Mobile Technologies


Published on

Published in: Technology, Business
1 Like
  • Be the first to comment

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Well, that depends…Definition is constantly evolving One definition is: an internet-capable, handheld device
  • Features…!Nexus One
  • Some would consider them mt.Mini laptops, emphasis on portability.
  • Sony playstation portable sonypsp (web, email, rss feeds, remote play, skype)Nintendo dsi camera, remote play, pictochatWireless connections
  • Pew Internet & American Life Project (Wireless Internet Use, July 2009)Educause Center for Applied Research (ECAR) ECAR Study of Undergraduate Students and Technology, 2009
  • 2d or quick responseqrstuff.comTextWebsite URLTelephone NumberSMS MessageContact Details (VCARD)Google MapFacebook ProfileMySpace Profile
  • LooptGoogle LatitudeFoursquare (game play, badges, mayor)Social networking, but advertisers can’t wait to exploit this. Targeted ads.Foursquare
  • LayarSuperimposed metadata e.g., real estate, restaurants,
  • Synaptics Fuse prototype.Sixth Sense by MIT Fluid Interfaces Group.Make a call. You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map. With the map application you can call up the map of your choosing, project it onto a nearby surface, and then use your thumbs and index fingers to navigate the map, for example, to zoom in and out and do other controls. Take pictures. If you fashion your index fingers and thumbs into a square (the typical "framing" gesture), the system will snap a photo. After taking the desired number of photos, you can project them onto a surface, and use gestures to sort through the photos, and organize and resize them. Create multimedia reading experiences. Sixth Sense can be programmed to project related videos onto newspaper articles you are reading. Call up e-mail. By gesturing the @ sign, you can call up and use e-mail. Get flight updates. The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed.
  • QueProReader: load ebooks, magazines, newspapers, documents (word, excel, etc) 8.5 x 11 touchscreen, wi-fi, start at $650Skiff: not yet available
  • Reader: highlight, annotate, search; email, web surf; type or handwrite - $490
  • Mobile Technologies

    1. 1. Mobile technologies<br />Current Applications, Trends, and Implications for Libraries<br />
    2. 2. Defining mobile technologies<br />
    3. 3. In the beginning, there was the cell phone…<br />
    4. 4. Smart phones<br />
    5. 5. E-book readers<br />
    6. 6. Netbooks<br />
    7. 7. Portable gaming devices<br />
    8. 8. Other internet-capable, handheld devices<br />
    9. 9. And now for a few numbers<br />
    10. 10. Who are mobile technology users?<br />In the United States:<br />83% of adults have cell phones or smart phones and, among them, 35% have accessed the internet via their phone (Pew)<br />53% of those between 18-29 have used the internet on a handheld device (Pew)<br />2% of adults own an e-book reader (Pew)<br />Of students from 30 undergraduate institutions:<br />51.2% own an internet-capable handheld device, and 11.8% plan to purchase one in the next 12 months (ECAR)<br />33.1% own an internet-capable handheld device and use to access the internet on a daily basis (ECAR)<br />Of Colby students, faculty, and staff:<br />95.1% own a mobile phone<br />23.5% have a data plan for their phone, and, of those, the majority use their phone to browse the web (89.9%)<br />
    11. 11. Who are mobile technology users?<br />Percentage of American adults using a mobile phone to access the Internet:<br />
    12. 12. Trends in mobile technologies<br />
    13. 13. Trends in mobile technologies<br />Smaller, faster, more powerful<br />
    14. 14. Trends in mobile technologies<br />Convergence<br />
    15. 15. Trends in mobile technologies<br />Convergence<br />
    16. 16. Emerging developments in mobile technologies<br />Photo recognition<br />QR codes<br />Location awareness<br />Augmented reality<br />Tactile interfaces<br />Portable document readers<br />
    17. 17. Photo recognition<br />
    18. 18. Photo recognition<br />
    19. 19. QR Codes<br />
    20. 20. Location Awareness<br />
    21. 21. Augmented Reality<br />
    22. 22. Tactile and intuitive interfaces<br />
    23. 23. Portable document readers<br />
    24. 24. Portable document readers<br />
    25. 25. How libraries are responding<br />
    26. 26. How are libraries greeting the mobile revolution?<br />Text reference<br />Text alerts: items due, ILLs available, catalog records<br />Mobile-formatted web sites and OPACs<br />Mobile collections<br />Podcasts, RSS, and videos<br />Mobile tours<br />QR Codes<br />E-book reader lending<br />
    27. 27. How will we respond?<br />