Mobile devices havesmaller screens(Duh!)You can’t start designingyour application with thesame premise as you didbefore. Start from ablank slate.And I mean physicalscreen size, not numberof pixels. Number ofpixels nowadays meansnada.Friday, 17 May 13
Some good (extreme, butgood) examples.Friday, 17 May 13
There’s a theory, thatairplanes cockpits aremade this complexintentionally, so thatstupid people can’t fly aplane. But you wanteveryone to use your app,right?Friday, 17 May 13
Fingers are notmouse cursors( - still not a ﬁnger)Fingers are fat, and it’sdifficult to target smallbuttons.Bigger buttons, biggermenus.But it’s not ok to justresize controls.Fingers also comeattached to a hand.Friday, 17 May 13
When user taps onsomething, he coverspretty much everythingunderneath.Friday, 17 May 13
Touch screensgive no feedback(at least for now)User has to always lookat the screen wheninteracting with it whentapping.You can’t feel buttonedges, you also don’t feelif it’s pressed or not.Vibration and soundscan’t be a reliable methodof feedback.Friday, 17 May 13
Forget about clickingClicking is for mice. Onmobiles users tap. Andswipe, and pinch, andslide.Buttons suck on touchinterfaces. As long asyou think in buttons youare not going to provide abetter user experience toyour users.Friday, 17 May 13
Develop for ofﬂine(mobile != always online)Cache data, preload UI ifit’s loading frombackend, allow tocontinue workFriday, 17 May 13
Responsive(your new favorite word)(if it’s not already)People are used to waitwhen opening a websiteor clicking on a link. Butthe same people will hateyour app if they have towait when they opensomething.Friday, 17 May 13
Fool a user and he willbe happier for it(Apple do that, why shouldn’t you?)Friday, 17 May 13
Users are unique(but 80-20 principle is still true)Friday, 17 May 13
Learn, investigate, steal!mobiledesignpatterngallery.compttrns.cominspired-ui.comFriday, 17 May 13
Quick Recap• Simple things are notnecessarily obvious• Keep in mind platformdifferences• Don’t create things thatdon’t add value• Forget about ‘mouse UI’paradigms• Remember context• Design UX, not a UI• Think about users, notfeatures• Always look at howothers do it• Be prepared to firstname.lastname@example.orgFriday, 17 May 13
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