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Mo W2009 Elearning

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Museums and the Web 2009 - Developing effective e-learning resources

Museums and the Web 2009 - Developing effective e-learning resources


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  • 1.  
  • 2. E-Learning workshop Museums and the Web 2009 Carolyn Royston, NMOLP Steve Gardam, IWM
  • 3. Aims of the Workshop
    • Gain an understanding of how to plan an e-Learning resource
    • Create an action plan to take back to your institution
    • Explore and share different ideas for your own e-Learning resources
  • 4. Who we are
    • Carolyn Royston
      • Project Manager for the National Museums Online Learning Project (NMOLP)
      • Previously Head of e-Learning at a top 25 UK new media agency
        • Developed several large cultural and educational online learning projects
      • Primary school teacher
  • 5. Who we are
    • Steve Gardam
      • Head of Corporate Education, Imperial War Museum
      • IWM’s representative for the National Museums Online Learning Project
  • 6. Workshop approach
    • Workshop draws on our experience of creating school resources for the National Museums Online Learning Project (NMOLP)
    • Throughout we will show examples from NMOLP of different planning stages
    • Approach adaptable and scaleable to fit any e-Learning project – regardless of size and budget
    • Opportunities throughout for you to share and plan for your own resources
  • 7. NMOLP – what is it?
    • Exciting and large-scale UK digital learning project
    • Audiences are students, teachers & lifelong learners
    • 9 national museums working in partnership
    • First time UK national museums have worked together collaboratively
    • 3 year project launched March ‘09
    • Funded by the UK Government
    • British Museum
    • Imperial War Museum
    • Natural History Museum
    • National Portrait Gallery
    • Royal Armouries
    • Sir John Soane’s Museum
    • Tate
    • Victoria and Albert Museum
    • Wallace Collection
  • 8. What are we delivering for our audiences?
    • Resources for schools (WebQuests)
    • Resources for lifelong learners (Creative Spaces)
    • Linking together 9 national collections via a federated search
    • Resources that can be used & shared across all 9 national museums
    • Engaging new and existing audiences with museum digital collections
  • 9. Workshop programme
    • Planning your e-Learning resource
    • Developing a framework for production of your resource
    • Approaches to online content
    • Your next steps
    • Q&A
  • 10. 1. Planning your project
  • 11. Why is it important?
    • NMOLP had 9 partner museums, so we needed a common understanding of the project’s aims and deliverables
    • Time constraints imposed by funders meant that we needed to have a clear plan and way forward in stages
    • Designated staff at NMOLP partners did not necessarily cover every area (learning, web, project planning) so planning needed to be checked with other colleagues across your institution
  • 12. Planning your resource – key questions
    • Be as specific as you can about your target audience?
      • Informal or formal
      • Are you genuinely meeting an audience need?
    • What do you want to achieve with this resource?
      • Internal objectives e.g. repurpose existing content?
      • Support a new education programme?
      • Fits with a wider museum strategy?
      • Spend to save? i.e. take a funding opportunity for longer-term benefit
  • 13. Planning your resource – key questions
    • Who is leading this project?
      • Establish who is leading on this resource
      • Allocate key roles and responsibilities from the start
      • Set up lines of communication
      • Who else might you need to involve?
    • How is the project funded?
      • Are there implications when the funding ends?
      • How do the funders requirements shape your project aims?
  • 14. Activity 1 – Planning your resource
    • Work in groups of 3
    • Pick one idea in your group for a new e-Learning resource
    • Fill in the template for yourself to take away
    • 10 mins activity
    • 10 mins feedback
  • 15. 2. Developing a framework for your resource
  • 16. NMOLP framework
    • Plan gave project a common understanding of deliverables
    • Needed to expand this to map out broad functionality, design considerations, content requirements
    • This step enabled us to visualise what we were producing, highlight challenges to overcome, and resources required for delivery
  • 17. Step 1 - Develop a framework
    • What is a framework?
      • An approach for developing your resource
      • Content and information design
      • Paper-based
    • Why is it important?
      • Try different ideas and approaches
      • Visual approach easy for everyone to understand
      • Helps you to identify next steps
  • 18. Step 2 – Test your ideas
    • Test out your ideas on your target audience – use paper concepts
      • Focus group with pupils and teachers
      • Invite stakeholders to attend sessions
    • Be iterative
      • Don’t be afraid to try different approaches and ideas
      • Keep it simple to keep costs down
      • Set time aside in your project timeline for this very important stage
  • 19. Step 3 - Wireframes
    • Keep it very simple – work with tools you know
    • Wireframes can range from:
      • Storyboard
      • Post-its on big pieces of paper
      • Simple designs on screen
      • Basic Prototype to explore functionality
    • Most important aspect is to see how web design, interface and content will work together
  • 20. A T Register | Log in Logo Who is Charles Darwin? You are a film director. You have been asked to make a storyboard for a short film about the life of Charles Darwin called Voyages of Discovery. Your challenge is to tell Darwin’s story and show why his ideas are still relevant today. + Green Iguana, Frank Greenaway © National History Museum, London So, what do you know about Darwin? Write down your first thoughts in your notebook. Your Storyboard Challenge Glossary: Storyboards are an arrangement of scenes in sequence to show the content of a film. BM G
  • 21.  
  • 22.  
  • 23.  
  • 24.  
  • 25. Step 4 – Draft content
    • Who is writing your content?
    • Remember you need to write for your audience
      • Young children
      • Older children
      • Teachers
    • What are your learning objectives?
      • Constantly refer back to your overall aim for your resource
      • Make every word work hard to deliver key learning objectives
  • 26. Step 5 – User testing
    • Build into lifecycle of the project
      • Doesn’t need a big budget
    • Plan for more than one round of user testing
      • Paper concepts
      • Working model
    • Decide how you will evaluate each round of user testing and how it will inform future iterations
  • 27. Activity 2 – Plan your framework
    • What are the next steps for planning your resource?
    • How will I go about making wireframes or storyboards?
    • Who will write draft content?
    • How will I organise user testing?
    • Work in groups of 3
    • Complete the template
    • Activity 15 mins, discussion and feedback 10 mins
  • 28. 3. Approaches to online content
  • 29. What makes good online content?
    • Limit your text
    • Think about the best use of imagery e.g. clarity and impact
    • Use multi-media if you can, but keep it simple
    • Clear, simple and intuitive design
    • Don’t forget your end users, keep testing ideas!
  • 30.  
  • 31.  
  • 32. WebQuests
    • IWM WebQuests
  • 33. Key questions
    • How will you produce content for your audience?
      • Who will provide content?
      • Do they have the right skills?
      • What format will the content take?
    • How will you make sure that your content maximises the potential of the web?
    • How will you transform raw content into an online resource?
      • Do you need content templates for your resource?
    • How will you manage your Quality Control?
  • 34. Activity 3 – Developing your online content
    • Work in groups of 3
    • Complete the template
    • Activity 10 mins, discussion and feedback 5 mins
  • 35. 4. Summary
  • 36. Summary and next steps
    • You should now have:
      • An outline project plan
      • Plan for developing a framework
      • A guide to developing your online content
    • What are your next steps?
      • Spend 5 mins writing down 3 key next steps
    • Q&A
  • 37. Contact details
    • Carolyn Royston
      • [email_address] (from 27 April)
    • Steve Gardam
      • [email_address]
  • 38.  
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