Designing Virtual Realism (AEA09)
by Dan Rubin
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(this is an extended/updated version of my presentation at Web09 — presented at An Event Apart Seattle) ...
(this is an extended/updated version of my presentation at Web09 — presented at An Event Apart Seattle)
The real world is rarely flat and devoid of texture, yet our virtual designs often do little to mirror what lies beyond the monitor. Tasteful use of lighting, shadows, gradients, and more traditional arts such as photography, oil, water color, pencil and charcoal can help us mimic the world around us. Learn to use and create realistic textures and media, and make your designs leap off the screen.
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