Prototyping Education:                             A Case Study in IxD                             Instruction            ...
How to Teach 14 Students with 30 DesignersFriday, September 30, 2011
RMCAD                               Hello?Friday, September 30, 2011
RMCAD                               Hello?                                        Markit on Demand                        ...
14 Interaction Design StudentsFriday, September 30, 2011
First things first...                             (Who are you guys and why did Fred Murrell call you?)Friday, September 30...
MARKIT ON DEMAND on                             mapFriday, September 30, 2011
+ Founded in 1992 on Madison Ave. NYC                   + 400 Person design driven technology company                   + ...
Friday, September 30, 2011
Friday, September 30, 2011
CNN -Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
GS - REDI app pagesFriday, September 30, 2011
BGOVFriday, September 30, 2011
Friday, September 30, 2011
INFOVISFriday, September 30, 2011
In 2005 we began an internship program with RMCADFriday, September 30, 2011
INTERNSHIP screenFriday, September 30, 2011
Friday, September 30, 2011
Back to the class...                             (How do we go about teaching Interaction Design?)Friday, September 30, 2011
“Teamsource”Friday, September 30, 2011
Friday, September 30, 2011
Continuity?Friday, September 30, 2011
Continuity?                             Participation?                             Participation?Friday, September 30, 2011
Continuity?                             Participation?                             Curriculum?Friday, September 30, 2011
Continuity                             Who’s leading the class, where’s the relationship?Friday, September 30, 2011
Participation                             Shared Teaching Responsibilities                             Mentor GroupsFriday...
Curriculum                             What’s the right subject matter?Friday, September 30, 2011
Curriculum                                 What’s the right subject matter?                        4D’s                   ...
Define          Identify a problem to solve, who                             the solution is for, and why you’re           ...
Define              Design Translate a strategy & goals into                     something tangible.              Develop  ...
Define              Design              Develop Translate design ideas into a                      built solution          ...
Define              Design                      Convey your design to an              Develop audience, while considering t...
Class Goals                     + Develop an understanding of interaction design methods & incorporate those              ...
Define           Week 1                                   2                                       Creating a concept       ...
Mapping IdeasFriday, September 30, 2011
Understanding UsersFriday, September 30, 2011
Outlining A ProcessFriday, September 30, 2011
Rapid PrototypingFriday, September 30, 2011
Physical InterfacesFriday, September 30, 2011
Class Case Study: Sketching with Code                             Sketching with CodeFriday, September 30, 2011
Team ProjectsFriday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Final PresentationsFriday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
CritiqueFriday, September 30, 2011
How’d it go?                             (Everyone learned something new)Friday, September 30, 2011
Student Feedback                             “Awesome class with lots of                              opinions and views” ...
Student Feedback                                                      “Wish we had more time                              ...
What might we do differently next time?                     + Hone the syllabus - more work exercises, less lecture time. ...
Was it worth it in the end? YES!                     + Our design team was motivated to get out of the office and into the ...
Thank you.Friday, September 30, 2011
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RMCAD and Markit on Demand collaboration

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Presentation by Erik Lennert of the successful collaboration between the Communications department of the Rocky Mountain College of Art+Design and Markit on Demand (ex WallStreet on Demand), made during the Cumulus Digital Culture session in Denver, October 29th 2011.

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RMCAD and Markit on Demand collaboration

