Video Games And Higher Order Thinking


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  • Video Games And Higher Order Thinking

    1. 1. Video Games and Higher Order Thinking Doug Adams ALTEC
    2. 2. Resources and Files <ul><li>My Wiki page: </li></ul><ul><li>http://dadams- </li></ul><ul><li>Technology Expectations in Education </li></ul><ul><ul><li>Games and Education </li></ul></ul><ul><li>This PowerPoint: </li></ul><ul><li>http:// </li></ul>
    3. 3. What kinds of games? <ul><li>I’m talking about: </li></ul><ul><ul><li>Puzzle games </li></ul></ul><ul><ul><li>Simulation games </li></ul></ul><ul><ul><li>Problem-solving games </li></ul></ul><ul><ul><li>Story games </li></ul></ul><ul><ul><li>Collaborative games </li></ul></ul><ul><ul><li>Music games </li></ul></ul><ul><li>NOT today: </li></ul><ul><ul><li>Arcade games </li></ul></ul><ul><ul><li>Drill and practice games </li></ul></ul>
    4. 4. Why Games? <ul><li>21 st Century Skills </li></ul>
    5. 5. The Millennial Generation <ul><li>Millennials </li></ul><ul><li>Generation Y </li></ul><ul><li>N-Gen, Generation Next </li></ul><ul><li>Digital Natives </li></ul><ul><li>Oyayubizoku ( 親指族 ) “Thumb Tribe” </li></ul>“ Kids say e-mail is, like, sooooo dead.” – CNET News , July 18, 2007
    6. 6. The Millennial Generation <ul><li>“ Today’s students are no longer the people our educational system was designed to teach” </li></ul><ul><ul><li>Mark Prensky </li></ul></ul>
    7. 7. Millennial Attitudes <ul><li>“ I have to ‘ power down ’ when I go to school.” </li></ul><ul><li>“ When I am really busy, I hate going to school because I can’t do any work there.” </li></ul>
    8. 8. Characteristics of Digital Natives <ul><li>Active </li></ul><ul><li>Multi-tasking </li></ul><ul><li>Non-linear thinking </li></ul><ul><li>Ubiquity </li></ul><ul><li>Technical Fluency </li></ul><ul><li>Feedback </li></ul><ul><li>Individualization </li></ul><ul><li>Risk-taking </li></ul><ul><li>Collaborative </li></ul>
    9. 9. Attitudes in the Millennial World <ul><li>“ Our knowledge comes from the intelligence of the mob . There are websites that let us view user ratings on news , bookmarks , definitions , wines , burritos , beers , and videos . I want to have that same experience when searching for my first home. Show me what the community thinks. Give me the data the way I am used to receiving it…. ” </li></ul><ul><li>-- Beam Me Up Jimmy - A Look At Tomorrow's 1st Time Home Buyer </li></ul><ul><li>http:// </li></ul>
    10. 10. Brain Research <ul><li>The brain developed to solve problems related to surviving in an unstable outdoor environment that occur in near constant motion. </li></ul><ul><ul><li>John Medina, Brain Rules </li></ul></ul>
    11. 11. Brain Research <ul><li>If you wanted to create an educational environment that is directly opposed to the way the brain is good at doing, you would probably design something like the modern classroom . </li></ul><ul><ul><li>John Medina, Brain Rules </li></ul></ul>
    12. 12. Patterns <ul><li>The human brain loves patterns. We see patterns all around, in everyday life, in nature, in manmade objects. </li></ul><ul><li>We see patterns even when they don’t exist </li></ul>
    13. 17. Emotion <ul><li>Our brains work best when there are emotions involved </li></ul><ul><ul><li>Excitement </li></ul></ul><ul><ul><li>Engagement </li></ul></ul><ul><ul><li>Enthusiasm </li></ul></ul><ul><ul><li>Exploration </li></ul></ul><ul><ul><li>Frustration </li></ul></ul>
    14. 18. Collaboration <ul><li>Our brains want to work with others </li></ul>
