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Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
Video Games And Higher Order Thinking
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Video Games And Higher Order Thinking

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    • 1. Video Games and Higher Order Thinking Doug Adams ALTEC
    • 2. Resources and Files <ul><li>My Wiki page: </li></ul><ul><li>http://dadams- altec.wetpaint.com </li></ul><ul><li>Technology Expectations in Education </li></ul><ul><ul><li>Games and Education </li></ul></ul><ul><li>This PowerPoint: </li></ul><ul><li>http:// www.slideshare.net/dadams.altec </li></ul>
    • 3. What kinds of games? <ul><li>I’m talking about: </li></ul><ul><ul><li>Puzzle games </li></ul></ul><ul><ul><li>Simulation games </li></ul></ul><ul><ul><li>Problem-solving games </li></ul></ul><ul><ul><li>Story games </li></ul></ul><ul><ul><li>Collaborative games </li></ul></ul><ul><ul><li>Music games </li></ul></ul><ul><li>NOT today: </li></ul><ul><ul><li>Arcade games </li></ul></ul><ul><ul><li>Drill and practice games </li></ul></ul>
    • 4. Why Games? <ul><li>21 st Century Skills </li></ul>
    • 5. The Millennial Generation <ul><li>Millennials </li></ul><ul><li>Generation Y </li></ul><ul><li>N-Gen, Generation Next </li></ul><ul><li>Digital Natives </li></ul><ul><li>Oyayubizoku ( 親指族 ) “Thumb Tribe” </li></ul>“ Kids say e-mail is, like, sooooo dead.” – CNET News , July 18, 2007
    • 6. The Millennial Generation <ul><li>“ Today’s students are no longer the people our educational system was designed to teach” </li></ul><ul><ul><li>Mark Prensky </li></ul></ul>
    • 7. Millennial Attitudes <ul><li>“ I have to ‘ power down ’ when I go to school.” </li></ul><ul><li>“ When I am really busy, I hate going to school because I can’t do any work there.” </li></ul>
    • 8. Characteristics of Digital Natives <ul><li>Active </li></ul><ul><li>Multi-tasking </li></ul><ul><li>Non-linear thinking </li></ul><ul><li>Ubiquity </li></ul><ul><li>Technical Fluency </li></ul><ul><li>Feedback </li></ul><ul><li>Individualization </li></ul><ul><li>Risk-taking </li></ul><ul><li>Collaborative </li></ul>
    • 9. Attitudes in the Millennial World <ul><li>“ Our knowledge comes from the intelligence of the mob . There are websites that let us view user ratings on news , bookmarks , definitions , wines , burritos , beers , and videos . I want to have that same experience when searching for my first home. Show me what the community thinks. Give me the data the way I am used to receiving it…. ” </li></ul><ul><li>-- Beam Me Up Jimmy - A Look At Tomorrow's 1st Time Home Buyer </li></ul><ul><li>http:// realestatetomato.typepad.com </li></ul>
    • 10. Brain Research <ul><li>The brain developed to solve problems related to surviving in an unstable outdoor environment that occur in near constant motion. </li></ul><ul><ul><li>John Medina, Brain Rules </li></ul></ul>
    • 11. Brain Research <ul><li>If you wanted to create an educational environment that is directly opposed to the way the brain is good at doing, you would probably design something like the modern classroom . </li></ul><ul><ul><li>John Medina, Brain Rules </li></ul></ul>
    • 12. Patterns <ul><li>The human brain loves patterns. We see patterns all around, in everyday life, in nature, in manmade objects. </li></ul><ul><li>We see patterns even when they don’t exist </li></ul>
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    • 17. Emotion <ul><li>Our brains work best when there are emotions involved </li></ul><ul><ul><li>Excitement </li></ul></ul><ul><ul><li>Engagement </li></ul></ul><ul><ul><li>Enthusiasm </li></ul></ul><ul><ul><li>Exploration </li></ul></ul><ul><ul><li>Frustration </li></ul></ul>
