Music Entertainment Experience - Presentation Transcript
Music Entertainment Experience Daniel Chang Shaun Ching Entertainment Marketing IMC
Project Goal ….
Marketing communications guideline to promote music as multiple form of entertainment experiences in the US music industry
Presentation Outline
Situation analysis
Music as entertainment experience
Music creation process
Marcomm guideline / strategy to promote music
Trend at a Glance in 2006
15-19 yrs old the single largest audience group consuming music
25-44 yrs old comprises 33.5% of the largest block of audience
Music industry annual global sales at $38 billion (2004)
The global piracy industry is estimated to be worth about $4.8 billion (2004).
Record store still registered 35.4% of the music purchase
Digital downloads increase to 6.8% from 1997 to 2006
The long-tail of the music forms an aggregate of 21.8% (religious to children music)
SWOT
Threat
Expansion of internet and fragmentation of audience threaten old model of promotion
Piracy and P2P software make music cost nothing and easy to get
Opportunity
Internet expansion provides new marketing outlets and breaks the barriers to entry
New technology eases identification of valuable rights and allows broad extension of sponsorship and music placement
Increased consumer interest in “long tail” music
Weakness
Lack of flexibility in existing marketing models
Regulations restrict royalty rates and intermediate rights collections
Licensees dissatisfied with high royalty rates
Strength
Music is the most common entertainment resource
Large catalogs allow licensing bundles and cross-promotion
Music Value Chain
Physical distribution is increasingly moving away from music specialty stores towards big box retailers , such as Best Buy and Wal-Mart, and Internet retail stores such as Amazon.
Supply chain radically transformed, intermediaries disappearing, power of the major record labels diminishing .
Digital delivery methods democratized the power structure towards the artists, and strategic partner distribution become more relevant
Consumers choose to share music, instead of purchasing .
Channels of Distributing Music
Music Value Chain
Music as entertainment experience Listening Live Social Collection
Music Creation Process John Legend Recording Publishing Distribution Marketing & Promotion Art & Repertoire +
Marcomm guideline / strategy to promote music General / Elvis U2 Madonna Listening Live Social Collection Social Collection Listening Live Social Collection Live Listening Social Live Listening Collection Radiohead
Radiohead 40% 30% Recording Publishing Distribution Marketing & Promotion Art & Repertoire
Radiohead 40% 30% Recording Publishing Distribution Marketing & Promotion Art & Repertoire
Madonna Recording Publishing Distribution Marketing & Promotion Art & Repertoire 40% 30%
Marcomm Guidelines
Understand the product (the music artist/style)
Diagnose customer motivation and need
Determine brand positioning of the music artist
Develop targeted marcom strategy to serve customer’s music consumption need
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