Accessible Java Application User Interface Design Guidelines

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    Accessible Java Application User Interface Design Guidelines - Presentation Transcript

    1. Accessible Java Application User Interface Design Guidelines Lawrence J. Najjar, Ph.D. BMC Software* *Now at TandemSeven [email_address]
    2. Accessibility Challenges
      • Java applications can be very complex
      • Java applications need to be accessible
      • Most accessibility guidelines, tools, and other resources are for Web applications
    3. Sample Java Application
    4. Sample Java Application
    5. The Need
      • User interface design guidelines
        • Based on accessibility requirements
        • Tailored for Java applications
    6. Accessibility Requirements
      • Section 508 of US Rehabilitation Act (General Services Administration, 2005)
        • Paragraph 1194.21 Software applications and operating systems
        • Paragraph 1194.31 Functional performance criteria
        • Paragraph 1194.41 Information, documentation, and support
    7. Paragraph 1194.21 Software Applications and Operating Systems
      • Describes how to improve accessibility of
        • Interactive software applications (such as Java applications)
        • Operating systems
    8. Requirement A
      • “ When software is designed to run on a system that has a keyboard, product functions shall be executable from a keyboard where the function itself or the result of performing a function can be discerned textually.” (General Services Administration, 2005)
    9. Keyboard
      • Allow keyboard only users to perform (nearly) all functions
      • Define initial focus in every window
      • Create tabbing order based on user needs
      • Provide tab stop for instructions
      • Define spacebar to select a choice, Enter key to perform window’s default action
    10. Keyboard-Only
    11. Initial Focus
    12. Tabbing Order
    13. Keyboard
      • Design F10 to move keyboard focus to window menu bar (ex. File, Edit, View)
        • Tab and left-right arrows move between menus
        • Down-up arrows open menus
        • Down-up arrows move within choices in menu
        • Right-left arrows move between open menus
        • Esc key closes menus
      • Provide keyboard alternatives for drag-and-drop
      • In multiple document interface, design Ctrl-F6 to move to next child window
    14. Keyboard
    15. Mnemonics
      • Create mnemonics to allow users to press keys (ex. Alt-f) to move focus to a user interface control and activate it
      • Provide mnemonics for each menu bar item, choice in menu bar menus, and most frequently used controls in primary windows
      • For long list of check boxes or radio buttons, provide mnemonic for first item, arrow between items
      • Do not provide mnemonics for “OK” or “Cancel”
    16. Mnemonics
    17. Mnemonics
    18. Shortcut Keys
      • Provide shortcut keys (ex. Ctrl-c, Shift-F1, F1) to allow users to perform very frequent menu bar actions
      • Do not use “Alt” as shortcut key because is used for mnemonics
    19. Shortcut Keys in Edit Menu
    20. Combo Boxes
      • Allow users to keep control
      • Allow users to move up and down choices without submitting a choice
      • Process choice only after user presses “Enter” key and selects submit button (ex. “Go”)
    21. Help
      • Keyboard-only users need Help for required key combinations
      • In Help, describe ways to perform functions for keyboard-only users
        • Bad: “To open the contextual menu, right-click on the item”
        • Good: “To open the contextual menu, right-click on the item or move focus to the item and press Shift-F10”
    22. Conclusions
      • By following these guidelines, we can design and build accessible Java applications
      • Accessible Java applications are attractive to governments, companies, and schools
      • Accessibility is good business
    23.  
    24. References
      • Epilepsy.com (2004a). Frequently asked questions. Retrieved February 10, 2005, from http://www.epilepsy.com/info/family_faq.html
      • Epilepsy.com (2004b, February). Reflex epilepsies. Retrieved February 10, 2005, from http://www.epilepsy.com/epilepsy/epilepsy_reflex.html
      • General Services Administration (2005). Section 508. Retrieved February 8, 2005, from http://www.section508.gov/index.cfm?FuseAction=Content&ID=12
      • Microsoft (2004). Official guidelines for user interface developers and designers. Retrieved February 10, 2004, from http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/welcome.asp
      • Sun (2001). Java look and feel design guidelines (2 nd ed.). Boston: Addison-Wesley. Retrieved February 10, 2005, from http://java.sun.com/products/jlf/ed2/book/index.html
      • Watchfire (2005). Welcome to Bobby. Retrieved February 8, 2005, from http://bobby.watchfire.com/bobby/html/en/index.jsp
    25. References
      • Willuhn, D., Schulz, C., Knoth-Weber, L., Feger, S., & Saillet, Y. (2003). Developing accessible software for data visualization. IBM Systems Journal, 42(4), 652-668. Retrieved February 10, 2005, from http://www.research.ibm.com/journal/sj/424/willuhn.pdf
      • World Wide Web Consortium (2005). Web accessibility initiative (WAI). Retrieved February 8, 2005, from http://www.w3c.org/WAI/
    26. Tool Tips
      • Provide simple, alternative ways for users to access text in tool tips
      • For graphic (ex. toolbar button), provide alternative text label
      • For line of date in table, provide hyperlink labeled “Show Details”
      • Create contextual menu for object that includes “Show Details” choice
        • Contextual menu = Action menu bar menu via Shift-F10
        • When user selects “Show Details” contextual menu choice, provide secondary window with tool tip text
    27. Tool Tip
    28. Tool Tip
    29. Tool Tip

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