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Casestudy
 

Casestudy

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Creativity and Computers part 2

Creativity and Computers part 2

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    Casestudy Casestudy Presentation Transcript

    • CASE STUDY
      FILE 01: BACKGROUND
      FILE 02: PROPOSAL
      FILE 03: USER SCENARIO
      FILE 04: PROTOTYPE
      FILE 05: USER TESTING
    • FILE 01: BACKGROUND
      Project A.1- The Chat Room
      “It's like a virtual cocktail
      party, where strangers gather
      to flirt, argue about politics
      and sports, ask for advice,
      talk about shared hobbies and
      interests, or simply hang out.”
    • Project A.2- Simming
      a.k.a. Role-playing chat room
      “sims conducted via e-mail or on an Internet forum usually
      read like a book, with every simmer posting another piece
      of the story from their perspective and describing actions
      they take to advance the storyline. These sims take weeks,
      even months, to develop, and often generate several subplots
      and strong character development and interaction.”
    • FILE 02: PROPOSAL
      PROJECT B.1- CREATE MYSTERY CHAT ROOM
      Elaborate cases for user(s) to
      deduct.
      A scenario that will test
      user’s wits between other
      victims.
      Is (s)he lying or not lying?
    • Citation
      http://computer.howstuffworks.com/internet/social-networking/information/chat-room.htm
      sharewareconnection.com