Quizzing

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Quizzing is a two-screen (Mobile and TV) social experience we designed for the Layar Creative Contest::Concept Design

Quizzing is a two-screen (Mobile and TV) social experience we designed for the Layar Creative Contest::Concept Design

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  • 1. Quizzing: a 2-screenssocial experienceLayar Creative Contest::Concept Design
  • 2. Quizzing |kwizz-ing|An interactive show broadcasted on TV (IPTV orWebTV) and played with touch-devicesThe program flow is controlled by users at homeEach user chooses a character (Betta or Gino inour pilot)Each user provides his/her best answers byclicking on the device’s screen and receivesimmediate feedback from the platformAnswers are collected and final results isaugmented on TV screen
  • 3. Timeline::Storyboard SOCIAL DRIVEN ? INTRO ENDTV QUESTION TIME RESULTS # SESSIONS ANSWERSMOBILE ? SETUP EXIT AUGMENT REAL-TIME FEEDBACK DATA VIZ Quizzing = Live.Tv.Interaction
  • 4. Intro DURATION: 60” INTERACTIVITY: MEDIUM 1.Presenters introduces the 5.Presenters introduces Betta Show and GinoTV 2.QR code appears on screen 6.A marker appears on each with a link to Layar character 7.Users choose on of the 3.Users download the AppMOBILE two contenders 4.Users open the Layar 8.A confirmation appears on Channael* screen Setup * UX WILL BE SIMPLIFIED ONCE THE LAYER PLAYER 6.0 WILL BE AVAILABLE FOR 3RD PARTY INTEGRATION
  • 5. INTROTHE GAME BEGINS AND THIS TIME...YOU’RE IN CONTROL
  • 6. Question Time DURATION: 120” INTERACTIVITY: HIGH 9.Presenters introduces the 11.Contenders play # SESSIONS QuestionTV 10.Multiple choices appears on screen 11.Users provide their answerMOBILE 12.Users receive real-time Layar Vision in Action* ! feedback (right or wrong) Answers & Feedback * EACH ANSWER IS A POI, USERS POINT AT THE TV AND CLICK ON THE ANSWER
  • 7. ? Results DURATION: 60” INTERACTIVITY: MEDIUM 14.One of the two contenders 13.Presenters waits for the social Wins*TV results to be collected 15.A marker appears on the winner 16.User scan the markerMOBILE 17.Social results appears are augmented on the screen 18.A video is proposed Augment RULES WIN = MOBILE WIN + TV WIN / LOSE = MOBILE LOSE + TV WIN | MOBILE WIN + TV LOSE
  • 8. End DURATION: 40” INTERACTIVITY: LOWTV 19.The Show is overMOBILE 20.The video is over 21.User exit the player Exit
  • 9. Platform Overview Production Content Delivery Platform X Farm Central Repository & Application Services Video Pump Internet WebTV/STB/TV Ingestion User Profiles Web Presentation Web Browser Editorial Tools Mobile Mobile Presentation Smartphone Reporting Search Tools Internet APIs Smartphone Mobile Application Layar Cloud Vision Billing Authentication UI Editor PlatformINGEST MANAGE DELIVER PLAY
  • 10. Action Plana Week-End Project
  • 11. Project Gantt PEOPLE INVOLVED: 3 AGILE DEVELOPMENT EXPECTED WORKING HOURS: 42
  • 12. What’s Next?2 Screens::Interaction
  • 13. SYNC EXTEND ZOOM TV boundaries with 360° TV contents using your TV contents with in-depth videos streaming on the SmartPhone information displayed on device (x-ray 3D, HD images, touch-devices etc.)GRAMMAR TECHNOLOGYREALITY COMPUTING AUGMENTED TV (SYNC TV-TOUCH DEVICE)
  • 14. “Another World is inevitable.The future is unwritten. Good luck to you!” @bruces