MATHEMATICOMIX GAMES AND PUZZLESStudent: Annie Xenodohidis Teacher: ThaliaHadzigiannoglou 7th Primary School of Agii Anargiri (Greece)Student: Marko Klečina, Teacher: Ksenija Vidmar-NincevicOsnovna škola Bartula Kašića, Zadar (Croatia)Student: Rares Grozavescu Teacher : Cristina NicolaitaScoala Gh. Magheru Caracal (Romania)
The eTwinning Project Mathematicomix corresponds withthe most innovative, creative and educational cross-curricula approach to maths and logical thinking in ELteaching . Our students needed to solve all the problemsgiven from the partnering schools and to create our onesbased on the most famous Greek mathematicians. Toaccomplish their tasks, students needed to involve theircreative resources, logical thinking, EFL competences andto spread their Maths knowledge by drawing, measuring,counting…in a funny way! Yes, Maths can be a very joyfuland creative school subject, as the students could learncreatively by being involved into the process of solvingMaths problems. Also, they had a great time playing manyinnovative quizzes, games that also aimed as theadditional recap of what they were learning for somemonths. KSENIJA VIDMAR-NINCEVIC
The MATHEMATICOMIX GAMEfamiliarises students with the famous mathematician we investigate and their contributions • The mathematicomix game consists of 20 cards, depicting the pictures of mathematicians and their contributions. The aim of the game is to collect the four cards of a particular mathematician into a set. Two students (the dealer and the player) may play. • The dealer shuffles the cards and gives 4 to the other player, placing the remainder face down on the table, within easy reach to both players. • The player asks the dealer for any particular trait of the mathematician s(h)e wants to collect. For example, “do you have the father of geometry”? If the dealer has the card with this trait printed on top, s(h)e must give it to the other player who may ask for another card from the dealer. The player continues, until s(h)e fails to get the card requested. Then, the player draws the top card from the pile of cards on the table. If the card drawn is the one requested, s(h)e shows it to the dealer and keeps his/her turn. If not, th edealer takes the turn. • When the player or the dealer gets a complete set, the set is placed face down in front of the player/dealer.When all the cards are in sets, the game is over. The player with the most sets wins.