Curiosity and research can help you find and develop a game idea.
The publisher must commit funds to game development. The retailer must commit funds and shelf space to selling the game. The customer must commit funds and time to buy and play the game. All of these decisions stem from a game concept with a clear description of the player’s role in the game.
Player-centric game design focuses on the representative player.
The most expensive console machine will never be as powerful as the most expensive personal computer, because high-end PCs cost about ten times as much as high-end consoles.
The biggest disadvantage to developing games for a personal computer is the lack of a standard configuration. Hardware and software can vary from one machine to the next.
These devices are niche markets with fewer opportunities for game developers, but they DO provide interactive entertainment .
Transcript of "Chapter 7"
Game Design, 2 Edition
by Ernest Adams
Chapter 3: Game Concepts