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Daniel C. Robbins Portfolio
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Portfolio presentation that includes sections on overall UX design philosophy, 3D UI, Mobile UI, Search, Authoring, Art, and etc.

Portfolio presentation that includes sections on overall UX design philosophy, 3D UI, Mobile UI, Search, Authoring, Art, and etc.
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  • We become less able the older we getOur fingers don’t get smaller to press ever smaller buttonsOur eyesight declinesetc
  • (playtable)
  • (DataMountain demo)Keep things in the same place so people can remember where they are
  • Don’t force a user to look in multiple places to compare two thingsDon’t force a user to look in multiple places to learn more about an itemKeep all interaction near where the user is looking and interacting
  • Whenever possible, make continuous interactions discrete Use higher-level constructs“take me to that object” instead of move forward by X amountBut not too simple
  • Started with free-form brainstormingBake-off: teams with competing designsPooled resources for chosen designFlash prototypes for design details3DS Max for asset creationD3D for real app
  • Interactive landmarks?Lonely hallwayWhere is the UI?
  • Glance = when phone LockedInspectAll nine tilesPeek at details from one item in one tileInteract with all items from one tile
  • Making the virtual realPrecisionSketch on PCParts reuseDesign variations“Just hit print!”
  • Visualize, Prototype, and Test at Home!
  • Unintended usesAssembly instructionsSpare partsRegular safety checksMetal is heavy
  • Only 3 filtersEmpty slotsGrouping unclear

