Learning to
Teach in Second             QuickTime™ and a
                  TIFF (Uncompressed) decompressor
Life:         ...
Audience
  How many have been in a virtual world of any kind?
  How many have created an account, an avatar in
   Second...
Overview of Today’s Session

 Short overview on
  Second Life & Teen SL
 Split into two groups &
  rotate
    Hands-on ...
Web 2.0 Tools
 Explore social networking technologies…
                                            Virtual Worlds - onlin...
Why Virtual Worlds?
 The Internet is Going 3D

    In 2007, 24%, or 8.2 million children, visited
                      ...
EDTECH Island
 What is EDTECH Island?




 EDTECH Island is located on the main grid of Second Life (18 and over)
 Bega...
EDTECH Island


       Designed in response
       to students’ needs:

       •   Building skills
       •   Information
...
Handling Griefers

•   Close Second Life
•   Turn off your computer
•   Ignore them
•   Teleport or fly away
•   Mute them...
EDTECH Island Wiki




http://edtechisland.wetpaint.com/
Activities in Second
                                        Life
 What can you do in Second Life?

    Because SL is a ...
Pedagogy in Second
                                        Life
 What teaching approaches and techniques are used in
  Se...
K-12 Education in
                                                  Second Life
 Examples of Second Life in K-12 Educatio...
Diversity & Culture


 Choose Your Appearance
    SL has many diverse
     cultures, sub-cultures,
     and social netwo...
Socialization

 Students can socialize
  beyond the classroom
    Back-to-school party

    Social events, like this
  ...
Sciences
 International Space Flight
  Museum
    Experiential learning in space

    Life size replicas of actual rock...
Music & Theater
 Live Music, Theater & Poetry
    Hundreds of Artists Play Live
     Everyday

    SL streams live audi...
Literacy
 The Edgar Allen Poe House
    Immersive Education in the Literature Alive! Project




                       ...
Impact of Social
                                       Networking
 Why Use Social Networking?
   Web 2.0 technologies a...
Teacher’s Role in
                                            Social Networks
 Why Use Social Networking?
   Social netw...
SL’s Social Network
SL’s intersection with the social
   network is vast, and takes many
   forms:

 SL currently interfa...
Educator
Networks
In Second Life
Educator
Networks
Around Second
Life
Educator
Networks
In and Around
Second Life
Challenges &
                                  Concerns
 Some Challenges and Concerns
  with Second Life


    Mature co...
Videos on Second
                                           Life
 Watch These Videos to See What SL is All About…

     ...
Getting Started in SL
 Getting Started in Second Life…

    Second Life Education Wiki - everything you need to know abo...
How do I teach in
                                        Second Life?
1.   First, be a learner, not a teacher. Spend time...
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Learning to Teach in Second Life

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Learning to Teach in Second Life

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Learning to Teach in Second Life

