Music Entertainment Experience

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  • + CMP Carmen María Pérez 2 years ago
    Daniel congratulation, excelent slideshow. I love music. Hugs. Carmen María
  • + grahairs Graham Bennett 2 years ago
    Interesting study Daniel. Thanks for sharing it! Graham
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Music Entertainment Experience - Presentation Transcript

  1. Music Entertainment Experience Daniel Chang Shaun Ching Entertainment Marketing IMC
  2. Project Goal ….
    • Marketing communications guideline to promote music as multiple form of entertainment experiences in the US music industry
  3. Presentation Outline
    • Situation analysis
    • Music as entertainment experience
    • Music creation process
    • Marcomm guideline / strategy to promote music
  4. Trend at a Glance in 2006
    • 15-19 yrs old the single largest audience group consuming music
    • 25-44 yrs old comprises 33.5% of the largest block of audience
    • Music industry annual global sales at $38 billion (2004)
    • The global piracy industry is estimated to be worth about $4.8 billion (2004).
    • Record store still registered 35.4% of the music purchase
    • Digital downloads increase to 6.8% from 1997 to 2006
    • The long-tail of the music forms an aggregate of 21.8% (religious to children music)
  5. SWOT
    • Threat
    • Expansion of internet and fragmentation of audience threaten old model of promotion
    • Piracy and P2P software make music cost nothing and easy to get
    • Opportunity
    • Internet expansion provides new marketing outlets and breaks the barriers to entry
    • New technology eases identification of valuable rights and allows broad extension of sponsorship and music placement
    • Increased consumer interest in “long tail” music
    • Weakness
    • Lack of flexibility in existing marketing models
    • Regulations restrict royalty rates and intermediate rights collections
    • Licensees dissatisfied with high royalty rates
    • Strength
    • Music is the most common entertainment resource
    • Large catalogs allow licensing bundles and cross-promotion
  6. Music Value Chain
    • Physical distribution is increasingly moving away from music specialty stores towards big box retailers , such as Best Buy and Wal-Mart, and Internet retail stores such as Amazon.
    • Supply chain radically transformed, intermediaries disappearing, power of the major record labels diminishing .
    • Digital delivery methods democratized the power structure towards the artists, and strategic partner distribution become more relevant
    • Consumers choose to share music, instead of purchasing .
    Channels of Distributing Music
  7. Music Value Chain
  8. Music as entertainment experience Listening Live Social Collection
  9. Music Creation Process John Legend Recording Publishing Distribution Marketing & Promotion Art & Repertoire +
  10. Marcomm guideline / strategy to promote music General / Elvis U2 Madonna Listening Live Social Collection Social Collection Listening Live Social Collection Live Listening Social Live Listening Collection Radiohead
  11. Radiohead 40% 30% Recording Publishing Distribution Marketing & Promotion Art & Repertoire
  12. Radiohead 40% 30% Recording Publishing Distribution Marketing & Promotion Art & Repertoire
  13. Madonna Recording Publishing Distribution Marketing & Promotion Art & Repertoire 40% 30%
  14. Marcomm Guidelines
    • Understand the product (the music artist/style)
    • Diagnose customer motivation and need
    • Determine brand positioning of the music artist
    • Develop targeted marcom strategy to serve customer’s music consumption need
  15. Q & A Thank you!

+ danielchangtwdanielchangtw, 3 years ago

custom

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