Instructional software

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Instructional software

  1. 1. InstructionalSoftware 3rd-5th GradeDana Fredwell
  2. 2. Relative AdvantagesSome software tracks student progress. Students will have an increasedawareness of their deficiencies and what they can focus on for better scores.The most important relative advantage for students working with instructionalsoftware is increased motivation. Students are surrounded by technology at homeand teachers must incorporate technology into their lessons to hold studentsattention at school.Instructional software increases engagement. Student engagement will lead toincreased knowledge of the subject matter. Students will want to practiceskills, practice will increase abilities.
  3. 3. Resources for Educatorshttp://edtech2.boisestate.edu/danafredwell/502/conceptmap.htmlhttp://cooltoolsforschools.wikispaces.com/Homehttp://classroom.jc-schools.net/basic/ssmaps.htmlhttp://www.sheppardsoftware.com/teachers.htmhttp://www.scholastic.com/teachers/student-activitieshttp://www.educational-freeware.com/http://specialchildren.about.com/od/educationalsoftware/Educational_Software.htm
  4. 4. Drill and Practice software provides an interactiveexercise to help students with basic concepts andskills. A great example is memorizing multiplicationfacts and taking timed tests.DRILL AND PRACTICESOFTWARE
  5. 5. Drill and PracticeTypes of Drill and Practice Software• Paired associate or matching• Sentence completion• Multiple choice• Part identification• True false• Short answer
  6. 6. Relative Advantages of Drill andPractice• Students are motivated by simple success• Students and teachers are provided with immediate feedback• Individualized learning students practice the skill they need to practice.• Speedy mastery when practiced over and over.• Center activities for advanced or remedial practice while teacher works with smaller differentiated groups.• Students can use this when practicing for state or classroom tests
  7. 7. Drill and Practice Examples Addition Practice More Fact Practice
  8. 8. Drill and Practice Examples Sound Sort Practice Tests and Flash Cards
  9. 9. Guidelines for using Drill andPracticeStudents should have control over the pace of the drill and practiceStudents must have enough time to repeat practice several timesStudents and teacher are aware of the immediate feedbackStudent’s progress is tracked to show growth
  10. 10. Tutorials are self-paced learningexercises, lessons are prepared so that astudent can learn at their own speed, at theirconvenience.TUTORIAL SOFTWARE
  11. 11. TutorialsTypes of Tutorials • Presenting facts using text and graphics • Presenting learning rules and principles • Presenting steps for problem-solving strategies
  12. 12. Relative Advantages of Tutorials• Information is presented and skills are modeled• learners are guided through initial use of the information or skills• Students learn better from words and pictures than words alone.
  13. 13. Examples of Tutorials Kahn AcademyFormer financial analyst SalmanKhan has found a growingfollowing among collegestudents with his homemadelecture videos. The low-techlessons – originally made totutor his faraway cousins – aregaining popularity for theirconcise teaching format.Reasons for the popularity:They’re short: At 10 minuteseach, they’re easier to digestthan traditional hour-longlectures.(Dunn, 2010)
  14. 14. Examples of TutorialsYou TubeThis is the ultimate place for “how to”videos. I searched science projects andmany tutorials on different projects wereavailable. This resource is considered controversial in the classroom, but if allowed by the district can be a valuable resource for teachers.
  15. 15. Guidelines for Using TutorialsSome tutorials use assessments and track the students progress.Other tutorials have no online assessment consider exit slips or a final project to asses the learner
  16. 16. Simulations are imitations of real-worldprocesses or systems. (Wikipedia, 2012)SIMULATIONS
  17. 17. Types of Simulations• What-if scenarios, that teach about something• Some teach how to do something, like online labs with experiments• Some simulations may be case-based, where learners take on different roles based on the re- creation of a real-world event. These may involve constructivist elements with co-learners co-creating the learning context (Orngreen, 2004)• Some simulations are designed for once-through learning, others require practice to complete
  18. 18. Relative Advantages ofSimulators• Simulations are often cheaper to create than their real life events. Installing flight simulation software is cheaper than buying a practice jet for each school.• They are easier to construct than real world events• Simulations remove the element of danger from the situation. For example, you can "interact" with a Bengal tiger in a simulation quite safely.• Simulations can be paused, whereas real life cannot. Pausing allows more time for students to assess whats going on.
