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NOKIA WEBINAR

LA PUBBLICAZIONE DI
UN'APPLICAZIONE SULLO STORE
Dan Ardelean
Nokia Developer Champion
dan@xpresscode.eu Twitter: @danardelean
SIAMO PRONTI PER LA
PUBBLICAZIONE?

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

14/12/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
DECIDERE I DISPOSITIVI
Manifest Capability

Description

Memory Cap

ID_REQ_MEMORY_300

Opts out of low-memory devices: the app will be
filtered out in Windows Phone Store, and will not
install on a 512/ 768MB device

The default MIN_CAP (On 1GB devices,
150MB for XNA/Native apps, and 300MB
for Silverlight apps).

ID_FUNCCAP_EXTEND_MEM

Does not opt out of low-memory devices (installs
on all devices), but is granted the MAX_CAP
memory allocation instead of the default
MIN_CAP.

The MAX_CAP (180MB on 512/768MB
devices; 380MB on 1GB devices).

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALISI DELLE PERFORMANCE
!!!TESTATE SUL DISPOSITIVO NON
SOLO EMULATORE!!!
!!!PEGGIOR DISPOSITIVO COME
PROCESSORE E MEMORIA!!!
© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
SIMULATION DASHBOARD

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALYTICS
•

Utenti nuovi

•

Durata media di una sessione

•

Ritenzione

•

Distribuzione utenti

•

Vedere se l’utente accede a certi sezione della vostra applicazione

•

Dispositivi su quali gira la vostra applicazione

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALYTICS STORE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
ANALYTICS SDK
Flurry
http://www.flurry.com/
Telerik Analytics (EQUATEC)
http://www.telerik.com/analytics

Google Analytics
http://googleanalyticssdk.codeplex.com/
MarkedUp
https://markedup.com/
© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
FLURRY SDK

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
FLURRY SDK

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
GESTIONE ERRORI UNHANDLED
2 STRATEGIE:
1. “Mascherare” gli errori non gestiti
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
e.Handled = true;
}

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
GESTIONE ERRORI UNHANDLED
2. Dump su IsolatedStorage e invio email al prossimo riavvio se l’utente è
d’accord
http://blogs.msdn.com/b/andypennell/archive/2010/11/01/error-reporting-onwindows-phone-7.aspx

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
GESTIONE ERRORI SDK’S
Hockey App
http://hockeyapp.net/features/
BugSense
https://www.bugsense.com/docs/windowsphone
Crittericism
https://www.crittercism.com/

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
RATE REMINDER
•

Telerik RateAppReminder

•

AppPromo Nuget

•

http://code.msdn.microsoft.com/wpapps/Improve-appratings-with-a-6139caa5

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
PUBBLICARE UNA
BETA?

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
STORE KIT TEST

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
STORE KIT TEST

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
SIAMO PRONTI
PER LA PUBBLICAZIONE

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
TIPS&TRICKS
Gestione data build
[assembly: AssemblyVersion("1.1.*")]
[assembly: AssemblyFileVersion("1.1.*")]
DateTime buildDate = new DateTime(2000, 1, 1).AddDays(assemblyName.Version.Build).AddSeconds(assemblyName.Version.Revision * 2);

•

Se avete la funzione Trial create anche l’app GRATIS

•

Funzionano meglio le app GRATIS con in-app purchase

•

Se il prezzo è 0,99 state “perdendo” soldi e non state guadagnando più utenti

•

Se l’app lo permette cambiate le categorie per vedere se la visibilità migliora

•

Per advertising utilizzate più di un provider https://getadrotator.codeplex.com/

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
DVLUP DVLUP DVLUP
•

Molto più di un semplice programma di premi per Windows Phone, Asha e Windows 8:

•

Visibilità

•

Promuovere le vostre applicazioni

•

Aiuto per il design

•

Third party UI Controls: Telerik

•

Tanti tanti premi

http://www.dvlup.com
© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013
Grazie!
Blog: sviluppomobile.blogspot.com
Email: dan@xpresscode.eu
Twitter: @danardelean

© 2013 Nokia. All rights reserved.
© 2013 Microsoft. All rights reserved.

12/14/2013

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La pubblicazione di un'applicazione sullo store

