Aims• Revise the current use of ICT in the classroom.• Consider educational pedagogies that support technology in the classroom• Investigate new technologies and their application within education.• Discuss current and future technologies. 4
QuestionsWhat skills are necessary for students to thrive in the 21stcentury?What is the place of Technology in the 21st Centurycurriculum?What will future classrooms look like?What will be the major ICT advances in the next decade? 5
Relevant and Applied CurriculumStudents should be engaged in relevant andcontextual problem- and project-based learningdesigned to develop 21st century skills and providedusing a multi-disciplinary approach. Curriculumshould apply to students current and future lives andleverage the power of Web 2.0 and ubiquitoustechnologies
Informative AssessmentsConsider the student as gamer. She ismotivated to play because she gets feedbackevery few seconds. That feedback entices andenables her to "stay in the game," provided shehas learned from prior experiences, monitorsthe current situation, pays attention to theconstant feedback, and reacts quickly enough."Failure" simply provides her a quick breakbefore she gets back into the game-withrenewed effort, new data, and new resolve toachieve new plateaus.
A Culture of Creativity and InnovationThose who have successfully created cultures ofinnovation and creativity suggest that one key isto abandon efficiency as a primary workingmethod and instead embrace participation,collaboration, networking, and experimentation.This does not mean that focus, process anddiscipline are not important; just that innovationand creativity require freedom, disagreement,and perhaps even a little chaos-especially at thebeginning.
24/7 Access to Tools and ResourcesStudents and educators need 24 by 7 access toinformation, resources, and technologies thatengage and empower them to do backgroundresearch, information and resource gathering, anddata analysis, to publish with multiple media typesto wide and varied audiences, to communicate withpeers and experts, and to gain experience andexpertise in collaborative work.
Because of today’s digital technology,students live a media rich, connected, andmobile lifestyle, and they are just as oftenproducers of content as they are consumers.Web 2.0 technologies, including socialnetworks and participatory sites such asYouTube, MySpace, Second Life, and Worldof Warcraft, provide them with engagingopportunities for interaction and informallearning, and create new opportunities toleverage this informal learning by integratingit purposefully into the fabric of formallearning.
abstract thinking, verbal and numerical reasoning, plays Interact and co-operate effectively with others spatial relationships, memory and word fluency Mediate between people have strong Original thought Have a good memory for names, places, dates, poetry, lyrics, trivia experiments views and rapid, accurate Asks questions connects openness receptivity opinions self confidence- explains notices sortsthoughtful Role plays Mimics easily Self directed adaptable diligent See patterns easily curiosity, speculative expressive thinking, adventurousness and capacity for high levels of interest, enthusiasm, willingness to take risks in thought and action fascination and involvement inventive Tell jokes, riddles or puns a good reader Problem solving spontaneous Is adept with objects and activities involving fine or gross motorSelf aware Initiates skills organised Listen well to others Enjoy playing social games helpful empathetic constructs the capacity to sort relevant from irrelevant information expanded vocabulary have a lively and original a strong sense of leadership imagination / sense of humour the capacity for perseverance, endurance, determination, hard work and dedicated practiceability to identify specific problems very articulate
Technologies to Watch• Mobile computing• Open content• Gesture based input• Tablet computers• Augmented reality/ virtual reality• SPIMES• Collaborative tools 37
The Future What have you learnt?What would you like to learn more of?
Imagination“Imagination is more importantthan knowledge.”Einstein
Creativity“Creativity is inventing, experimenting,growing, taking risks, breaking rules, makingmistakes, and having fun.”Mary Lou Cook
CreativityThe principle goal of education is to create men who arecapable of doing new things, not simply of repeating whatother generations have done – men who are creative,inventive and discoverers.”Jean Piaget
Creativity"It is not the strongest of the species thatsurvive, nor the most intelligent, but the onemost responsive to change."Charles Darwin