• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Android Introduction
 

Android Introduction

on

  • 555 views

A brief overview of the basic concepts involved in developing an Android application

A brief overview of the basic concepts involved in developing an Android application

Statistics

Views

Total Views
555
Views on SlideShare
555
Embed Views
0

Actions

Likes
0
Downloads
39
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Android Introduction Android Introduction Presentation Transcript

    • Android ProgrammingDaniela da CruzInstituto Politécnico do Cávado e do AveIII Jornadas de TecnologiaMay 6, 20131 of 14
    • The StoryAdvantages of using AndroidDisadvantages of using AndroidWhat will be done along this workshop?How to start programming?2 of 14
    • The Story- Android is a is a Linux-based operating system for smartphones andtablets created by Google.- Developers write applications in a customized version of Java, andapps can be downloaded from online stores such as Google Play(formerly Android Market), the app store run by Google, or third-partysites.- In June 2012, there were more than 600 000 apps available forAndroid, and the estimated number of applications downloaded fromGoogle Play was 20 billion (according tohttp://www.engadget.com).3 of 14
    • The Story4 of 14
    • The Story5 of 14
    • The Story6 of 14
    • The Story7 of 14
    • The Story8 of 14
    • The Story9 of 14
    • Advantages of using Android• The Android OS is simple to learn, and Google provides manylibraries to make it easy to implement rich and complex applications• Multitasking: Android phones can run many applications, it meansyou can browse Facebook while listening a song.• Easy access to thousands of applications via the Google AndroidApp Market.• Phone options are diverse: dierent from iOS that is limited toiPhone from Apple, Android is available on mobile phones fromvarious manufacturers (Sony Ericsson, Motorola, HTC toSamsung).10 of 14
    • Disadvantages of using Android• The only aspect lacking, as mentioned by many in the Androiddeveloper community, is clear and well-explained documentation.• Advertising: application in the Android phones can indeed beobtained easily and for free, but the consequences in each of theseapplications, will always be ads on display, either the top or bottomof the application.11 of 14
    • What will be done in this workshop?• The classical Hello World!• Take a pic and show it in our app• Show a Google Map and change its center using our location12 of 14
    • How to start programming?• Download and install the Android SDK (4.2 version - Jelly Bean) it provides the API libraries and developer tools necessary tobuild, test, and debug apps for Android.Details on http://developer.android.com/sdk/index.htmlPre-requisites:• Eclipse 3.6.2 (Helios) or greater• Eclipse JDT plugin (included in most Eclipse IDE packages)• JDK 6 (JRE alone is not sucient)• Android Development Tools plugin (recommended)13 of 14
    • Android Application OverviewActivity LifecycleBasic Android User Interface componentsActivityFragmentsView and ViewGroupLayoutsAbsoluteLayoutFrameLayoutLinearLayoutRelativeLayoutTableLayoutXML Layout AttributesDimensions2 of 20
    • Android Application OverviewAn Android application consists of various functionalities. Someexamples are editing a note, playing a music file, ringing an alarm, oropening a phone contact.These functionalities can be classified intofour different Android components:Every application is made up of one or more of these components.3 of 20
    • Activity Lifecycle4 of 20
    • Activity LifecycleNote the following:• Changing the screen orientation destroys and recreates the activityfrom scratch.• Pressing the Home button pauses the activity, but does not destroyit.• Pressing the Application icon might start a new instance of theactivity, even if the old one was not destroyed.• Letting the screen sleep pauses the activity and the screenawakening resumes it. (This is similar to taking an incoming phonecall.)5 of 20
    • ActivityAn Activity represents the visual representation of an Androidapplication.Activities use Views and Fragments to create the user interface andto interact with the user.An Android application can have several Activities.6 of 20
    • FragmentsFragments are components which run in the context of an Activity.Fragment components encapsulate application code so that it is easierto reuse it and to support different sized devices.Fragments are optional, you can use Views and ViewGroups directly inan Activity but in professional applications you always use them toallow the reuse of your user interface components on different sizeddevices.7 of 20
    • View and ViewGroupViews are user interface widgets, e.g. buttons or text fields. The baseclass for all Views is the android.view.View class. Views have attributeswhich can be used to configure their appearance and behavior.A ViewGroup is responsible for arranging other Views. ViewGroups isalso called layout managers. The base class for these layout managersis the android.view.ViewGroup class which extends the View class.ViewGroups can be nestled to create complex layouts. You should notnestle ViewGroups too deeply as this has a negative impact on theperformance.8 of 20
    • View and ViewGroupThe user interface for each component of your app is defined using ahierarchy of View and ViewGroup objects.The easiest and most effective way to define a layout is with an XMLfile.9 of 20
