ArteMuse - Museums & the Web 2011

260 views
194 views

Published on

Published in: Education, Design
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
260
On SlideShare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

ArteMuse - Museums & the Web 2011

  1. 1. Art App-reciation Fostering engagement and reflection in museums through a social- mobile application Orit Shaer 1, Jim Olson 2, MaCherie Edwards 1, Consuelo Valdes 1 1 Wellesley College, 2 Davis Museum and Cultural Center
  2. 2. Attendance only when required
  3. 3. ~30 seconds per work of art
  4. 4. Sociality & Engagement DESIGN GOALS THE
  5. 5. DESIGNSTRATEGIES Social networking Simplicity Participatory Design Learning-based Design
  6. 6. Participatory Design Over 75 students contributed to the design, implementation, and evaluation
  7. 7. Learning-Centered Design MULTI-SENSES DISCOVERY CHOICES
  8. 8. Simplicity
  9. 9. IMPLEMENTATION THE
  10. 10. How to start?
  11. 11. Interact
  12. 12. Closure
  13. 13. EVALUATION THE • 53 participants • Comparative study • Conditions: –Without device –With device
  14. 14. “I liked the interactive aspect and how it made me consider details I didn’t notice before…” “It [the application] defiantly helped me to form my own opinion about a piece, which I normally don’t go out of my way to do”
  15. 15. More than 3 MINUTES with each piece “it made me look longer and think about things I wouldn’t have
  16. 16. Acknowledgments A special thanks to: Lisa Fischman, Ruth Gordon Shapiro ’37 Director of the Davis Museum. The following Wellesley College students: Lia Napolitano, Michelle Ferreirae, Heidi Wang, Taili Feng, and all of our study participants. Orit Shaer oshaer@wellesley.edu Jim Olsen jolsen@wellesley.edu

×