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Multiverse

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    Multiverse Multiverse Presentation Transcript

    • 2010
      Multiverse
    • Overview
      Founded in 2004
      Leading network of interactive entertainment
      Provides technology to independent development teams
      In 2008 extended its platform to support web-based games and virtual worlds
      Headquartered in Silicon Valley with an advisor board that includes;
      James Cameron and Jon Landau
      2010
    • Management of Multiverse
      Bill Turpin-founder
      President/CEO
      Pioneered WYSIWYG HTML editor in 1994
      His company was bought by Netscape in 1995
      Corey Bridges-co-founder-marketing
      RafhaelCedeno-co-founder-chief technology officer
      Robin McCollum-co-founder-principal engineer
      2010
    • 2010
      On-line Gaming (MMOG)
      Media & Branding Solutions
      Educational Activities
      Enterprise
      Government & Military
    • Technology Platform
      3D technology allows users to navigate within a virtual world and interact with other players
      Access to Multiverse is via a “world browser”
      All games and worlds launch within the browser
      Plug-ins are available for
      Questing, combat, crafting, communication, physics and many others
      2010
    • Network Architecture
      Client
      Program that runs on the end-user’s computer
      It is the graphics engine that provides the 3D experience
      Master Server
      Maintains the end-user’s account information and references to all the worlds in Multiverse
      Multiverse User data base
      Contains user login ID information including billing and age data
      Only accessible by the master server
      Both Master server and data base are controlled by Multiverse Networks inc.
      2010
    • 2010
    • Building on the Multiverse Platform
      Game Development
      Create 3D assets
      Convert and view models
      Create world terrain
      Add assets to Game World
      Script Gameplay and Customize plug-in services
      2010
    • 2010
    • Multiverse Model Viewer Tool
      2010
    • Terrain Generator
      2010
    • World Generator
      2010
    • Costs
      Online gaming
      10% of revenue collected
      Media & Branding-
      10% of revenue but if no money collected then no cost
      Enterprise-per seat cost
      Government & Military-per seat charge
      Educational-
      No revenue- no cost
      2010
    • Work in Progress
      Islands of War-Neojac entertainment
      City of Saints and Sinners-Telos entertainment
      Dark Horizons: the Awakening- Max gaming technologies
      Mermaids-Georgia Institute of Technology Emergent Game group
      Lunar Quest-Retro Labs and the University of Central Florida
      2010
    • Final Thoughts
      My focus
      Education: teaching medicine
      Could I or with help develop an educational world
      Teach not only “hard science” but the social interaction and professionalism needed to be a..physician, physician assistant
      Develop a medical education-based game
      2010
    • Web Links
      http://www.multiverse.net/index.html
      http://realms.multiverse.net/
      http://www.multiverse.net/videos/times_square.wmv
      http://places.multiverse.net/media/MultiversePlaces.mp4
      http://update.multiverse.net/wiki/index.php/Multiverse_Developer_Wiki
      2010
    • References
      http://egg.lcc.gatech.edu/publications/vgsp_0033final.pdf
      http://ucfretrolab.org/
      http://www.cityofsinnersandsaints.com/
      2010