Multiverse

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Multiverse

  1. 1. 2010 Multiverse
  2. 2. Overview • Founded in 2004 – Leading network of interactive entertainment – Provides technology to independent development teams • In 2008 extended its platform to support web- based games and virtual worlds • Headquartered in Silicon Valley with an advisor board that includes; – James Cameron and Jon Landau 2010
  3. 3. Management of Multiverse • Bill Turpin-founder – President/CEO – Pioneered WYSIWYG HTML editor in 1994 – His company was bought by Netscape in 1995 • Corey Bridges-co-founder-marketing • Rafhael Cedeno-co-founder-chief technology officer • Robin McCollum-co-founder-principal engineer 2010
  4. 4. 2010 Educational Activities On-line Gaming (MMOG) Media & Branding Solutions Enterprise Government & Military
  5. 5. Technology Platform • 3D technology allows users to navigate within a virtual world and interact with other players • Access to Multiverse is via a “world browser” • All games and worlds launch within the browser • Plug-ins are available for – Questing, combat, crafting, communication, physics and many others 2010
  6. 6. Network Architecture • Client – Program that runs on the end-user’s computer – It is the graphics engine that provides the 3D experience • Master Server – Maintains the end-user’s account information and references to all the worlds in Multiverse • Multiverse User data base – Contains user login ID information including billing and age data – Only accessible by the master server – Both Master server and data base are controlled by Multiverse Networks inc. 2010
  7. 7. 2010
  8. 8. Building on the Multiverse Platform • Game Development – Create 3D assets – Convert and view models – Create world terrain – Add assets to Game World – Script Gameplay and Customize plug-in services 2010
  9. 9. 2010
  10. 10. Multiverse Model Viewer Tool 2010
  11. 11. Terrain Generator 2010
  12. 12. World Generator 2010
  13. 13. Costs • Online gaming – 10% of revenue collected • Media & Branding- – 10% of revenue but if no money collected then no cost • Enterprise-per seat cost • Government & Military-per seat charge • Educational- – No revenue- no cost 2010
  14. 14. Work in Progress • Islands of War-Neojac entertainment • City of Saints and Sinners-Telos entertainment • Dark Horizons: the Awakening- Max gaming technologies • Mermaids-Georgia Institute of Technology Emergent Game group • Lunar Quest-Retro Labs and the University of Central Florida 2010
  15. 15. Final Thoughts • My focus – Education: teaching medicine • Could I or with help develop an educational world – Teach not only “hard science” but the social interaction and professionalism needed to be a..physician, physician assistant • Develop a medical education-based game 2010
  16. 16. Web Links • http://www.multiverse.net/index.html • http://realms.multiverse.net/ • http://www.multiverse.net/videos/times_squ are.wmv • http://places.multiverse.net/media/Multivers ePlaces.mp4 • http://update.multiverse.net/wiki/index.php/ Multiverse_Developer_Wiki 2010
  17. 17. References • http://egg.lcc.gatech.edu/publications/vgsp_0 033final.pdf • http://ucfretrolab.org/ • http://www.cityofsinnersandsaints.com/ 2010

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