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Designing Virtual Realism (AEA09)

by Dan Rubin on May 05, 2009

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(this is an extended/updated version of my presentation at Web09 — presented at An Event Apart Seattle) ...

(this is an extended/updated version of my presentation at Web09 — presented at An Event Apart Seattle)

The real world is rarely flat and devoid of texture, yet our virtual designs often do little to mirror what lies beyond the monitor. Tasteful use of lighting, shadows, gradients, and more traditional arts such as photography, oil, water color, pencil and charcoal can help us mimic the world around us. Learn to use and create realistic textures and media, and make your designs leap off the screen.

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realistic aea09 texture media context aneventapart tactile real interfaces aea photography aesthetic subconscious world design virtual realism designing rubin web design hsnu palo research e.g: ....? dan usability alto aeasea09 tech

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Designing Virtual Realism (AEA09) — Presentation Transcript