    • 18. Collaboration <ul><li>Our brains want to work with others </li></ul>
    • 19. Games… <ul><li>…provide structured patterns </li></ul><ul><li>…create emotional connections </li></ul><ul><li>…encourage collaboration </li></ul>
    • 20. <ul><li>“ Better theories of learning are embedded in the video games many children play than in the schools they attend.” </li></ul><ul><ul><li>James Paul Gee What Video Games Have to Teach Us About Learning and Literacy </li></ul></ul>
    • 21. What kinds of theories? <ul><li>Student-centered learning </li></ul><ul><li>Peer teaching </li></ul><ul><li>Scaffolding </li></ul><ul><li>Feedback </li></ul><ul><li>Problem-solving </li></ul><ul><li>Empathy, role-play </li></ul><ul><li>Collaboration </li></ul><ul><li>Practice </li></ul><ul><li>Development of expertise </li></ul>
    • 22. How Games Teach <ul><li>Activity – a game depends on learner not being passive </li></ul><ul><li>Engagement – longer time on task, greater involvement, rewards </li></ul><ul><li>X2: Exploration and Experimentation – support creativity, scientific thinking, opportunity for (relatively consequence free) failure </li></ul>
    • 23. How Games Teach <ul><li>Frequent achievement – smaller tasks with individual rewards, motivating </li></ul><ul><li>Expanding competence – scaffolding and breadcrumbs </li></ul><ul><li>No right answer </li></ul><ul><li>Working within a set of rules </li></ul><ul><li>Language – signs, symbols, slang all promote language skills. Game literacy = world literacy </li></ul>
    • 24. How Games Teach <ul><li>Social nature </li></ul><ul><li>Identity and empathy – students identify with characters and situations </li></ul><ul><li>Simulation – students can explore situations that are otherwise impossible </li></ul><ul><li>Practice – drill and repetition </li></ul>
    • 25. How Games Teach <ul><li>Application – learn and apply new knowledge </li></ul><ul><li>Context – relationship between objectives and game content </li></ul><ul><li>Feedback cycle – analysis > decision > feedback > analysis </li></ul>
    • 26. How Games Teach <ul><li>Multimodal – text, images, sounds, symbols, actions </li></ul><ul><li>Reflection – emphasis on thinking, problem solving rather than “twitch” </li></ul><ul><li>Mastery – Experienced players teach new players, experts become mentors </li></ul><ul><li>Challenge – game players seek out difficult or challenging tasks </li></ul>
    • 27. Concerns about Games <ul><li>They cause violence </li></ul><ul><li>They are just for boys </li></ul><ul><li>They are just for kids </li></ul><ul><li>They are just for solitary loners who spend all their time in the basement eating Cheetohs and drinking Mountain Dew </li></ul>
    • 28. Umm, what?
    • 29. Challenges for Teachers <ul><li>Time </li></ul><ul><li>Alignment with Standards </li></ul><ul><li>Cost </li></ul><ul><ul><li>Software </li></ul></ul><ul><ul><li>Hardware </li></ul></ul><ul><li>Assessment </li></ul><ul><ul><li>Rubrics, participation, presentations </li></ul></ul>
    • 30. Game Examples <ul><li>Food Force </li></ul><ul><li>Stop Disasters </li></ul><ul><li>Magic Pen </li></ul><ul><li>You Are the Historian </li></ul><ul><li>Team Treks </li></ul><ul><li>Third World Farmer </li></ul><ul><li>Minyanland </li></ul><ul><li>ElectroCity </li></ul><ul><li>Nanoquest </li></ul><ul><li>Real Lives </li></ul><ul><li>Traveler IQ </li></ul><ul><li>The Forbidden City </li></ul><ul><li>Virtual History: Settling America </li></ul><ul><li>Discover Babylon </li></ul><ul><li>Dimension Math </li></ul><ul><li>Lunar Quest </li></ul><ul><li>Web Rangers </li></ul><ul><li>Peacemaker </li></ul><ul><li>Budget Hero </li></ul>
    • 31. Doug Adams [email_address] http://altec.org

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