  19. 19. Examples ofSimulatorsReal Lives is a unique,interactive life simulation Real Livesgame that enables you to liveone of billions of lives in anycountry in the world.Through statistically accurateevents, Real Lives brings tolife different cultures, humangeography, political systems,economic opportunities,personal decisions, healthissues, family issues,schooling, jobs, religions,geography, war, peace, andmore!
  20. 20. Examples of SimulatorsVirtual DissectionThese simulate the dissectionof animals for the purposesof scientific study.*Less of the “gross factor” thanusing live animals, especially forelementary school students.
  21. 21. Guidelines for Using SimulatorsStudents need time to complete the simulations for it to hold real meaning.Students can work as a whole class, as with the frog dissection on a SMART board, in small groups with Real Lives, or alone with both types.
  22. 22. Educational Games or, Game based learning (GBL) is abranch of serious games that deal with applications thathave defined learning outcomes. Generally they aredesigned in order to balance the subject matter with thegameplay and the ability of the player to retain and applysaid subject matter to the real world. (Wikipedia, 2012)GAME BASEDLEARNING
  23. 23. Types of Game Based LearningSome may overlap with other categories of instructional software• Game show or flashcard type games to practice facts• Adventure games Detective games to teach skills• Strategy games• Role playing games• Puzzles• Strategy games Adventure games• Timed games Reflex games
  24. 24. Relative Advantages of GameBased Learning• Motivate students to learn by playing games• Can be used as a reward, fun but still educational• Some have components of other types of instructional software like drill and practice
  25. 25. Examples of Game BasedLearning Funbrain
  26. 26. Examples of Game BasedLearning Cool Math 4 kids PBS Kids
  27. 27. Guidelines for Using Game BasedLearning• Consider balancing game play and other instructional activities• Remember to rotate students’ use of the computers in classrooms where there is not a one-to-one student-computer ratio
  28. 28. Problem solving software is designed for students to practice critical thinkingskills, students can analyze, and use logic to solve a problem.PROBLEM SOLVINGSOFTWARE
  29. 29. Problem Solving Software• Is used to teach and reinforce problem solving skills in a simulated way.• Students can solve real world or imagined problems• Problem solving is cross-curricular• Focus on the strategies rather than content• Promotes team work among students• Allows students to apply information in various settings and to test their theories
  30. 30. Relative Advantages of ProblemSolving Software• Students practice using logic and reasoning skills to solve problems. These 21st century skills are useful in the “real world” and when studying math and science.• Problem solving is an important skill that students use in all subjects and in their life!
  31. 31. Examples of Problem SolvingSoftwareClue Finders Software“The Clue Finders, led by their eccentric but
  32. 32. Examples of Problem SolvingSoftwareThe Lord of the Flies“The Lord of the Flies educational game isabout the book Lord of the Flies writtenby William Golding. Golding was awardedthe 1983 Nobel Prize in Literature "for hisnovels which, with the perspicuity ofrealistic narrative art and the diversityand universality of myth, illuminate thehuman condition in the world of today".Students must analyze and problem solvein this literature based game.
  33. 33. Examples of Problem SolvingSoftwareYouTube Intro to the Logical Journey of the Zoombinis Zoombinis Software
  34. 34. Using Problem Based Software• Remember these focus on the strategies rather than content• These 21st century skills promote team work among students• Students can apply information in various settings and test their theories• Opportunities to rework or redo tasks until the problem is solved
  35. 35. Incorporating InstructionalSoftwareIt is simple to integrate technology into theclassroom. Technology is a tool to enhancestudent’s learning. Like a pencil, or a textbook.
  36. 36. ReferencesRoblyer, M.D., Doering, Aaron H.(2013). Integrating educational technology into teaching. Boston MA. Pearson.Orngreen. (n.d.). Educational Simulations - ElateWiki. Main Page - ElateWiki. Retrieved June 19, 2012, fromhttp://elatewiki.org/index.php/Educational_Simulations"Lord of the Flies". Nobelprize.org. 19 Jun 2012 http://www.nobelprize.org/educational/literature/golding/

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