TIME article starts with Rip Van Winkle He wakes up, sees people walking on the streets with metal things on their heads Totally lost, until he walks into a school, that’s familiar to him!! Schools were built on the Agrarian & Industrial model They do a nice job of highlighting the 21 st Century Skills necessary for kids to be competitive in a global economy: good examples Preparing for Jobs that don’t exist yet! China becoming #1 English speaking country India has more honors students than we have students Have to Power Down when they come to school NEED: Article link posted online (NING)
Nicknames Thumb Tribe—Brayden story Characteristics—just to give you a picture NEED: VISUAL RANKING activity--instructor: [email_address] team name: team1, team2, team3... team8 team password: team1, team2, team3... team8
Active Web 2.0 – students are creators. In his book Joystick Nation , J.C. Herz wrote “TV turned kids of the fifties and sixties into a nation of screen watchers, videogames have created a cadre of screen manipulators”. At the very least, kids expect to be able to comment. Usually they want to construct. Multi-tasking The brain is linear in its application. Multi-tasking is really quickly switching and frequently between tasks. This comes naturally to a digital native, but makes non-natives uncomfortable. Non-linear thinking Hypertext and information on demand allows students to explore. Depth of thought is often exchanged for breadth of experience, leaving detailed information for on-demand searching – why memorize the periodic table when you can look it up whenever you need it? Be aware stat student research may lead them away from their initial topic idea. Ubiquity Technology is everywhere, and kids expect to be able to connect with anyone, anytime. See “periodic table” above Technical Fluency Compare to a person who is speaking a foreign language. Even if you speak it well, a native speaker sounds like he is talking faster. A digital native just “knows” how to interact with technology just as a native of a foreign country knows how to interact in a new situation. A native speaker uses nuances, slang, and assumptions of cultural reference. “Invisible bike” or “Leeeroy Jenkins” or “RickRoll” Feedback Instant feedback is expected. Students will desire frequent reward opportunities. Very clear goals and requirements are desired. And those goals should be individualized as much as possible (next) Individualization Digital Natives expect that their technology will be customized for them. Gone are the days of the model-T (“any color you want as long as it is black”) or the princess phone. Web sites, stores, music, and even material things are individual and customized. Risk-takers Losing a game or failing a task just means that you need to try again. Learning new technology (which happens all the time) is a matter of just trying something and watching how it responds. Mastery principles should come into play to give students more opportunities – errors are chances to grow rather than failures to learn. Information sifting Students can manage vast amounts of information. They can quickly categorize data and find the relevant parts. For example, embedded advertising and popup windows.
They help the teacher and the students focus on the task at hand, and tap into those higher order thinking levels by always keeping the big goal in mind.
Integrating technology in the Classroom - Presentation Transcript
Integrating Technology into the Classroom Doug Adams ALTEC [email_address]
Description
Participants will learn about integrating technology into instructional activities through a combination of group activities and discussions .
Emphasis will be placed on incorporating the use of higher-order thinking and complex thinking skills, as well as other 21st Century Skills such as collaboration and communication .
Agenda
21 st Century Skills
Higher Order Thinking
Intel Thinking Tools
Collaboration
Google Docs
Authentic Learning
Web 2.0
Access to Primary Sources
Differentiating Instruction
4Teachers Tools
PowerPoint Slides
http://www.slideshare.net/dadams.altec
The Millennial Generation
“ Millennials”
“ Digital Natives”
“ Thumb Tribe”
“ Kids say e-mail is, like, sooooo dead.” – CNET News , July 18, 2007
The Millennial Generation
“ Today’s students are no longer the people our educational system was designed to teach”
Mark Prensky
Attitudes in the Millennial World
“ Our knowledge comes from the intelligence of the mob . There are websites that let us view user ratings on news , bookmarks , definitions , wines , burritos , beers , and videos . I want to have that same experience when searching for my first home. Show me what the community thinks. Give me the data the way I am used to receiving it…. ”
-- Beam Me Up Jimmy - A Look At Tomorrow's 1st Time Home Buyer
http:// realestatetomato.typepad.com
See also:
Generational Learning Styles , by Julie Coates (LERN Books, 2007)
Attitudes in the Millennial School “ I have to ‘ power down ’ when I go to school.” “ When I am really busy, I hate going to school because I can’t do any work there.”
Characteristics of Digital Natives
Active
Multi-tasking
Non-linear thinking
Ubiquity
Technical Fluency
Expectations of Feedback
Individualization
Risk-taking
Information sifting
Brain Research
The brain developed to solve problems related to surviving in an unstable outdoor environment that occur in near constant motion.