    15. 19. Games… <ul><li>…provide structured patterns </li></ul><ul><li>…create emotional connections </li></ul><ul><li>…encourage collaboration </li></ul>
    16. 20. <ul><li>“ Better theories of learning are embedded in the video games many children play than in the schools they attend.” </li></ul><ul><ul><li>James Paul Gee What Video Games Have to Teach Us About Learning and Literacy </li></ul></ul>
    17. 21. What kinds of theories? <ul><li>Student-centered learning </li></ul><ul><li>Peer teaching </li></ul><ul><li>Scaffolding </li></ul><ul><li>Feedback </li></ul><ul><li>Problem-solving </li></ul><ul><li>Empathy, role-play </li></ul><ul><li>Collaboration </li></ul><ul><li>Practice </li></ul><ul><li>Development of expertise </li></ul>
    18. 22. How Games Teach <ul><li>Activity – a game depends on learner not being passive </li></ul><ul><li>Engagement – longer time on task, greater involvement, rewards </li></ul><ul><li>X2: Exploration and Experimentation – support creativity, scientific thinking, opportunity for (relatively consequence free) failure </li></ul>
    19. 23. How Games Teach <ul><li>Frequent achievement – smaller tasks with individual rewards, motivating </li></ul><ul><li>Expanding competence – scaffolding and breadcrumbs </li></ul><ul><li>No right answer </li></ul><ul><li>Working within a set of rules </li></ul><ul><li>Language – signs, symbols, slang all promote language skills. Game literacy = world literacy </li></ul>
    20. 24. How Games Teach <ul><li>Social nature </li></ul><ul><li>Identity and empathy – students identify with characters and situations </li></ul><ul><li>Simulation – students can explore situations that are otherwise impossible </li></ul><ul><li>Practice – drill and repetition </li></ul>
    21. 25. How Games Teach <ul><li>Application – learn and apply new knowledge </li></ul><ul><li>Context – relationship between objectives and game content </li></ul><ul><li>Feedback cycle – analysis > decision > feedback > analysis </li></ul>
    22. 26. How Games Teach <ul><li>Multimodal – text, images, sounds, symbols, actions </li></ul><ul><li>Reflection – emphasis on thinking, problem solving rather than “twitch” </li></ul><ul><li>Mastery – Experienced players teach new players, experts become mentors </li></ul><ul><li>Challenge – game players seek out difficult or challenging tasks </li></ul>
    23. 27. Concerns about Games <ul><li>They cause violence </li></ul><ul><li>They are just for boys </li></ul><ul><li>They are just for kids </li></ul><ul><li>They are just for solitary loners who spend all their time in the basement eating Cheetohs and drinking Mountain Dew </li></ul>
    24. 28. Umm, what?
    25. 29. Challenges for Teachers <ul><li>Time </li></ul><ul><li>Alignment with Standards </li></ul><ul><li>Cost </li></ul><ul><ul><li>Software </li></ul></ul><ul><ul><li>Hardware </li></ul></ul><ul><li>Assessment </li></ul><ul><ul><li>Rubrics, participation, presentations </li></ul></ul>
    26. 30. Game Examples <ul><li>Food Force </li></ul><ul><li>Stop Disasters </li></ul><ul><li>Magic Pen </li></ul><ul><li>You Are the Historian </li></ul><ul><li>Team Treks </li></ul><ul><li>Third World Farmer </li></ul><ul><li>Minyanland </li></ul><ul><li>ElectroCity </li></ul><ul><li>Nanoquest </li></ul><ul><li>Real Lives </li></ul><ul><li>Traveler IQ </li></ul><ul><li>The Forbidden City </li></ul><ul><li>Virtual History: Settling America </li></ul><ul><li>Discover Babylon </li></ul><ul><li>Dimension Math </li></ul><ul><li>Lunar Quest </li></ul><ul><li>Web Rangers </li></ul><ul><li>Peacemaker </li></ul><ul><li>Budget Hero </li></ul>
    27. 31. Doug Adams [email_address]