2003 Excel 2003 Outlook 2003 Microsoft Office InfoPath 2003 PowerPoint 2003 Publisher 2003 Word 2003 Tablet PC’s- OneNote VitalSource Library from VitalSource Technologies, Inc. Adobe Photoshop, Premier Elements , and Adobe Contribute and Adobe Acrobat Professional
  5. 5. Every High School Student Has Model ThinkPad - Intel Core Duo processor T2400 (1.83 GHz, 2 MB L2 cache, 667 MHz FSB) - Intel Graphics Media Accelerator 950 chipset - 358.1-mm (14.1-in) TFT with 1024 x 768 resolution or 1400 x 1050 resolution - 80 GB 5400 rpm high-speed (HS) HDD - Standard 1G memory expandable to a maximum of 4 GB8 - CD-RW/DVD-R 24x-24x-24x-8x max combination drive - 9-cell extended battery - IEEE 1394 port - Three USB 2.0 ports  -Bluetooth - Four year ThinkPad Protection
  6. 6. They have migrated from “broadcast learning” to “Interactive Learning” Net Generation-Learning... Broadcast Learning Interactive Learning “ Growing Up Digital - The Rise of The Net Generation”, Don Tapscott Linear, sequential/serial Instruction Teacher - centered Absorbing materials School One-size-fits-all Teacher as transmitter Hypermedia learning Construction/discovery Learner - centered Learning how to learn Lifelong Customized Teacher as facilitator Peer Learning/Sharing The Net Generation Learns Differently
  7. 7. Computer skills are essential skills <ul><li>Technology Access Changes Lives </li></ul><ul><ul><li>Today, 70% of all jobs require individuals to touch computers on a daily basis </li></ul></ul><ul><ul><li>• According to projections from the U.S. Department of Labor, 16 of the 20 fastest-growing jobs through 2014 will require computer skills. (Bureau of Labor Statistics, 2005) </li></ul></ul><ul><ul><li>• Basic Internet skills are a requirement, even for non computer-related jobs, and employees who use computers at work can earn 17 percent to 22 percent more than those who do not. (U.S. Dept. of Commerce, 2002) </li></ul></ul><ul><ul><li>• On an average day, about 5.4 million Americans look for a job on the Internet . (Pew: Internet Status, 2005) </li></ul></ul>Benefits from Technology
  8. 8. <ul><li>KET Encyclomedia Used by all teachers </li></ul><ul><li>Foreign Languages- GREAT Textbook Resources and Interactive Conversations </li></ul><ul><li>Math – GraphCalc , Geometer’s SketchPad ; Tablet Notes </li></ul><ul><li>Language Arts- Online Courses , Collaborative Writing </li></ul><ul><li>Social Studies – Terrific Internet Sites </li></ul><ul><li>Science - Subscription Internet Sites , Homework for students </li></ul><ul><li>Arts and Humanities- Art Museums </li></ul>How We Use It
  9. 9. <ul><li>Atomic Learning- We don’t teach students computer applications </li></ul><ul><li>Project-Based Learning - Making movies and websites motivates students </li></ul><ul><li>Collaborative Learning- IM, Skype, Wiki, (Internet 2) </li></ul><ul><li>Published Student Work – Web Sites, Blogs , Podcasts , Vidcasts </li></ul>New Ways of Teaching
  10. 10. <ul><li>70% of 4-6 year olds already have used a computer </li></ul><ul><li>And of those 4-6 year olds </li></ul><ul><ul><li>50% play video games </li></ul></ul><ul><ul><li>38% can start the computer themselves </li></ul></ul><ul><ul><li>40% can load software from a CD </li></ul></ul>Ready or not, here they come… Keep in mind, these children haven’t yet entered first grade. Ready or not, here they come!
  11. 11. <ul><li>Constant Connectedness </li></ul><ul><li>Small Cheap Devices </li></ul><ul><li>New ways to Interact with machines </li></ul><ul><li>Global Communication </li></ul><ul><li>Global Collaboration </li></ul><ul><li>Infinite searchable memory </li></ul><ul><li>Virtual Reality in Work and Play </li></ul><ul><li>Personal Area Networks </li></ul>Trends you will see before these kids graduate
  12. 12. Constant connectedness – global wireless computer network will grow as fast as the global cell phone network <ul><li>To achieve a 25 percent penetration rate in U.S. homes, it took 35 years for the telephone, </li></ul><ul><li>26 years for television </li></ul><ul><li>16 years for personal computers </li></ul><ul><li>7 years for the Internet </li></ul><ul><li>and 3 years for personal digital assistants (PDAs) </li></ul><ul><li>Launch Thinkvantage Connections </li></ul>
  13. 13. Small, Cheap,Mobile Devices <ul><li>Cheap mobile devices </li></ul><ul><li>Wireless Battery Charging </li></ul><ul><li>iPhone </li></ul><ul><li>Sixth Sense </li></ul>
  14. 14. New Ways to Interact With Machines <ul><li>Portable input devices </li></ul><ul><li>Machine/human interaction will be different </li></ul><ul><li>Paper based computing </li></ul><ul><li>Sixth Sense </li></ul>
  15. 15. Global Communication <ul><li>Global interaction will be common </li></ul><ul><li>Remote instrumentation </li></ul><ul><li>Live streaming </li></ul><ul><li>Co-performances </li></ul>
  16. 16. It’s a Small, Small World <ul><li>Global collaboration </li></ul><ul><li>Virtual Countries </li></ul><ul><li>http://secondlife.com/ </li></ul><ul><li>Webkinz </li></ul>
  17. 17. Other Trends <ul><li>Infinite searchable memory </li></ul><ul><li>Anything that has been put on the Internet is stored somewhere still </li></ul><ul><li>Search engines will use XML and RDF </li></ul><ul><li>“I’m going to NECC…” </li></ul><ul><li>-the computer will know where I live, what airport I like to fly from, what airline and time I like to fly, what hotels I stay in and what credit card to use to get freebies </li></ul>
  18. 18. Learning Through Immersion <ul><li>Virtual reality- gigapixel resolution- will change the way we learn </li></ul><ul><li>Haptics – touching dinosaurs </li></ul>
  19. 19. Personal area networks When you walk into your house, it will know you are there Your doctor will know when your vital signs are wrong Your phone will “talk” to everything in your house Your body will generate power and be a “receiver”
  20. 20. If you can ALWAYS &quot;look it up&quot; What strategies will work? 􀁺 Brainstorming 􀁺 Cooperative Learning 􀁺 Demonstration 􀁺 Guided Practice 􀁺 Inquiry 􀁺 Instructional Technology 􀁺 Note--taking/Graphic Organizers 􀁺 Presentations/Exhibitions 􀁺 Research 􀁺 Problem--based Learning 􀁺 Project Design 􀁺 Simulation/Role Playing 􀁺 Socratic Seminar 􀁺 Teacher Questions 􀁺 Work--based Learning
  21. 21. Why bother? Teacher Magazine – March 2004 0 10 20 30 40 50 60 70 80 90 100 Students 100 Students Entering the 9th Grade 67 Graduate 38 Enter College 26 Remain in College after their First Year 15 – 18 Graduate with an Associate’s or Bachelor's Degree in 6 years
  22. 22. Find new tools <ul><ul><li>www.delicious.com/davdtc </li></ul></ul>

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