Textual Looters

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Textual Looters

  1. 1. textual looting: modding as a popular cultural practice julian r. kücklich university of ulster
  2. 2. overview <ul><li>what is modding? </li></ul><ul><li>a brief history of modding </li></ul><ul><li>modding and popular culture </li></ul><ul><li>modding and new media </li></ul>
  3. 3. overview <ul><li>what is modding? </li></ul><ul><li>a brief history of modding </li></ul><ul><li>modding and popular culture </li></ul><ul><li>modding and new media </li></ul>
  4. 4. what is modding? <ul><li>modification of digital games on the representational or gameplay level </li></ul><ul><li>ranges from subtle changes (torch in doom 3 ) to total conversions ( counterstrike ) </li></ul><ul><li>modding can also be used for political purposes ( escape from woomera ) </li></ul>
  5. 5. doom 3 duct tape mod
  6. 6. counterstrike half-life
  7. 7. counterstrike counterstrike
  8. 8. escape from woomera
  9. 9. overview <ul><li>what is modding? </li></ul><ul><li>a brief history of modding </li></ul><ul><li>modding and popular culture </li></ul><ul><li>modding and new media </li></ul>
  10. 10. a brief history of modding <ul><li>castle smurfenstein (1983) </li></ul><ul><li>doom (1993) – 10,000 wads created from 1994 to present </li></ul><ul><li>half-life (1998) – hundreds of mods listed on moddb.com </li></ul><ul><li>games such as the sims (2000), gta3 (2001), halo (2001), and morrowind (2002) also have sizable modding communities </li></ul>
  11. 11. castle smurfenstein
  12. 12. doom mods 1994 - 2003 <ul><li>aliens tc </li></ul><ul><li>batman doom </li></ul><ul><li>goldeneye tc </li></ul><ul><li>sin city </li></ul><ul><li>2002: a doom odyssey </li></ul><ul><li>doom raider </li></ul><ul><li>... </li></ul>
  13. 13. half-life mods moddb.com dragonball: break the limit
  14. 14. the sims 2 mods modthesims2.com
  15. 15. overview <ul><li>what is modding? </li></ul><ul><li>a brief history of modding </li></ul><ul><li>modding and popular culture </li></ul><ul><li>modding and new media </li></ul>
  16. 16. modding and popular culture <ul><li>modding tools are often used to inscribe popular cultural texts into digital games </li></ul><ul><li>this can be seen as similar to henry jenkins‘ concept of textual poaching – however, it de-stabilizes game texts to a much greater degree (‘textual looting’) </li></ul>
  17. 17. <ul><li>modding thus emerges as a practice that fluidifies game texts and blurs the boundaries between games and other popular cultural texts </li></ul><ul><li>this allows us to regard games and mods as ‘intertextual commodities’ (marshall 2002) </li></ul>modding and popular culture continued
  18. 18. overview <ul><li>what is modding? </li></ul><ul><li>a brief history of modding </li></ul><ul><li>modding and popular culture </li></ul><ul><li>modding and new media </li></ul>
  19. 19. modding and new media <ul><li>modding thus draws attention to games‘ new media aspects </li></ul><ul><ul><li>fluid rather than fixed texts </li></ul></ul><ul><ul><li>multiplicity of authorship </li></ul></ul><ul><ul><li>distribution more important than production </li></ul></ul><ul><ul><li>convergence of different media forms </li></ul></ul><ul><ul><li>innovation from the margins </li></ul></ul>
  20. 20. questions? ? ? ?

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