Daniel C. Robbins Portfolio Presentation Transcript

  • 1. Daniel C. RobbinsUX Designer, Microsoft Expressiondcr@microsoft.com NOTE: This should be run in slide-show mode NOTE: Colored icons in bottom margin link to video files. If you are viewing this presentation over the net, choose the one labeled “net.”Principles and Projects is meant for internal Some of the content viewing only and is marked “int.” Principles 3D Mobile Authoring People Art Games Search more…
  • 2. HubPrinciples 3D MobileAuthoring People Art Games Search more…
  • 3. Principle sJoy, Wonder, Ease, and Intuition Principles 3D Mobile Authoring People Art Games Search more…
  • 4. Forget the future……the realworld is messy Principles 3D Mobile Authoring People Art Games Search more…
  • 5. Bad planning? Principles 3D Mobile Authoring People Art Games Search more…
  • 6. Unanticipatedconsequence s Principles 3D Mobile Authoring People Art Games Search more…
  • 7. Tech Capabilities Is this Humanprogress? Capabilities* * Idiocracy, 2006 Principles 3D Mobile Authoring People Art Games Search more…
  • 8. Example Problem:Access layered What does anobjects Interaction Designer• Gestalt do?• Non-destructive• Edit any object Principles 3D Mobile Authoring People Art Games Search more…
  • 9. A Real Design Problem Principles 3D Mobile Authoring People Art Games Search more…
  • 10. Yes, if… …weincrease joyand wonder Principles 3D Mobile Surface Video (net) Authoring People Art Games Search more…
  • 11. Spatialstability and memory Principles 3D Mobile Demo (int.) Video (net) Authoring People Art Games Search more…
  • 12. Glanceable Principles 3D Mobile Demo (local) Demo (net) Authoring People Art Games Search more…
  • 13. Respectattention Principles 3D MobileDemo (local) Demo (net) Authoring People Art Games Search more…
  • 14. 3DMake it easy enough for mom to use Principles 3D Mobile Authoring People Art Games Search more…
  • 15. Task Gallery Principles 3D MobileDemo (int.) Video (net) Skip to 3D demos Skip to VE Authoring People Art Games Search more…
  • 16. Simple 3D Principles 3D Mobile Authoring People Art Games Search more…
  • 17. Sketches Principles 3D Mobile Authoring People Art Games Search more…
  • 18. Wacky 3D Principles 3D Mobile Authoring People Art Games Search more…
  • 19. Distinguish UIfrom content Principles 3D Mobile Demo (local) Demo (net) Authoring People Art Games Search more…
  • 20. Occlusion Principles 3D Mobile Demo (local) Demo (net) Authoring People Art Games Search more…
  • 21. Surprises?Beware themetaphor! Principles 3D Mobile Authoring People Art Games Search more…
  • 22. SPCM**Society for the prevention of cruelty to Metaphors Principles 3D Mobile Authoring People Art Games Search more…
  • 23. Virtual Earth• Drive path Live Maps• zooming Bing Maps Principles 3D Mobile Drive path demo (local) Zoom (local) Virtual Earth site (net) Authoring People Art Games Search more…
  • 24. We Do Eventually Get There Principles 3D Mobile Maps demo (net) Authoring People Art Games Search more…
  • 25. PhotoSynth Principles 3D MobilePhoto nav demo (local) PhotoSynth site (net) Authoring People Art Games Search more…
  • 26. MobileGlance, Inspect, then Interact Principles 3D Mobile Authoring People Art Games Search more…
  • 27. TapGlance Principles 3D Mobile Demo (int.) Skip to Phlat Skip to attention Authoring People Art Games Search more…
  • 28. TapGlance in One Slide Top “tax” Phone first Calendar Tomorrow 206-555-1212 Input Bar Home Tiles Calendar Tile Create People Tomorrow Date List Date Find Tomorrow Yesterday Today Find Map Map Tag Tag DetailUniversal Menu Location Import Save Week Day Status Month Week Send Type Year Month Connec Custom Recent Settings Ring View Property Favorites Frequent Grid View Task Group Soft KeysTop-level Facets t Principles 3D Mobile Skip to next Authoring People Art Games Search more…
  • 29. Four Levels of Attention 1 2 3 4G 10:00am G 10:00am G 10:00am G 10:00am 425-882-8080 Introduction to 10:10AM 9:30 Today AM Contoso Corp. 9:00am Jack Butler 110:00am • Introduction to Cont… Friday 10/10/2007 • Building 16/1011 Building 16/1010 11:00am 9:30 AM 212:00pm • Vendor meeting for p… • Building 34/3042 Let’s chat about the cPhone Status fundamentals of our 2:30pm 112/3181 business and how we 3 3:30pm • Debrief phone confer… • 1-888-555-1212 x4231 10:30 can work together on That Time AM 5:30pm 4 6:00pm • Pick up dry-cleaningMiss U! Regina Spektor • Sam’s Instant Clean 11:00 Vendor meeting for …Unlock Open TopBar Open TopBar 12:00 Building 34/3042 Open TopBar Glance Inspect Peek Interact Principles 3D Mobile Authoring People Art Games Search more…
  • 30. View Styles A B C DG 10:00am G 10:00am G 10:00am G 10:00am 1. Reena Am… Home 1,2 2. Susan Coh… WorkReena Susan Grandpa 3. Grandpa & Work Home 4. Sung Park Work Network: 5. Bro (Joel) Out Sung Bro Lee Ann 8,10 Friends 6. Lee Ann W ? 7. Michael T… Work 4 6 15 minutes ago 8. Bobby ? Twittering: Where canMichael Bobby Steve 9. Steve Lom… ? I find edible pizza? Grid List Map Detail Same items, different visualization Principles 3D Mobile Authoring People Art Games Search more…
  • 31. Authorin gMaking tools that I want to use Principles 3D Mobile Skip to demos Authoring People Art Games Search more…
  • 32. Authoring: Circa 1996 Principles 3D Mobile Authoring People Art Games Search more…
  • 33. Authoring: Circa 2009 Principles 3D Mobile Skip to Kodu Authoring People Art Games Search more…
  • 34. • 3D• Visual programming• Content is king• Context switching What’s Next?• Logging• Simplicity• “Just-in-time” UI Principles 3D Mobile Authoring People Art Games Search more…
  • 35. Concept and Prototypes Principles 3D Mobile Authoring People Art Games Search more…
  • 36. REMOVEDThis section is only available in an onsite presentation Principles 3D Mobile Authoring People Art Games Search more…
  • 37. ArtDigital Design for the Analog World Principles 3D Mobile Authoring People Art Games Search more…
  • 38. RapidPrototyping Sculpture Principles 3D Mobile Skip to Tensegrity Authoring People Art Games Search more…
  • 39. Results Principles 3D Mobile Authoring People Art Games Search more…
  • 40. LargeTEMPORARY sculpture Principles 3D Mobile Authoring People Art Games Search more…
  • 41. Simulation & Pre-Visualization Principles 3D Mobile Authoring People Art Games Search more…
  • 42. Physicalprototype Principles 3D Mobile Authoring People Art Games Search more…
  • 43. Testing Principles 3D Mobile Authoring People Art Games Search more…
  • 44. Implementation Principles 3D Mobile Authoring People Art Games Search more…
  • 45. Games Principles 3D Mobile Authoring People Art Games Search more…
  • 46. Kodu Principles 3D Mobile Demo (int.) Sampler Video (net) Skip to Po’d Authoring People Art Games Search more…
  • 47. Original Kodu UI Principles 3D Mobile Authoring People Art Games Search more…
  • 48. Radial ModifiersA B CD E Principles 3D Mobile Authoring People Art Games Search more…
  • 49. Modifier Circle: Radial GrowthE1 E2 Choice Choice Choice Choice Choice Choice Choice ChoiceE3 En Mod 3 Mod 1 Mod 2 Mod 4 Mod 1 Principles 3D Mobile Authoring People Art Games Search more…
  • 50. Modifier Circle: In Context Mod 2 Choice Mod 1 Mod 3 Choice Non-selected row Mod 4 Mod 3 Mod 5 Mod 2 Selected Mod 1 row “Create new” row Principles 3D Mobile Authoring People Art Games Search more…
  • 51. Final: Appropriate Simplicity Currently selected row Principles 3D Mobile Authoring People Art Games Search more…
  • 52. PO’ed(1994?) Principles 3D Mobile Authoring People Art Games Search more…
  • 53. Po’ed Screenshots Principles 3D Mobile Authoring People Art Games Search more…
  • 54. SearchFiltering, Clustering, and Tagging Principles 3D Mobile Authoring People Art Games Search more…
  • 55. Phlat Principles 3D Mobile Skip to TapGlance Authoring People Art Games Search more…
  • 56. FaThumb Principles 3D Mobile Authoring People Art Games Search more…
  • 57. PeopleThanks Principles 3D Mobile Authoring People Art Games Search more…
  • 58. Andy van George Dam Robertson Mentors and Colleagues Mary ChristianCzerwinski Schormann Principles 3D Mobile Authoring People Art Games Search more…
  • 59. more…Demos, Video, and Links Principles 3D Mobile Skip to Home Authoring People Art Games Search more…
  • 60. • Data Mountain (local) • Travel Planner (local) • TaskZones (local)More Demos • ZoneZoom (local) • 3D Hierarchy (local) • Orb (local) • Prototypes… • Everything… Principles 3D Mobile Authoring People Art Games Search more…
  • 61. • Overview• Kodu• Data Mountain Videos• Task Gallery• FaThumb• Xbox metaphors Principles 3D Mobile Authoring People Art Games Search more…
  • 62. Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can’t “Deep invent a design. YouThoughts…” recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes. Principles 3D Mobile - D. H. Lawrence Authoring Games People Search Art more…
  • 63. HubPrinciples 3D MobileAuthoring People Art Games Search more…