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# Viscomp2 Course: Textures

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### Viscomp2 Course: Textures

1. 1. viscomp.2
2. 2. M 20:10 16-19 J 21:10 14-17 V 22:10 13-16 L 25:10 16-19 J 28:10 14-17 V 29:10 13-16 L 1:11 16-19 M 3:11 16-19
3. 3. Podemos representar todo con geometría?
4. 4. Podemos representar todo con geometría?
5. 5. Podemos representar todo con geometría?
6. 6. “It's all about the textures” Dr. Ian Bogost
7. 7. designers + ogl
8. 8. Para mentir hace falta uno que mienta otro que escuche”
9. 9. light.mapping bump.mapping normal.mapping enviro.mapping relief.mapping displacement.m parallax.map masking
10. 10. ?
11. 11.    Nluces p p n sdpaa KKIIKI i 0 coscos  
12. 12. how many lights?
13. 13. how much cost?
14. 14. Adding extra lighting detail that doesn't exist in geometry 1978
15. 15. With an RGB normal map you can skip the normal calculation step since it's already calculated [-1, 1][0, 255] [0,0,1][127,127,255]
16. 16. line of sight parallax relief
17. 17. displacement
18. 18. bump displace parallax
19. 19. Sphere Mapping Dual paraboloid Mapping
20. 20. F(x,y) color easy resolution space
21. 21. @cdgarciabauza cristiangb@gmail.com
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