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Designing Virtual Realism (Web09)

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The real world is rarely flat and devoid of texture, yet our virtual designs often do little to mirror what lies beyond the monitor. Tasteful use of lighting, shadows, gradients, and more traditional ...

The real world is rarely flat and devoid of texture, yet our virtual designs often do little to mirror what lies beyond the monitor. Tasteful use of lighting, shadows, gradients, and more traditional arts such as photography, oil, water color, pencil and charcoal can help us mimic the world around us. Learn to use and create realistic textures and media, and make your designs leap off the screen.

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  • danrubin Dan Rubin, Designer, photographer, author, speaker. at webgraph @Amit: I don't have direct access to the audio, but I do believe the conference was recording video — if I can, I'll convert it to a slidecast once I get my hands on the video/audio. 4 years ago
    Are you sure you want to
  • AmitRanjan Amit Ranjan, CoFounder at SlideShare looks great... any chance you could convert this into a slidecast by adding the audio mp3 file and synching it to the slides... that would add the context as well 4 years ago
    Are you sure you want to
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