  1. 1. Learning to Teach in Second QuickTime™ and a TIFF (Uncompressed) decompressor Life: are needed to see this picture. A Hands-On Workshop Lisa Dawley & Chris Haskell Dept. of Educational Technology
  2. 2. Audience  How many have been in a virtual world of any kind?  How many have created an account, an avatar in Second Life?  How many are inworld more than 1 hour per week?  How many are inworld more than 3 hours per week?  How many currently teach in SL?
  3. 3. Overview of Today’s Session  Short overview on Second Life & Teen SL  Split into two groups & rotate  Hands-on learning centers on EDTECH Island  Discussion group on pedagogical techniques  Questions & Next Steps
  4. 4. Web 2.0 Tools  Explore social networking technologies… Virtual Worlds - online 3D, immersive environments  Blogs - web journal ActiveWorlds www.blogger.com Second Life There  Wikis - collaborative online Hipihi space, editable by community TeenSecond Life www.pbwiki.com Habbo 3B  Photo & Video Sharing Gogofrog www.flickr.com WhyVille photobucket.com ToonTown www.youtube.com Club Penguin
  5. 5. Why Virtual Worlds?  The Internet is Going 3D  In 2007, 24%, or 8.2 million children, visited QuickTime™ and a virtual worlds. TIFF (Uncompressed) decompressor are needed to see this picture.  By 2011, the estimate is 53% or 20 million. • Over 100 virtual worlds are in use or planned for release this year. •By the end of the year, Club Penguin will be the largest with over 50 million kids. •By 2011, 80% of internet users will use 3DLearn Interactive Academy virtual worlds. http://www.3dlearn.com/
  6. 6. EDTECH Island  What is EDTECH Island?  EDTECH Island is located on the main grid of Second Life (18 and over)  Began in January 2007 offering graduate courses in educational technology  Over 1,000 educators in our EDTECH community group (please join us!)
  7. 7. EDTECH Island Designed in response to students’ needs: • Building skills • Information • Meeting place • Social area • Living areas • Amphitheater
  8. 8. Handling Griefers • Close Second Life • Turn off your computer • Ignore them • Teleport or fly away • Mute them (right click on their avatar & mute) • Report them using the “Abuse” feature • Ban or eject them
  9. 9. EDTECH Island Wiki http://edtechisland.wetpaint.com/
  10. 10. Activities in Second Life  What can you do in Second Life?  Because SL is a simulation, possibilities are endless  Build & Script: the entire world is designed and built by users  Role play: human, alien, animal, mermaid…  Activities: fly, run, roller skate, swim, surf, race boats, dance, parachute, play music, sing, write books, visit a famous city, explore museums, meet historical figures, date, ski, attend classes, create a living ecosystem, stage and film a movie, meditate, attend church, participate in charitable events, start a real business that generates revenues
  11. 11. Pedagogy in Second Life  What teaching approaches and techniques are used in Second Life?  Lecture  Whole group discussion  Small group discussion  Collaborative projects  Scavenger hunts  Peer observation and feedback  Surveys, tests  Note-taking  Field trips  Simulations  Guest speakers  Design & building  Commerce-based learning  Interviews  And more….
  12. 12. K-12 Education in Second Life  Examples of Second Life in K-12 Education  Camp Global Kids 2006 was the first virtual summer camp.  Global Kids Island in the teen grid is a place for teen residents to learn about important social and world issues.  Kids Connect is a series of workshops for young people in multiple locations, teaching them to connect and work together via performance, storytelling and collaboration by both physical and digital means.  Exploratorium in San Francisco, the museum of science, art, and human perception, mixed real- and virtual-world experiences when they presented a live Webcast of a solar eclipse from Side, Turkey, in three virtual SL amphitheaters.
  13. 13. Diversity & Culture  Choose Your Appearance  SL has many diverse cultures, sub-cultures, and social networking groups. SL provides teachers and students the opportunity to engage in experiential learning opportunities with diversity, in a non-threatening environment. Avatars can take on any physical shape including human, animal, robots, and objects such as the KoolAid man.
  14. 14. Socialization  Students can socialize beyond the classroom  Back-to-school party  Social events, like this back-to-school party on EDTECH Island, provide students and other educators a way to socialize and build relationships beyond the classroom.
  15. 15. Sciences  International Space Flight Museum  Experiential learning in space  Life size replicas of actual rockets, NASA video, and interactive exhibits. Ride a rocket into space, land and walk on a space station, see the Hubble Telescope, and QuickTime™ and a teleports to planets in the solar TIFF (Uncompressed) decompressor are needed to see this picture. system created from actual space photography.
  16. 16. Music & Theater  Live Music, Theater & Poetry  Hundreds of Artists Play Live Everyday  SL streams live audio. Musicians, singers, and actors find a willing audience any time of day. •Suzanne Vega •Sting •U2
  17. 17. Literacy  The Edgar Allen Poe House  Immersive Education in the Literature Alive! Project Visit scenes recreated from Edgar Allen Poe’s novels. Explore activities designed to engage you with the text.
  18. 18. Impact of Social Networking  Why Use Social Networking?  Web 2.0 technologies are changing the way we communicate. Communication influences how people think and learn.  Historically, mass communication has involved transmission from a main source to many users. Note the same is basically true for all levels of education since the Industrial Age. Student Teacher, TV, advertiser Student Student
  19. 19. Teacher’s Role in Social Networks  Why Use Social Networking?  Social networking promotes mass communication among all users, thus Teacher Student supporting constructivist approaches to teaching. Student  Examples of influence of social networks: political campaign blogs, YouTube, MySpace Student  Role of teacher: facilitator of the network Teacher  In an era of social networking, those Student participating WITHIN the network are most credible. Parent
  20. 20. SL’s Social Network SL’s intersection with the social network is vast, and takes many forms:  SL currently interfaces with blogs, email, web pages, audio, video streams  Sloodle: Moodle and SL mashup  GeoGlobe: brings Google Earth into SL  Salamander: Merlot database project  Inworld groups and ads  Slurls  SLExchange: The “ebay” for SL  Anything on the internet can be brought into Second Life. SL is the “web plus.”
  21. 21. Educator Networks In Second Life
  22. 22. Educator Networks Around Second Life
  23. 23. Educator Networks In and Around Second Life
  24. 24. Challenges & Concerns  Some Challenges and Concerns with Second Life  Mature content on the main grid  TOS and community standards  Access for all students  Faculty training, learning curve  Costs & management  Griefers
  25. 25. Videos on Second Life  Watch These Videos to See What SL is All About…  New Media Consortium Second Life Video www.youtube.com/watch?v=K8wm_1TIHGA  Global Kids in Second Life (3 videos) http://secondlife.com/businesseducation/education.php  NOAA's Virtual Island www.youtube.com/watch?  Architecture in Second Life Machinima www.youtube.com/watch?v=KruzH82Z2qQ  The Making of Suzanne Vega's Second Life Guitar www.youtube.com/watch?v=bQL8_HB1HtQ
  26. 26. Getting Started in SL  Getting Started in Second Life…  Second Life Education Wiki - everything you need to know about SL. http://sleducation.wikispaces.com/  Introducing your Real Life Students to Second Life - provides overview of things to consider when using SL with your students. www.cxknowledge.com  Rez Ed: The Hub for Learning & Virtual Worlds http://www.rezed.org/  Second Life Education Grid http://secondlifegrid.net/slfe/education-use- virtual-world
  27. 27. How do I teach in Second Life? 1. First, be a learner, not a teacher. Spend time on the main grid. 2. Take as many free classes as you can! 3. Understand the basics of the interface (Torley’s YouTube videos!) 4. Get involved in virtual educator groups:  Second Life (listserv)  Teen Second Life (listserv)  Rez Ed (website) 5. Learn where to find information:  SL Education wiki  SimTeach wiki 6. Learn to build 7. Carefully plan your Teen SL project 8. Stock up your avatar before you move over 9. Keep it fun! Allow you and your kids to be creative

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