  1. 1. Prototyping Education: A Case Study in IxD Instruction RMCAD + Markit on Demand Eric Lennert - Creative Director Markit on DemandFriday, September 30, 2011
  2. 2. How to Teach 14 Students with 30 DesignersFriday, September 30, 2011
  3. 3. RMCAD Hello?Friday, September 30, 2011
  4. 4. RMCAD Hello? Markit on Demand HeyFriday, September 30, 2011
  5. 5. 14 Interaction Design StudentsFriday, September 30, 2011
  6. 6. First things first... (Who are you guys and why did Fred Murrell call you?)Friday, September 30, 2011
  7. 7. MARKIT ON DEMAND on mapFriday, September 30, 2011
  8. 8. + Founded in 1992 on Madison Ave. NYC + 400 Person design driven technology company + Focused on the display and delivery of complex data + 30 Designers creating interactive and visualization work for web, desktops, media and mobileFriday, September 30, 2011
  9. 9. Friday, September 30, 2011
  10. 10. Friday, September 30, 2011
  11. 11. CNN -Friday, September 30, 2011
  12. 12. Friday, September 30, 2011
  13. 13. Friday, September 30, 2011
  14. 14. GS - REDI app pagesFriday, September 30, 2011
  15. 15. BGOVFriday, September 30, 2011
  16. 16. Friday, September 30, 2011
  17. 17. INFOVISFriday, September 30, 2011
  18. 18. In 2005 we began an internship program with RMCADFriday, September 30, 2011
  19. 19. INTERNSHIP screenFriday, September 30, 2011
  20. 20. Friday, September 30, 2011
  21. 21. Back to the class... (How do we go about teaching Interaction Design?)Friday, September 30, 2011
  22. 22. “Teamsource”Friday, September 30, 2011
  23. 23. Friday, September 30, 2011
  24. 24. Continuity?Friday, September 30, 2011
  25. 25. Continuity? Participation? Participation?Friday, September 30, 2011
  26. 26. Continuity? Participation? Curriculum?Friday, September 30, 2011
  27. 27. Continuity Who’s leading the class, where’s the relationship?Friday, September 30, 2011
  28. 28. Participation Shared Teaching Responsibilities Mentor GroupsFriday, September 30, 2011
  29. 29. Curriculum What’s the right subject matter?Friday, September 30, 2011
  30. 30. Curriculum What’s the right subject matter? 4D’s Curriculum? Participation?Friday, September 30, 2011
  31. 31. Define Identify a problem to solve, who the solution is for, and why you’re Design creating it. Develop DeployFriday, September 30, 2011
  32. 32. Define Design Translate a strategy & goals into something tangible. Develop DeployFriday, September 30, 2011
  33. 33. Define Design Develop Translate design ideas into a built solution DeployFriday, September 30, 2011
  34. 34. Define Design Convey your design to an Develop audience, while considering the technological and economic Deploy implications of the solution.Friday, September 30, 2011
  35. 35. Class Goals + Develop an understanding of interaction design methods & incorporate those methods into a flexible design process. + Develop design skills through modeling, diagramming and other means of rapid prototyping to help explain systems, interactions and behaviors. + Understand the complete lifecycle of an idea and learn how design can lead concepts through a project’s entire lifecycle. + To design interactions for products, experiences and applications that demonstrates an understanding of structure, narrative and human-computer interaction principles. + To gain experience evaluating design ideas from an economic point of view and to understand the full effect of a design solution along with its positioning and presentation.Friday, September 30, 2011
  36. 36. Define Week 1 2 Creating a concept Mapping ideas 3 Understanding Users 4 Evaluation (at MOD) Design Week 5 6 Outlining a process Prototyping 7 Sketching with code 8 Evaluate & refine 9 Assess economics & realities (at MOD) Develop Week 10 Interaction modeling & display on the web 11 Physical interfaces & interactions 12 Creating a documentation to communicate solutions Deploy Week 13 Presenting & implementation 14 Listening to your users 15 Final presentation strategies (at MOD)Friday, September 30, 2011
  37. 37. Mapping IdeasFriday, September 30, 2011
  38. 38. Understanding UsersFriday, September 30, 2011
  39. 39. Outlining A ProcessFriday, September 30, 2011
  40. 40. Rapid PrototypingFriday, September 30, 2011
  41. 41. Physical InterfacesFriday, September 30, 2011
  42. 42. Class Case Study: Sketching with Code Sketching with CodeFriday, September 30, 2011
  43. 43. Team ProjectsFriday, September 30, 2011
  44. 44. Friday, September 30, 2011
  45. 45. Friday, September 30, 2011
  46. 46. Friday, September 30, 2011
  47. 47. Friday, September 30, 2011
  48. 48. Final PresentationsFriday, September 30, 2011
  49. 49. Friday, September 30, 2011
  50. 50. Friday, September 30, 2011
  51. 51. CritiqueFriday, September 30, 2011
  52. 52. How’d it go? (Everyone learned something new)Friday, September 30, 2011
  53. 53. Student Feedback “Awesome class with lots of opinions and views” “I really liked how the class was laid out” “You guys should do this more often - I learned alot”Friday, September 30, 2011
  54. 54. Student Feedback “Wish we had more time to work” “It’s really difficult for some students to go to Boulder for event presentations” “Needed more in-class work time”Friday, September 30, 2011
  55. 55. What might we do differently next time? + Hone the syllabus - more work exercises, less lecture time. + Better coordinate hand-offs from class to class for better continuity. + Incorporate more individual projects in conjunction with group work. + Plan for a better evaluation system for each class session.Friday, September 30, 2011
  56. 56. Was it worth it in the end? YES! + Our design team was motivated to get out of the office and into the classroom. + Helped us formalize some elements of our design process. + We were able to meet new designers and learn from them. + We gained two new designers!Friday, September 30, 2011
  57. 57. Thank you.Friday, September 30, 2011
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