Passion4Gamification AdvancednetGroup Seminar
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This is the Presentation that Passion4Gamification did for the AdvancedNetGroup seminar held on 28_05_14. It was TOTAL success and many of the "players" are now one step closer to Technology access ...

This is the Presentation that Passion4Gamification did for the AdvancedNetGroup seminar held on 28_05_14. It was TOTAL success and many of the "players" are now one step closer to Technology access through QR codes and Onvert Codes.

This presentation is what we spoke from and if you required more information please feel free to contact us @P4D_SA or @DarrynVDB... or LinkedIn or Facebook

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  • 5 levels of Motivation <br /> Autonomy, Mastery, Purpose, Progress and Social interaction <br /> <br /> Engagement: <br /> 46% of your customers are ACTIVE in your loyalty program, 31% USE your online communitites, 50% adapt to your enterprise Software, 12% use you social Software <br /> <br /> Big Data: <br />
  • 007 tickets
  • The Internal Market for Innovation + Ideas <br /> Quest: To encourage Lloyds employees to work together more efficiently + develop creative ideas for innovation <br /> Provided virtual currency called Beanz + asked them to submit + rate ideas <br /> Highest rated ideas were placed in a virtual stock market allowing others to purchase + sell using Beanz – the Beanz could also be cashed out for real Money <br /> Worked EXACTLY as it was designed – Virtual economy took off (to the point of hyper inflation) – they had to restrict the Beanz. <br /> Figured to improve their performance on the virtual stock market by insider trading - forming groups to develop ideas they were able to gain better information “invest” + then cash in <br /> hyperinflation occurs when a country experiences very high and usually accelerating rates of monetary and price inflation, causing the population to minimize their holdings of money <br /> <br />
  • Warner Brothers: increased the engagement with the company that creates the product no the just stores and theatres that SELL the product <br /> 2 types of currency – Points = activity IN dollar out – Credits Activity IN digital content out! <br /> Psych – increase webpage visits from 9M – 16M per month <br /> the average teim spent ON the site from 14 – 22 minutes <br /> 47% increase in online Merchandise sales <br /> Engaged schools to recruite more psycho’s to have school logo on page +11’000 colleges got involved <br /> <br /> HP Campus Karmer: wanted to increase the Facebook fan base and spark community dialogue <br /> Facebook grew 26 fold in 3 months <br /> Fan engagmetn grew by 118% <br /> Page view increased 33% <br /> <br /> Sasol
  • Examples: <br /> Photoshop= By gamifying the “onboarding” process for new users in the 30-day free trial of Photoshop <br /> Salesfoce.com = Gamification, when integrated into sales force automation systems like Salesforce.com, SugarCRM, and others, makes recognition, competition, and achievement automated, scalable, and repeatable, and puts it directly into the systems that your salespeople already use. <br />
  • Rat Story <br /> Play, like sleep, is a fundamental part of human development and <br /> vital for sustaining and increasing NORMAL brain functioning <br /> memory function <br /> solving challenges / problem solving <br /> creativity <br /> (increasing curiosity) <br />

Passion4Gamification AdvancednetGroup Seminar Presentation Transcript

  • 1. Gamification The AdvanceNet Seminar Darryn, Bronwyn, Ashlee, Morgan, Dave
  • 2. All things are Possible but the Exceptional things are reserved for the Passionate 3 Part 1 of 3 FUN On boarding QR_codes (who got those) Onvert codes (who got those) Twitter handle (@P4D_SA) (find your Selfie from this morning) What is Gamification? Break How can it help your business? Break How we do it
  • 3. See the Engagement https://www.youtube.com/watch?v=GBjC fISUO6Q
  • 4. Games and Gamification Games Activity that one engages in for amusement Fun What motivates you to stay engaged Gamification Gamification uses the stuff that makes Games fun and irresistible and applies this measurably into non-game contexts. Engaging “players” through Feedback FUN and Friends Tweet something
  • 5. Why Gamification
  • 6. BigData
  • 7. Fun with Rubbish https://www.youtube.com/watch?v=cbEK AwCoCKw
  • 8. All things are Possible but the Exceptional things are reserved for the Passionate 3 Part 1 of 3 Break Don’t forget to Tweet (@P4D_SA) Go have fun with the QR and Onvert codes We are here to chat some more 10 minutes
  • 9. All things are Possible but the Exceptional things are reserved for the Passionate 3 Part 2 of 3 On boarding Twitter handle (@P4D_SA) rewards P4G CoP (exclusive look for the New QR and onvert codes in the next break) How can Gamification help your business?
  • 10. Why Gamification Engagement Feedback (immediate) Friends (social revolution) Fun (10 expressions and 5 Types) All things are Possible but the Exceptional things are reserved for the Passionate 5
  • 11. All things are Possible but the Exceptional things are reserved for the Passionate https://www.youtube.com/watch?v=f0 3nwL9M6s4 Coke Zero 007 challenge
  • 12. Gamification in Banking Industry All things are Possible but the Exceptional things are reserved for the Passionate 6
  • 13. How it helps your business
  • 14. All things are Possible but the Exceptional things are reserved for the Passionate https://www.youtube.com/watch?v=KcaKoc RXCB4
  • 15. All things are Possible but the Exceptional things are reserved for the Passionate 3 Part 2 of 3 Break Don’t forget to Tweet (@P4D_SA) Go Find the CoP invites (new QR and onvert codes) Come and engage with us 10 minutes
  • 16. All things are Possible but the Exceptional things are reserved for the Passionate 3 Part 3 of 3 On boarding Twitter handle (@P4D_SA) rewards Who Found the CoP invites (exclusive look for the New QR and onvert codes) How we do it
  • 17. Player Types (derivative or Bartle player types) 18All things are Possible but the Exceptional things are reserved for the Passionate Acting Interact Content People www.passion4development.wix.com
  • 18. Importance of FUN 4All things are Possible but the Exceptional things are reserved for the Passionate Play + Fun = Vital to Brain Functioning Try Me
  • 19. How we do it 7 step strategy Quest Behaviour Player Types Player Journey FUN Technology (if necessary) Play
  • 20. Where We Play Learning and Development (training programs (SATA, P4P) North West University Competency alignment to business roles for a learning academy Workshops (SAAB, Capitec Bank, and others) Conferencing set up Co-writing a book
  • 21. Last one
  • 22. www.advancenet.com https://twitter.com/AdvanceNetGroup https://www.linkedin.com/company/ advancenet-pty-ltd/ genevieve.strydom@advancenet.com http://www.youtube.com/user/ AdvanceNetGroup Contacts +2711 367 9000
  • 23. Thank you Next Seminar : Jeff Solomon Improving Performance – Leading Your Business to the Next Level June 4th