Cyberculture
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Cyberculture

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    Cyberculture Cyberculture Document Transcript

    • How to Become a Professional Ethical Hacker Cyber Trend It has made information access easy. It is very fast. It has crossed so many boundaries. It has created a new world, a new space and a new culture. A network of network – an Internet had changed a world’s information access and communication. Search engine has played wide role in mining data and information from Internet. Portals like Yahoo and MSN played key roles in getting large awareness in public. They made communication easier. Chat room – is becoming new friendship and chitchat mechanism. No one sitting on Internet believes in restrictions of religion, caste and countries. It has mixed up so many cultures on new platform. It is in other terms "Cyber Culture". Cyber Culture Cyber culture is the culture that emerges from the use of computers for communication and entertainment and business. Cyber culture comprehends the human-machine social levels involved in what was previously defined as cyberspace. Cyber culture engages into political, philosophical and psychological issues engendered by humans in the network. Cyber culture Luxembourg: It is defined as "a collection of cultures and cultural products that exist on and/or are made possible by the Internet, along with the stories told about these cultures and cultural products." Cyber culture" refers specifically to new technologies in two areas: artificial intelligence (particularly computer and information technologies) and biotechnology.... They embody the realization that we increasingly live and make ourselves in techno-bicultural environments structured by novel forms of science and technology.
    • Cyber culture is in direct relation of cyber space similar as every culture is within boundary of a specific country. Concept of Cyber Space The concept of cyberspace thus evolves out of a coincidence of developments including: 1. Philosophy that has led us to question our role and agency in creating and understanding the world; 2. Media technologies that link that with changes in perceptions of space, time and location in the world; 3. Art and architecture that familiarizes us with picturing and desiring imaginary spaces, designed "to order"; 4. Mathematics that creates the ability to graphically represent and read space, time and place differently. Culture Components Chat Rooms: Internet Gardens Chat rooms are rooms where people of common interests, or not common at all, can meet up with each other, and talk over the computer. Talking over the Internet by use of chat rooms and instant messages can be very positive. Chat rooms give people a chance to talk without making a first impression by eye. In other words, in chat rooms you can’t see who you are talking to, but in face to face talking, the person is right in front of you Digital Libraries Internet includes millions of web pages that provide you text in context of information and data. One can go about conducting research on the Internet by looking up search engines online. Some search engines include Lycos, Yahoo, Alta Vista, and many more. To look up information via search engines is very simple, type in the information and then click on search. Even people with the slightest computer knowledge can find information with almost no hassle whatsoever. Cyber Robbers
    • Privacy is not guaranteed any where on the Internet. To provide credit card numbers, phone numbers, and other private personal information is not safe. Email intrusion, important business information breaks up or theft and credit card numbers intrusions are normal types of hacking techniques used by cyber robbers. Internet is not safe medium only because of such culture violators. Cyber Laws To fight against hackers and unethical behavior cyber laws are drafted. However it depends on countries’ acceptance and rules. Yet most of countries have shown their keen interest in following standard cyber laws. Cyber bullied – Victim of Unethical behavior on Internet Internet is the perfect tool for reaching others anonymously - anytime, anyplace. There are several ways that young people bully others online. They send e-mails or instant messages containing insults or threats directly to a person. They may also spread hateful comments about a person through e-mail, instant messaging or postings on Web sites and online diaries. Cyber bulling is taken seriously in Cyber laws stating it is a crime to
    • communicate repeatedly with someone if your communication causes them to fear for their own safety or the safety of others. Cyber addiction Psychologists are buzzing with discussion about a new type of addiction - Internet addiction. People are seems to be on Internet for hours without any specific purpose. "Addictions" can be healthy, unhealthy, or a mixture of both. If you are fascinated by a hobby, feel devoted to it, and would like to spend as much time as possible pursuing it - this could be an outlet for learning, creativity, and self- expression. Even in some unhealthy addictions you can find these positive features embedded within the problem. It is also claimed by many people regarding internet as nothing pornography and cypresses . Cyberspace is maliciously eating your life, and when it is nourishing it. No body can change human mind or behavior at all. Technology is any way tool for them. If good brain knows how best he can use technology, evil mind understands it too. But one thing is sure for all in cyber culture public is only human being. Behavior and success in cyber culture depends on us only. In other words. "Some would argue, perhaps, that such advanced technologies may not, after all, be of interest or indeed necessity to certain sections of society or regions of the world. . . Such arguments, however, only underline a tendency not only to create and perpetuate under classes but also to assume a liberal right to speak for such constituencies. Clearly, for billions of people around the world, cyberspace and connectivity are not a priority. . . but surely, a technology as versatile and increasingly domineering as that of cyber communication holds inevitable possibilities, and consequences, for not just the minority that presently accesses and controls it, but for many others, too" - Oguibe However considering Cyber culture as Robotics theory, it can be concluded: - "The Three Laws of Robotics (Isaac Asimov (1941)) 1. A robot may not injure a human being or through inaction allow a human being to come to harm;
    • 2. A robot must obey the orders given it by human beings except when such orders would conflict with the First Law; 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law."