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Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
Locative Art
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Locative Art

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This was put together for a quick presentation for a seminar on Locative art.

This was put together for a quick presentation for a seminar on Locative art.

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  • John Cage
    Participation of the Public
  • John Cage
    Participation of the Public
  • Similar to Douglass Davis’ “Worlds First Collaborative Sentence” 1994
  • 1. PC Revolution
    2. The Internet
    3. Context-aware computing - cite OmniFocus/NearMe.

    Townsend reckons it’s the next big thing.
  • Human Element to Context-aware computing. Not just bus signs etc.
  • Mapping
  • Electronic Pins - Connections between people.
  • Electronic Pins - Connections between people.
  • Overlaying a
  • Overlaying a
  • Overlaying a
  • Military/Government Owned
  • Lot’s of corporate involvement.
  • Military/Government Owned
  • Military/Government Owned
  • Transcript

    • 1. Locative Art Danny Smith 1
    • 2. 2
    • 3. From the static object to the dynamic process 2
    • 4. From the static object to the dynamic process From contemplative reception to active participation 2
    • 5. From the static object to the dynamic process From contemplative reception to active participation Inke Arns, 2004 2
    • 6. Death of the Author 3
    • 7. First Steps - Interactive Stuff 4
    • 8. 4’33” 5
    • 9. 4’33” John Cage 5
    • 10. Telematic Dreaming YouTube - Telematic Dreaming - Paul Sermon 6
    • 11. Telematic Dreaming Paul Sermon YouTube - Telematic Dreaming - Paul Sermon 6
    • 12. Limited by space 7
    • 13. Mail Art 8
    • 14. Social Media 9
    • 15. Large-scale interaction 10
    • 16. Large-scale interaction Lots of Participants 11
    • 17. 12
    • 18. Mobile Phones 13
    • 19. Mobile Phones 14
    • 20. Mobile Phones More common than the wristwatch? 14
    • 21. Context-aware Computing 15
    • 22. Locative Media 16
    • 23. 1. Phenomenological Mapping 17
    • 24. 18
    • 25. Amsterdam Realtime Project 18
    • 26. 19
    • 27. 20
    • 28. Trace Encounters 20
    • 29. Biomapping 21
    • 30. Biomapping Christian Nold 21
    • 31. 2. Annotative Augmenting Reality 22
    • 32. 23
    • 33. Spectacle Island - Core Sample 23
    • 34. 24
    • 35. Location, Location, Location - Pete Goams 24
    • 36. Place digital objects in a real space. 25
    • 37. A new layer over the physical space. 26
    • 38. No longer the preserve of architects and builders 27
    • 39. Power to the People? 28
    • 40. OpenStreetMap 29
    • 41. Relies on GPS 30
    • 42. “We make Money not Art” 31
    • 43. Is this cool? 32
    • 44. Cheers. 33

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