Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
Web 2.0 Weekly - Dec. 22, 2009
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Web 2.0 Weekly - Dec. 22, 2009

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DECEMBER 2009 – THE HOTTEST MONTH FOR WEB 2.0 FINANCING IN 2009
2009 ENDS ON A HIGH NOTE
Highest value, average deal size in 2009: Total transaction value in the Web 2.0 universe for December-to-date is $383.4 million (compared with $132.4 million at this time last week). The number of financings stands at 22, averaging $17.4 million each (vs. 13 financings at an average $10.2 million per deal at this time last week).
Good month even if Zynga didn’t happen: Excluding the $180 million Zynga round, the total for December would be $203.4 million – still placing December in the top half for 2009 in terms of total value, and representing 56% Y/Y growth for the month. Excluding Zynga results in a $9.7 million average deal size, up 49% Y/Y. In other words, December is a strong month any way you cut it.
In comparison, total capital raised in November was $203.4 million, averaging $11.3 million (18 deals); October was $171.5 million, averaging $6.1 million (28 deals); and September was $232.8 million, averaging $9.0 million (26 deals).

A few sectors emerging as focus areas: Gaming is now clearly the lead sector in terms of financing activity with 11 transactions in the past quarter. Video follows up in second place with eight financings, followed by Social Networks, Advertising, and Analytics with seven each. The $400 million acquisition of Playfish skews the Virtual Worlds segment to the highest total.

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