Not personalised, its customisedhttp://www.flickr.com/photos/theeerin/4716840013
Storytelling is about the variables
The state of the arthttp://www.flickr.com/photos/factoryjoe
iBookmark: locative texts and place-based authoring ...the potential of eBooks to extend forms of writing and storytelling has not been significantly explored... ...By setting context variables based on current and Past locations of the eBook reader and using these in the rule-based generation of text and illustrationshttp://dl.acm.org/citation.cfm?id=1520340.1520570&coll=ACM&dl=ACM&type=series&idx=SERIES260&part=series&WantType=Proceedings&title=CHI
iBookmark: locative texts and place-based authoringhttp://goo.gl/6h8g4
Scale is the name of the gamehttp://www.flickr.com/photos/thomashawk/2189615343
The narrative never endshttp://www.cracked.com/blog/the-10-most-insulting-things-video-games-charged-money-for/http://www.bigredbarrel.com/2012/08/too-soon-too-late-whens-the-right-time-for-dlc/
Implicit actions influences the narrativehttp://www.flickr.com/photos/pjanvandaele/4034179415/
Media as wallpaperhttp://www.flickr.com/photos/chrisbartow/5835428673/
The attention economy “Wanting people to listen, you can’t just tap them on the shoulder anymore. You have to hit them with a sledgehammer, and then you’ll notice you’ve got their strict attention” - John Doehttp://www.themoviedb.org/account/LaTropa64Quote from New Line Cinema’s “Se7en”
Sometimes... just a tickle will dohttp://www.flickr.com/photos/d_lee/2394548742
Perceptive media: Breaking out http://www.futurebroadcasts.com #perceptivemedia
Early feedback... Overall the audience was (slightly) positive about the experience. Several reasons were given, such as it was quirky, interesting, and because it used local references They were prepared to be engaged for longer because it was so unusual and different.