The Digital World - a world full of culture but without cultural institutions?

1,062 views
1,022 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,062
On SlideShare
0
From Embeds
0
Number of Embeds
483
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • - Foto von ursprungsvortrag
  • The Digital World - a world full of culture but without cultural institutions?

    1. 1. The digital world: a world full of culture but without cultural institutions?
    2. 2. That's me:-) <ul><li>Trainer - Consultant - Speaker </li></ul><ul><ul><li>Social-Media-Management </li></ul></ul><ul><ul><li>Culture-Management </li></ul></ul><ul><ul><li>Game Studies </li></ul></ul><ul><li>Blogger and Gamer </li></ul><ul><li>Founder of the Social-Media-Gaming-Barbecue </li></ul><ul><li>Founder of the Zukunftswerkstatt Kultur- und Wissensvermittlung e.V. </li></ul><ul><li>Lecturer at the University Hildesheim and the Europa-University Viadrina Frankfurt/Oder </li></ul>
    3. 3. The digital world – a world full of options...
    4. 4. „ Virtual vs. Reality“ and „Cultural Identity“
    5. 5. The Future: 2020 8,5 years from now...
    6. 6. The Past: 2003 8,5 years from now...
    7. 7. „ Google has become a verb...“ („The Cluetrain Manifesto“)
    8. 8. „ We built the world's greatest encyclopedia in our spare time“ („The Cluetrain Manifesto“)
    9. 9. If Facebook is a country it would the 3 rd largest country in the world...
    10. 10. ...and Facebook started in 2004
    11. 11. All played hours of „World of Warcraft“:
    12. 12. 5.930.000 Years (Source: Jane McGonigal „Reality is broken“)
    13. 13. „ World of Warcraft“ started in 2004
    14. 14. „ Twitter“ started in 2006
    15. 15. The Internet is human...
    16. 16. Technology vs. Culture
    17. 17. Interaction Cooperation Sharing Transparency Openness Trust Innovation Try and Fail
    18. 18. Creativity!
    19. 19. Social Adhesive:-)
    20. 20. The loss of interpretative authority (did we ever have it?) The chance to start a dialogue at eye level (did we ever really try it?)
    21. 21. Play – it's your nature...
    22. 22. What if Gutenberg...
    23. 23. ...would have invented Computergames?
    24. 24. But..
    25. 25. Only 15% of the children and young adults in germany are using the computer at school daily (Source: Bitkom)
    26. 26. Social-Media and Gaming (and all the other important topics) are still not accepted as a core-competence and are not taught at the most german universities
    27. 27. The culture of cultural institutions, the way they think, work and communicate is often not compatible with the culture of the digital world
    28. 28. Only a small number of cultural institutions in germany and europe started with own social-media-activities
    29. 29. There are a lot of institutions (and even enterprises) that still do not have free access to the internet and/or are not allowed to become a part of the Web 2.0
    30. 30. Concerning the digital world most of the cultural institutions are living in the year 2006
    31. 31. Culture is Innovation
    32. 32. Thank You!!!!!

    ×