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Developing a mobile application curriculum which empowers authentic


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  • 1. Developing a Mobile Application Curriculum Which Empowers Authentic & Personalized Learning Experiences Daniel Downs Andover Public Schools Adjunct BHCC/NECC @danieldowns
  • 2. Why Mobile App Curriculum? Planning (Context, Content & User Interface Design Of Application) ► Graphic Design/Layout Skills (icons, buttons) ► Coding/Programming Language Skills (HTML, CSS, Action Script 3.0 , Java) ► Real World Application To Devices & Markets (Google Play, App Store ) ► On the right a student shows his children's game on a Motorola Zoom tablet.
  • 3. Current Popular Platforms ► App Inventor(Android) ► Android SDK/Eclipse IDE (Open Source, Java,Android) ► PhoneGap (HTML/CSS Based, Integrates With Dreamweaver,Android,IOS) ► MDS  App Laud Eclipse Plugin extends the Android Development Tools and PhoneGap framework to provide a comprehensive IDE for Android development ► Flash (Adobe Software, Action script 3.0,Android,IOS) ► Xcode (Mac)
  • 4. Curriculum/Instructional Strategies Authentic Learning Experiences Professionals In The Classroom High Level Project Conceptualization ► Project/Problem Based Long Range Projects/Phased Instruction Variety of Approaches To Addressing Needs of Project ► Collaborative Group Work/ Skill Fluency Building/Project Ownership Team Building & Leadership Skills ► Problem Solving 21st Century Connections Cross Curricular Connections ► Project Example: On the right is a Photoshop Planning Graphic. This is used to help students plan layout, color schemes, user click streams and button design.
  • 5. A Review Of 2 Group Authentic Learning Approaches With Mobile Applications Designing, Implementing Technology & Testing A Mobile Application Project Group 1:The Graphic Design Approach *Highly Visual Based *Priority On Interactivity *Addressed Authentic Question As A Team Group 1 Presentation Group 1 App Video ► Group 2:The High Conceptualization Approach: *High Project Conceptualization *Variety Of Approaches(Skill Areas) *Addressed Real World Needs With Technology Group 2 Presentation Group 2 App Video ►
  • 6. 3 Strategies For Aligning App Curriculum In Your Setting ► Choose A Platform (Android/IOS, Windows) Based On Resources & Current Curriculum Alignment -Web Development or Programming Base? -PC or Mac? -Web or Native Apps(App in browser or added to a device and downloaded) ► Align Tools With Classroom Level Goals - Elementary, High School - Testing Tools( Devices, Platforms, Skill/Learning Level) ► Develop A Unit With Open Source Tools - Pair with a web development or business based unit.
  • 7. Direct Student Benefits & Outcomes ► ► ► ► ► ► Create Hypermedia Experiences Curriculum of Design, Implement and Debug( Project Based) Game Design/Layout Skills Real World Application Of Projects Curriculum easily modified for learners of all levels Students motivated through ownership of their projects.
  • 8. Suggestions For Implementation Choose a platform based on your students skill level and your resources. ► Develop curriculum around a process of learning skills and apply them to authentic projects ► Develop student projects ideas which include planning, integrating and testing with technology with real world consequences. ► Become aware of the variety of specific technologies and API ’s (Application Programming Interface) which enable exciting app creation with different tools. ► 1.Design 2.Implementation 4.Adding To A Device 3.Debugging & Test
  • 9. Recent Curriculum Developments Jquery Web App Layouts Sample Introductory Lesson ► Additional Teaching Resources For Java For Android Android SDK Tools Android I Lesson 1 ► Dreamweaver App Functionality Adobe Press From Pearson CS5.5 (Updates For Jquery native app development in CS6) In Dreamweaver “Site>Mobile Applications>Configure Mobile Applications Framework” ►
  • 10. Closing Considerations In PBL Environments Consider Authentic Rubrics Page 118 (Show charts,learning words and graphics) PBL Research Daniel Downs ► ► Allow students to reflect on the process of creating the application and the context in which it will be used. ► Allow students to dream big, conceptualize and research solutions. Technology is moving as quickly as projects are developed!!