• Like


Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

Uploaded on


  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads


Total Views
On Slideshare
From Embeds
Number of Embeds



Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

    No notes for slide


  • 1. Hvad er web 2.0 Digitale medier i undervisningen Outreach ’10 http://digitalemedieriundervisning.ning.com Christian Winther Bech cwb@imv.au.dk
  • 2. web 2.0 ‣ konference - 2004 ‣ overlevelsesparameter efter dot.com-crashet i 2001 ‣ O'Reilly: What Is Web 2.0: ‣ http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/ what-is-web-20.html ‣ http://en.wikipedia.org/wiki/Web_2.0
  • 3. Kritik ‣ Troværdighed ‣ John Seigenthaler/Brian Chase-sagen ‣ Forretningsmodel ‣ Tim Berners-Lee ‣ konceptuel ‣ teknologisk ‣ “The “2.0-ness” is not something new, but rather a fuller realization of the true potential of the web platform”
  • 4. O’Reillys syv principper 1.The Web as Platform 2.Harnessing Collective Intelligence 3.Data is the Next Intel Inside 4.End of Software Release Cycle 5.Lightweight Programming Models 6.Software Above the Level of a Single Device 7.Rich User Experiences
  • 5. O’Reilly - eksempler
  • 6. https://www.edumedia.dk/#? David Hirsch PageType=Asset&ID=739
  • 7. Tags
  • 8. compact definition? [O’Reilly] I said I'm not fond of definitions, but I woke up this morning with the start of one in my head: Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences. http://radar.oreilly.com/archives/2005/10/
  • 9. RSS ‣ Really Simple Syndication ‣ Rich Site Summary
  • 10. Cluetrain Manifesto http://www.cluetrain.com/book/95-theses.html # Markets are conversations. # Markets consist of human beings, not demographic sectors. # Conversations among human beings sound human. They are conducted in a human voice. # Whether delivering information, opinions, perspectives, dissenting arguments or humorous asides, the human voice is typically open, natural, uncontrived. # People recognize each other as such from the sound of this voice. # The Internet is enabling conversations among human beings that were simply not possible in the era of mass media
  • 11. O’Reilly: succeskriterier ‣ Services, not packaged software, with cost-effective scalability ‣ Leveraging the long tail through customer self service ‣ Harnessing collective intellegence ‣ Trusting users as co-developers ‣ Control over unique, hard-to-recreate data sources that get richer as more people use them ‣ Software above the level of a single device ‣ Lightweight user interfaces, development models, AND business models
  • 12. Negativ definition: Hvad er Web 2.0 ikke
  • 13. Negativ definition: Hvad er Web 2.0 ikke
  • 14. Negativ definition: Hvad er Web 2.0 ikke
  • 15. Arto år 2000
  • 16. Arto
  • 17. Yahoo 1999
  • 18. Google 1999
  • 19. mahalo.com 2009
  • 20. Nøglebegreber - brugeren • Deltagelse • Åbenhed • Samtale • Fællesskab • Connected • Netværk