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Storytelling, play and code

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Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, ...

Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.

These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?

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http://2011.dconstruct.org 1110
http://www.joanneux.co.uk 270
http://lanyrd.com 213
http://www.orangebus.co.uk 101
http://joanneux.co.uk 101
http://posterous.com 46
http://www.twylah.com 9
http://dconstruct.dev 7
http://twitter.com 6
http://orangebus.co.uk 6
https://twitter.com 3
http://joanneux.tumblr.com 2
http://2011.dconstruct.dev 2
http://translate.googleusercontent.com 1
http://tweetedtimes.com 1
http://orangebus.localhost 1
http://abtasty.com 1
http://a0.twimg.com 1

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Storytelling, play and code Storytelling, play and code Presentation Transcript