6. Example
• Campus mobile app
• creating multimedia content with geolocation (for
all) connected to a Campus space/community
• curation tools (also available on the Web)
• indexation and retrieval tools (age, subject,…)
• access to content by a smart engine with privacy
rules from Campus
7. Example
• How to use it?
• teachers and learners as co-producers of
content (formal or informal)
• open to all or with privacy rules
• connection to group activities inside Campus
• gamification layer from Campus (OpenBadges)
8. Example
• How to enhance it?
• spaces created by other entities/organizations
• create trust levels between spaces
• real-time integration of IoT data relevant to the
community members