John Medina, Brain Rules
Brain Research
If you wanted to create an educational environment that is directly opposed to the way the brain is good at doing, you would probably design something like the modern classroom .
John Medina, Brain Rules
21 st Century Skills 21stCenturySkills.org
21 st Century Skills
Core Subjects and 21 st Century Themes
Math, Language Arts, Science, Social Studies
Global Awareness and Civic Literacy
Economic and Business Literacy
Health Literacy
Learning and Innovation Skills
Creativity
Critical Thinking and Problem Solving
Communication and Collaboration
21 st Century Skills
Information Media and Technology Skills
Information and Media Literacy
Communication and Technology Literacy
Life and Career Skills
Flexibility and Adaptability
Initiative, Productivity, and Self-direction
Social Skills
Leadership, Accountability and Responsibility
Visual Ranking and 21 st C Skills
Intel’s Education Page
http://intel.com/education
K-12 Teaching Tools
Visual Ranking Tool
Click Student Log-In
[email_address]
Team ID
Team Password
Visual Ranking and 21 st C Skills
In groups, sort the list from most important (top) to least important (bottom)
For the top three items , double click and explain why you ranked them as most important
For the bottom two items , double click and explain why you ranked them as least important
Bloom’s Cognitive Taxonomy (1956)
Bloom’s Revised Taxonomy (2001) (Anderson & Krathwohl et al , eds., 2001) “ Knowledge” “ Comprehension” “ Synthesis”
Using information, skills, and concepts in new situations
Level 1: Low
Understanding and interpreting information
Acquiring and remembering new information
Why is it important to encourage higher-order thinking?
Supporting Higher-Order Thinking
It is estimated that 90% of all test questions asked in the US are of “Low level” - knowledge and comprehension (Wilen, W.W., 1992)
“ Low level” doesn’t mean easy:
Write an essay explaining the decline and fall of the Roman Empire incorporating at least five of the seven causes discussed in class from the writings of Gibbon and Toynbee
“ High level” doesn’t mean hard:
Which movie did you like more, WALL-E or Cars ? Why?
Visual Ranking : Assign ranking to a list; and then debate differences, reach consensus, and organize ideas
Seeing Reason : Investigate relationships in complex systems
Showing Evidence : Construct well-reasoned arguments that are supported by evidence, using a visual framework
Collaboration and Technology
Students retain… 90% of what they learn when they teach someone else 5% of what they’ve learned from a lecture 10% of what they’ve learned from reading 20% of what they’ve learned from audio-visual presentation 30% of what they learn from a demonstration 50% of what they learn when engaged in a discussion 75% of what they learn by doing Source: NTL Institute for Applied Behavioral Science
Collaborating with Google Docs
http://docs.google.com
Word Processing
Spreadsheet
Forms
Presentations
Web 2.0
Users of the Web create information and have control over it
Blogs, Wikis, YouTube
The Web becomes truly interactive as different sites link data
Mashups - Flickr , Google Maps
Aggregators/Portals – IM, Twitter, RSS
Social Bookmarking, “Folksonomies”
Engaged Learning
Connect students to the world
http://www.earthalbum.com/
http://www.tenbyten.org/10x10.html
http:// galleryofwriting.org
Connect students to each other
http:// www.epals.com
Authentic Learning with Web 2.0
Workshop presented by blogger Alan Levine
Outline a story idea
Find some media
Pick a tool to build the story
50 Ways to Tell the Dominoe Story
Primary Source Material
Engage Students
Tie to prior knowledge
Evaluate the source
Look at details
Make it personal
Promote Inquiry
Make speculations (creator, purpose, audience)
Compare to other primary and secondary sources
Talk about other places to find primary sources
Primary Source Example
Library of Congress (http://www.loc.gov)
American Memory Project
World Digital Library
Thomas – Legislation Information
Veteran’s history
Teacher Resources
More Primary Sources
Similar resources exist at many high-level government sites
Geology & Geography ( http://USGS.gov )
Space and Physics ( http://NASA.gov )
Oceanography & Meteorology ( http://NOAA.gov )
Health & Medicine ( http://CDC.gov & http://HHS.gov )
Energy ( http://www.energy.gov )
Smithsonian Museums ( http:// si.edu )
Differentiated Instruction & Technology
Adapting educational activities and instructional approaches to meet the needs of all students within a single classroom
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