    • LayoutsAn Android layout is a class that handles arranging the way itschildren appear on the screen. Anything that is a View (or inheritsfrom View) can be a child of a layout. All of the layouts inherit fromViewGroup (which inherits from View) so you can nest layouts.The standard Layouts are:• AbsoluteLayout• FrameLayout• LinearLayout• RelativeLayout• TableLayout10 of 20
    • XML Layout AttributesAt compile time, references to the resources are gathered into anauto-generated wrapper class called R.java. The Android AssetPackaging Tool (aapt) autogenerates this file.The syntax for an ID, inside an XML tag is:android:id="@+id/my_button"The at-symbol (@) at the beginning of the string indicates that theXML parser should parse and expand the rest of the ID string andidentify it as an ID resource. The plus-symbol (+) means that this is anew resource name that must be created and added to the R.java file.16 of 20
    • XML Layout AttributesWhen referencing an Android resource ID, you do not need theplus-symbol, but must add the android package namespace, like so:android:id="@android:id/empty"With the android package namespace in place, we’re now referencingan ID from the android.R resources class, rather than the localresources class.17 of 20
    • XML Layout AttributesIn order to create views and reference them from the application, acommon pattern is to:1. Define a view/widget in the layout file and assign it aunique ID:<Button android:id="@+id/my_button"android:layout_width="wrap_content"android:layout_height="wrap_content"android:text="@string/my_button_text"/>18 of 20
    • XML Layout AttributesIn order to create views and reference them from the application, acommon pattern is to:2. Then create an instance of the view object and captureit from the layout (typically in the onCreate() method):Button myButton = (Button) findViewById(R.id.my_buDefining IDs for view objects is important when creating aRelativeLayout. In a relative layout, sibling views can define theirlayout relative to another sibling view, which is referenced by theunique ID.19 of 20
    • DimensionsA dimension is specified with a number followed by a unit of measure.The following units of measure are supported by Android:• dp — Density-independent Pixels: An abstract unit that is based onthe physical density of the screen. These units are relative to a 160dpi (dots per inch) screen, on which 1dp is roughly equal to 1px.When running on a higher density screen, the number of pixels usedto draw 1dp is scaled up by a factor appropriate for the screen’s dpi.• sp — Scale-independent Pixels: This is like the dp unit, but it isalso scaled by the user’s font size preference.• pt — Points: 1/72 of an inch based on the physical size of thescreen.20 of 20
    • DimensionsA dimension is specified with a number followed by a unit of measure.The following units of measure are supported by Android:• px — Pixels: Corresponds to actual pixels on the screen. This unitof measure is not recommended because the actual representationcan vary across devices.• mm — Millimeters: Based on the physical size of the screen.• in — Inches: Based on the physical size of the screen.21 of 20
    • IntentsExplicit IntentsImplicit IntentsUsing Intents to call ActivitiesCalling Sub-Activities for result data2 of 8
    • IntentsIntents are asynchronous messages which allow Android componentsto request functionality from other components of the Android system.For example an Activity can send an Intents to the Android systemwhich starts another Activity.An Intent can also contain data. This data can be used by thereceiving component.There are two types of Intents: Explit and Implict.3 of 8
    • Explicit IntentsExplicit Intents explicitly defines the component which should becalled by the Android system, by using the Java class as identifier.The following shows an explicit Intent.Explicit Intents are typically used within on application as the classesin an application are controlled by the application developer.4 of 8
    • Implicit IntentsImplicit Intents do not directly specify the Android components whichshould be called.For example the following tells the Android system to view a webpage.If these Intents are send to the Android system it searches for allcomponents which are registered for the specific action and the datatype.If only one component is found, Android starts this componentdirectly. If several components are identifier by the Android system,the user will get an selection dialog and can decide which componentshould be used for the Intent.5 of 8
    • Retrieving data from IntentsThe component which receives the Intent can use thegetIntent().getExtras() method call to get the extra data.6 of 8
    • Using Intents to call ActivitiesIf you send an Intent to the Android system, Android requires that youtell it to which type of component your Intent should be send.To start an Activity use the method startActivity(Intent). Thismethod is defined on the Context object and available in everyActivity object.If you call an Activity with the startActivity(Intent) method thecaller requires no result from the called Activity.7 of 8
    • Calling Sub-Activities for result dataIf you need some information from the called Activity use thestartActivityForResult() method.If you use the startActivityForResult() method then the startedActivity is called a Sub-Activity.8 of 8
    • Bibliography• Android - Introdução ao Desenvolvimento de Aplicações, RicardoQueirós (Abril 2013).• Programming Android. Zigurd Mednieks, Laird Dornin, G. BlakeMeike, Masumi Nakamura. OReilly Media. July 2011• The Android Developers Cookbook: Building Applications with theAndroid SDK. James Steele, Nelson To.• http://www.learn-android.com• http://www.vogela.com14 of 14