Slides taken from Giles Colborne's talk on the myths of mobile web design, at Internet World 2009. The presentation offers some thoughts about what designs and strategies make sense when creating ...
Slides taken from Giles Colborne's talk on the myths of mobile web design, at Internet World 2009. The presentation offers some thoughts about what designs and strategies make sense when creating mobile apps and websites.
The Myths of Mobile Web Design (Giles Colborne)Presentation Transcript
Mobile design myths
Giles Colborne
cxpartners
1
flickr.com/photos/bandidoofoz/38854532/
Friday, 8 May 2009
Before we design
anything, we spend
time watching
people using
technology -
In their homes, at
work and in the lab
Friday, 8 May 2009
Sales Wow!!
110
82.5
55
This presentation
isn’t about the
27.5
growth of mobile
2007
Web.
2008
0
it’s the future and
2009
it’s happening now.
2010
3
Friday, 8 May 2009
Sales Wow!!
110
82.5
55
This presentation
isn’t about the
27.5
growth of mobile
2007
Web.
2008
0
it’s the future and
2009
it’s happening now.
2010
3
Friday, 8 May 2009
AnD this
presentation isn’t
about how to code
sites for mobile
phones.
4
Friday, 8 May 2009
AnD this
presentation isn’t
about how to code
sites for mobile
phones.
4
Friday, 8 May 2009
Instead, here’s
some what we’ve
seen by actually
watching people
using mobile
devices.
Friday, 8 May 2009
You can’t
charge for
mobile content
Myth 1
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Friday, 8 May 2009
Marriott’s hotel
booking site made
over $1.25m in it’s
first three months.
During the Winter
snowstorms,
stranded
travellers led to a
peak in traffic.
Apple’s ‘App store’
shows that people
will pay for
content (so long
as it’s easy to
download and
install).
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Friday, 8 May 2009
What sells? Think about two key groups:
• People in urgent need
Stranded travellers
•
Tickets (cinema, train,...)
•
Need that file / answer fast
•
Will pay a premium to get it now
•
• Casual consumers
Things that can be bought / used on the phone
•
Games, music, apps
•
Will pay a little to enjoy it now
•
(But they are very casual)
•
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Friday, 8 May 2009
It’s like a small
website
Myth 2
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Friday, 8 May 2009
Mobile phones
aren’t like Desktop
Computers. They’re
more like Notepads.
To understand
what works, ask
‘What do you find
in Filofaxes?’ -
Addresses, Travel
plans, Expenses,
Clippings from
everyday life...
Friday, 8 May 2009
On Amazon’s
website, they want
you to buy.
But On Amazon’s
iPhone site, equal
emphasis is placed
on The wish list.
In other words
‘Make a note and
buy later (when
you’re at your
computer)’.
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Friday, 8 May 2009
The developers of
‘Snap Tel’ noticed
people taking
photos of items
they want to look
up and buy later.
So Snap Tel lets
you take photos
and then identifies
the products in
them and links to
shops where you
can buy them
online.
12
Friday, 8 May 2009
Best buy have a full
featured website.
But they know that
mobile users are
probably trying to
do one of two
things: look up a
product that
they’ve seen or
find a nearby
store.
That’s all their
mobile site does.
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Friday, 8 May 2009
One mobile site
fits all
Myth 3
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Friday, 8 May 2009
Different devices
‘feel’ different.
What works well
on one, will feel
clumsy and
awkward on
another.
15
Friday, 8 May 2009
You may want to
give up on mobile
web and stick to
text messaging.
But even this has
its problems...
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Friday, 8 May 2009
The problem with Text
When they wrote
this text message,
the developers
didn’t realize that
this brand of
mobile phone would
have a soft key
labelled ‘Reply’.
Users can’t figure
out which key to
press.
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Friday, 8 May 2009
The problem with Text
Text NATURE to 8025
Try to reply to this
marketing message
and this mobile
phone ‘predicts’ the
wrong word.
Users text the
‘wrong’ response
by accident.
Even text messages
are undermined by
differences in
handsets.
18
Friday, 8 May 2009
People don’t like
registering
Myth 4
19
Friday, 8 May 2009
On a website,
registering feels
like ‘handing your
details to someone
else’.
On a handset, it
feels like ‘keeping
them in your
pocket’.
And it saves
returning users
time - so they
recognise the
benefits.
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Friday, 8 May 2009
Extras are good
Myth 5
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Friday, 8 May 2009
Extras get in the
way of the main
event.
You want them to
contact a car
dealer? then why
distract them with
wallpaper
downloads?
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Friday, 8 May 2009
Look at people’s
mobile phone
wallpaper.
They have photos
of their kids,
significant others,
or pets.
Your product won’t
be cuter than this
guy. Don’t waste
your time.
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Friday, 8 May 2009
What it means
• Don’t look for mass audiences
• It’s a personal medium
• Quality experiences matter
• Focus on a key audience type
• Casual (games, snippets)
• Repeat (registered, personalised)
• Urgent (‘I need a hotel’, ‘Get me that file’, ‘When’s my flight’?)
• Think small
• 6-12 month web project becomes 6-12 week mobile project
• 60 person project team becomes 6 person project team
• Hook into your website’s APIs and data feeds
• Watch people in the real world
• Research, prototype, test
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Friday, 8 May 2009
www.cxpartners.co.uk
@cxpartners
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Friday, 8 May 2009
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