Designing Virtual Realism (Web09)

3,118 views
2,944 views

Published on

The real world is rarely flat and devoid of texture, yet our virtual designs often do little to mirror what lies beyond the monitor. Tasteful use of lighting, shadows, gradients, and more traditional arts such as photography, oil, water color, pencil and charcoal can help us mimic the world around us. Learn to use and create realistic textures and media, and make your designs leap off the screen.

Published in: Technology, Education, Design
2 Comments
10 Likes
Statistics
Notes
No Downloads
Views
Total views
3,118
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
184
Comments
2
Likes
10
Embeds 0
No embeds

No notes for slide

Designing Virtual Realism (Web09)

  1. Designing Virtual Realism Auckland, April 2009 Dan Rubin Sidebar Creative
  2. Designing Virtual Realism Auckland, April 2009 Hi! Dan Rubin Me, according to nGen works @ http://happywebbies.com/ ©2009 Dan Rubin » http://sidebarcreative.com
  3. Designing Virtual Realism Auckland, April 2009 Web Standards Creativity by Dan Rubin (and 9 other guys) ©2009 Dan Rubin » http://sidebarcreative.com
  4. Designing Virtual Realism Auckland, April 2009 Pro CSS Techniques by Jeff Croft Ian Lloyd Dan Rubin ©2009 Dan Rubin » http://sidebarcreative.com
  5. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  6. Designing Virtual Realism Auckland, April 2009 Look & Feel ©2009 Dan Rubin » http://sidebarcreative.com knowing how to interact with something based on its appearance.
  7. Designing Virtual Realism Auckland, April 2009 We do this every day. ©2009 Dan Rubin » http://sidebarcreative.com based on our collective life experience from our own interactions and from observing the actions of others.
  8. Designing Virtual Realism Auckland, April 2009 Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873) ©2009 Dan Rubin » http://sidebarcreative.com
  9. Designing Virtual Realism Auckland, April 2009 Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285) ©2009 Dan Rubin » http://sidebarcreative.com
  10. Designing Virtual Realism Auckland, April 2009 Photo: David Thomson (http://www.sxc.hu/photo/1172713) ©2009 Dan Rubin » http://sidebarcreative.com
  11. Designing Virtual Realism Auckland, April 2009 Photo: Dedy Ong (http://www.sxc.hu/photo/1161259) ©2009 Dan Rubin » http://sidebarcreative.com
  12. Designing Virtual Realism Auckland, April 2009 Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672) ©2009 Dan Rubin » http://sidebarcreative.com
  13. Designing Virtual Realism Auckland, April 2009 Context is important. ©2009 Dan Rubin » http://sidebarcreative.com
  14. Designing Virtual Realism Auckland, April 2009 Photo: David Ritter (http://www.sxc.hu/photo/941686) ©2009 Dan Rubin » http://sidebarcreative.com you may not be able to recognize this at first without more contextual information
  15. Designing Virtual Realism Auckland, April 2009 Photo: Craig Jewell (http://www.sxc.hu/photo/945272) ©2009 Dan Rubin » http://sidebarcreative.com
  16. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  17. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  18. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  19. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  20. Designing Virtual Realism Auckland, April 2009 Tactile Interaction ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  21. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  22. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  23. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  24. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  25. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  26. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com the tactile interaction of the screen — mouse, trackball, keyboard, tablet: the pointer on screen is an extension of our physical body, it is a virtual appendage, and clicking is the closest thing to physical interaction; we love touchscreens because the basic level of interaction is normal: we point at something we want to interact with, and touch it. But we're still interacting with a flat surface/texture.
  27. Designing Virtual Realism Auckland, April 2009 Mimic physical interfaces. ©2009 Dan Rubin » http://sidebarcreative.com we already know how to use and interact with these things
  28. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  29. Designing Virtual Realism Auckland, April 2009 Photo: Pascal Montsma (http://www.sxc.hu/photo/230015) ©2009 Dan Rubin » http://sidebarcreative.com
  30. Designing Virtual Realism Auckland, April 2009 Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359) ©2009 Dan Rubin » http://sidebarcreative.com
  31. Designing Virtual Realism Auckland, April 2009 Creating an Illusion ©2009 Dan Rubin » http://sidebarcreative.com
  32. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  33. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  34. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com Julian Beever: http://users.skynet.be/J.Beever/
  35. Designing Virtual Realism Auckland, April 2009 Some interfaces already do this. ©2009 Dan Rubin » http://sidebarcreative.com
  36. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  37. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  38. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  39. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  40. Designing Virtual Realism Auckland, April 2009 Invite people to touch your interface. ©2009 Dan Rubin » http://sidebarcreative.com
  41. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  42. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  43. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  44. Designing Virtual Realism Auckland, April 2009 Adding noise creates a basic texture. ©2009 Dan Rubin » http://sidebarcreative.com
  45. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  46. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  47. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  48. Designing Virtual Realism Auckland, April 2009 Aesthetic- Usability Effect ©2009 Dan Rubin » http://sidebarcreative.com
  49. Designing Virtual Realism Auckland, April 2009 “Attractive things work better.” — Donald Norman ©2009 Dan Rubin » http://sidebarcreative.com it’s not a big leap to extend this to “virtual interfaces that look like real world interfaces are easier to interact with.”
  50. Designing Virtual Realism Auckland, April 2009 Traditional Media ©2009 Dan Rubin » http://sidebarcreative.com
  51. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  52. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  53. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  54. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  55. Designing Virtual Realism Auckland, April 2009 Photographic ©2009 Dan Rubin » http://sidebarcreative.com
  56. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  57. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  58. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  59. Designing Virtual Realism Auckland, April 2009 Physical Items ©2009 Dan Rubin » http://sidebarcreative.com
  60. Designing Virtual Realism Auckland, April 2009 ©2009 Dan Rubin » http://sidebarcreative.com
  61. Designing Virtual Realism Auckland, April 2009 Onward to Photoshop! (whereby a live demo ensued) ©2009 Dan Rubin » http://sidebarcreative.com
  62. Designing Virtual Realism Auckland, April 2009 Questions? ©2009 Dan Rubin » http://sidebarcreative.com
  63. Designing Virtual Realism Auckland, April 2009 fin. ©2009 Dan Rubin » http://sidebarcreative.com

×