Scrum and Agile Inspired Education

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  • RV driving; non stop 6 guys; 2 days
  • Scrum and Agile Inspired Education

    1. 1. What WouldDO IN YOUR CLASSROOM? CHRIS SCOTT @CSCOTTSY
    2. 2. 2500+ Miles 51 Hours 50 MPH
    3. 3. Scrum Inspired Education• http://goo.gl/74lm7• Google Group
    4. 4. Unveiling The Greatest Supercharged Learning Device• Ultra Portable, fits in your pocket• Amazing Biodegradable technology• Cheaper than $100 laptop promise• No Need for IT Support• Tactile interface• Built in collaboration• Safe for Students
    5. 5. Th e Note ic kySt
    6. 6. Somewhere Between
    7. 7. Students as Robots
    8. 8. Lord of the Flies
    9. 9. There are Self-Organizing Classrooms
    10. 10. IV E A T O V S IN N N IE E M P A B L O M RO ! C T P O O H A T E T A VH
    11. 11. D A U NF O N T IO O LUS
    12. 12. ScrumA framework within which peoplecan address complex adaptiveproblems, while productively andcreatively delivering products of thehighest possible value.
    13. 13. Scrum is a LearningFramework•Product development in the 21stCentury is a byproduct of rapid learningand frequent feedback loops.•Teams must inspect and adapt to achanging and uncertain world.•Adaptation is learning.
    14. 14. Hired!You walk in Google ready! The only learning framework that is proven to be 21st Century Ready.
    15. 15. 4 Columns• Goals• To Do• In Progress• Done
    16. 16. It’s About the Process
    17. 17. Form Teams 1
    18. 18. Goals• What The Students Need To Know • ‘Demonstrate the relationship between Feudalism and Democratic Republic’
    19. 19. Tasks• Bite-sized project chunks • Write scene 1 script • Film scene 1 • Edit scene 1
    20. 20. Tasks• Increase Team Efficiency• Communicate Work Plan• Increase Transparency
    21. 21. Tasks• Prioritized Top to Bottom• Don’t Have to do All Tasks• 3 parts -Break it into 3 Tasks• Not Concrete
    22. 22. But What About Postits? Th e Note ic ky St
    23. 23. Work In Progress• Current Tasks In Progress
    24. 24. Done• What is the Definition of Done?
    25. 25. Teacher-Leader• Sets Outcomes• Removes Obstacles• Coaches/Facilitates• Owns the ‘What’
    26. 26. Learning Teams (students) • Self-Organizing • Self-Mediating • Self-Improving • Owns the ‘How’ • Collaborative
    27. 27. Sprint• Not Too Long• Could Be Really Short• Try 1-2hours• Could be 15 minutes• Or 3 days
    28. 28. What did I do yesterday?What am I going to do E 1today? C L C 1 YWhat problems do I have? L E D D H U 2 Y
    29. 29. 3 3
    30. 30. Reflection overcommit o big k s to tasCircle Example benched Works, Grows, Talked it = missed learning out teamQuestions, Knows What Worked Where to Grow? bench rule verify smaller earlier tasks Questions Now We Know!
    31. 31. Live Demo• 4 Volunteers• Make a 1-Page Flyer Advertising MACUL Features
    32. 32. Live Demo• Make a 1-Page Flyer Advertising MACUL Features• Tasks: Travel Tips, MACUL Best Sessions, Directions, etc.
    33. 33. agileschools@gmail.com theagileschool.blogspot.com John Miller @agileschools AgileSchools cscottsy@gmail.comChris Scott www.cscottsy.com @cscottsy

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