Designing Virtual Realism - AEA Chicago, 2009

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    Designing Virtual Realism - AEA Chicago, 2009 - Presentation Transcript

    1. Designing Virtual Realism AEA Chicago, October 2009 Dan Rubin Sidebar Creative
    2. Why?
    3. Because of the environment.
    4. No, not that environment.
    5. Look & Feel
    6. Let’s relate this to UI design.
    7. Interface Product design = design
    8. Products are designed for intuition.
    9. Photo: Luiz Fernando Pilz (http://www.sxc.hu/photo/249448)
    10. Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359)
    11. Affordance
    12. ...the term affordance refers to the perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used. Don Norman
    13. Affordance isn’t guaranteed...
    14. Context is important.
    15. Photo: David Ritter (http://www.sxc.hu/photo/941686)
    16. Photo: Craig Jewell (http://www.sxc.hu/photo/945272)
    17. Aesthetic- Usability Effect
    18. Attractive things work better. Donald Norman http://jnd.org/dn.mss/emotion_design_attractive_things_work_better.html
    19. Good usability is inherent in good design because people think well designed things work better. Mark Boulton
    20. Finding inspiration.
    21. Some interfaces already do this.
    22. We can create illusions.
    23. http://silverbackapp.com
    24. http://delicious-monster.com/
    25. Classics
    26. Ramp Champ
    27. ConvertBot
    28. Sometimes, we can also use textures.
    29. Two-second texture test.
    30. Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873)
    31. Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285)
    32. Photo: David Thomson (http://www.sxc.hu/photo/1172713)
    33. Photo: Dedy Ong (http://www.sxc.hu/photo/1161259)
    34. Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672)
    35. Photo: David Ritter (http://www.sxc.hu/photo/941686)
    36. My interface doesn’t need to be pretty!
    37. I beg to differ.
    38. Create texture by adding noise.
    39. In Photoshop: Filter → Noise → Add Noise…
    40. Incorporate art and texture.
    41. Shoot your own photos.
    42. Use your scanner.
    43. Or combine a few methods.
    44. Designing Virtual Realism AEA Chicago, October 2009 fin. http://aneventapart.com/2009/chicago/slides/ twitter: @danrubin ©2009 Dan Rubin » http://sidebarcreative.com

    + Dan RubinDan Rubin, 1 month ago

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