• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
UX-Project
 

UX-Project

on

  • 239 views

Teaching content for multimedia

Teaching content for multimedia

Statistics

Views

Total Views
239
Views on SlideShare
239
Embed Views
0

Actions

Likes
0
Downloads
0
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    UX-Project UX-Project Presentation Transcript

    • Multimedia : Creating the Industry Driven Project & Attaining the Academic Authenticity
      JUNE 2011
      A Sharing Session by Daniel K.S. Chang
      Industry Guest Lecturer
      International Business Development Professional & Former Design Director/Brand Consultant
      IAA New York | MBA E-Commerce (Charles Stuart University, Australia)
    • Our Agenda
    • overview
    • The Continuum : Industry VS Academic Perspective
    • Turning your Multimedia project into a great portfolio
    • The Multimedia Impact
      Changing mind-set with the 3rd screen
    • Global Trend
      THE F-FACTOR | Consumers are increasingly tapping into their networks of friends, fans, and followers to discover, discuss and purchase goods and services, in ever-more sophisticated ways. As a result, it's never been more important for brands to make sure they too have the F-FACTOR. (trendwatching.com)
    • Global Trend
    • Malaysia Trend
      “It has become a whole new ballgame for all of us and we have to move fast if we don’t want to miss the oncoming wave of change. Malaysia is no exception in this case as it needs to be on top of things if it wants to be a regional content hub,” added Della Rocca. Among the changes he expects to see, specifically in the gaming, TV content and online realm are immersive interactivity via proximity, virtual geo-location tracking and mixed-mode environments for games and multimedia. (newscenter.com.my)
    • Malaysia Trend
      Mashup of
      interactive experience
    • the player
    • Igniting the SPARK
    • The Creative Process
    • Your Creative Opportunity
    • Possible Ideas/Themes
    • the game
    • Project Case Building – via your prototype
    • Where to discover your project inspiration?
    • Its not about the technology…but all the following
    • Creating a Game Plan
    • play it right
    • The Key Points
    • Your Action - TODAY
      How important is the your project to you?
      What is your ultimate aim?
      Are you 100% committed?
      How much time & effort are you willing to put in?
      By when you need to complete the project?
      How are you going to document your entire project journey? (academic evidence & demonstration of your insight)
      Do you have A PLAN?
      What is your project is about? And what resources do require?
      When are you going to start this journey?
      What is your VISION?
    • the case
    • Mobile Apps – Mini Size UX
    • Mobile Apps – Mini Size UX
    • Mobile Apps – Mini Size UX
    • Designing Business Model - Visualization
    • Designing Business Model - Visualization
      http://www.businessmodelgeneration.com
    • Q&A
    • Thank Youdan_kschang@yahoo.com