  • 1. NOKIA WEBINAR LA PUBBLICAZIONE DI UN'APPLICAZIONE SULLO STORE Dan Ardelean Nokia Developer Champion dan@xpresscode.eu Twitter: @danardelean
  • 2. SIAMO PRONTI PER LA PUBBLICAZIONE? © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 14/12/2013
  • 3. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 4. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 5. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 6. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 7. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 8. ANALISI DELLE PERFORMANCE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 9. DECIDERE I DISPOSITIVI Manifest Capability Description Memory Cap ID_REQ_MEMORY_300 Opts out of low-memory devices: the app will be filtered out in Windows Phone Store, and will not install on a 512/ 768MB device The default MIN_CAP (On 1GB devices, 150MB for XNA/Native apps, and 300MB for Silverlight apps). ID_FUNCCAP_EXTEND_MEM Does not opt out of low-memory devices (installs on all devices), but is granted the MAX_CAP memory allocation instead of the default MIN_CAP. The MAX_CAP (180MB on 512/768MB devices; 380MB on 1GB devices). © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 10. ANALISI DELLE PERFORMANCE !!!TESTATE SUL DISPOSITIVO NON SOLO EMULATORE!!! !!!PEGGIOR DISPOSITIVO COME PROCESSORE E MEMORIA!!! © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 11. SIMULATION DASHBOARD © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 12. ANALYTICS • Utenti nuovi • Durata media di una sessione • Ritenzione • Distribuzione utenti • Vedere se l’utente accede a certi sezione della vostra applicazione • Dispositivi su quali gira la vostra applicazione © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 13. ANALYTICS STORE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 14. ANALYTICS SDK Flurry http://www.flurry.com/ Telerik Analytics (EQUATEC) http://www.telerik.com/analytics Google Analytics http://googleanalyticssdk.codeplex.com/ MarkedUp https://markedup.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 15. FLURRY SDK © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 16. FLURRY SDK © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 17. GESTIONE ERRORI UNHANDLED 2 STRATEGIE: 1. “Mascherare” gli errori non gestiti private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e) { if (Debugger.IsAttached) { // An unhandled exception has occurred; break into the debugger Debugger.Break(); } e.Handled = true; } © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 18. GESTIONE ERRORI UNHANDLED 2. Dump su IsolatedStorage e invio email al prossimo riavvio se l’utente è d’accord http://blogs.msdn.com/b/andypennell/archive/2010/11/01/error-reporting-onwindows-phone-7.aspx © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 19. GESTIONE ERRORI SDK’S Hockey App http://hockeyapp.net/features/ BugSense https://www.bugsense.com/docs/windowsphone Crittericism https://www.crittercism.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 20. RATE REMINDER • Telerik RateAppReminder • AppPromo Nuget • http://code.msdn.microsoft.com/wpapps/Improve-appratings-with-a-6139caa5 © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 21. PUBBLICARE UNA BETA? © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 22. STORE KIT TEST © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 23. STORE KIT TEST © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 24. SIAMO PRONTI PER LA PUBBLICAZIONE © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 25. TIPS&TRICKS Gestione data build [assembly: AssemblyVersion("1.1.*")] [assembly: AssemblyFileVersion("1.1.*")] DateTime buildDate = new DateTime(2000, 1, 1).AddDays(assemblyName.Version.Build).AddSeconds(assemblyName.Version.Revision * 2); • Se avete la funzione Trial create anche l’app GRATIS • Funzionano meglio le app GRATIS con in-app purchase • Se il prezzo è 0,99 state “perdendo” soldi e non state guadagnando più utenti • Se l’app lo permette cambiate le categorie per vedere se la visibilità migliora • Per advertising utilizzate più di un provider https://getadrotator.codeplex.com/ © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 26. DVLUP DVLUP DVLUP • Molto più di un semplice programma di premi per Windows Phone, Asha e Windows 8: • Visibilità • Promuovere le vostre applicazioni • Aiuto per il design • Third party UI Controls: Telerik • Tanti tanti premi http://www.dvlup.com © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013
  • 27. Grazie! Blog: sviluppomobile.blogspot.com Email: dan@xpresscode.eu Twitter: @danardelean © 2013 Nokia. All rights reserved. © 2013 Microsoft. All rights reserved. 12/14/2013

Editor's Notes

  1. Prepararel’app per mandarla in certificazioneUnafase molto importanteNon fatte le ultimecose in frettacosirovinatetuttoillavoroFine tuning : analytics, unhandled exceptions, performance analysisPazienza
  2. Analisidelle performanceTrovare memory leakNon è un tool molto facile da usare
  3. Analisidelle performanceTrovare memory leakNon è un tool molto facile da usare
  4. Analisidelle performanceTrovare memory leakNon è un tool molto facile da usareSi puòvedere se alcuneanimazione non sonoeseguitesulla GPU ma CPU
  5. VederequantospessovieneeseguitoilGrabageCollectorPer un intervallo di tempo analizareilcontenutodellamemoria
  6. Se usate MVVM e trovatepiù di un ViewModelnellamemoriac’è un memory leakGuardate di solito come tipo di date le vostreclasse o le pagine per trovareMemoryLeak
  7. StoryBoard Bounded to CpuquindiilFrameRatesiabassa UI non è Fast & Fluid
  8. VodafonePromozione Lumia 520 79 Euro senzavincoliLa corsa ad averel’ultimodispositivodisponibile è una passion deglisviluppatori ma è molto sbagliato a livello di sviluppo
  9. Molto importante Network Simulation
  10. Tipo per un gioco se è troppo facile e lo finisconotroppo in fretta o troppodifficile
  11. Alcunisonocrossplatform
  12. Da valutare molto bene se mascheremol’app in quantopotrebberimanere inunostato non usabile
  13. Dumpsu crash e invioquandol’appsiriavviaNon è possibileinviarel’erroresubito
  14. Dumpsu crash e invioquandol’appsiriavviaNon è possibileinviarel’erroresubito
  15. Chiedere sel’utentevuolevalutare la vostraapplicazione: aiuta la visibilità
  16. Stessi test cheverannoeseguitidurante la certificazione
  17. Almeno prima della prima pubblicazioneeseguitituttiquesti test