viscomp.2
M 20:10 16-19
J 21:10 14-17
V 22:10 13-16
L 25:10 16-19
J 28:10 14-17
V 29:10 13-16
L 1:11 16-19
M 3:11 16-19
Podemos representar todo con geometría?
Podemos representar todo con geometría?
Podemos representar todo con geometría?
“It's all about the
textures”
Dr. Ian Bogost
designers + ogl
Para mentir hace falta uno que mienta
otro que escuche”
light.mapping
bump.mapping
normal.mapping
enviro.mapping
relief.mapping
displacement.m
parallax.map
masking
?
 

Nluces
p
p
n
sdpaa KKIIKI i
0
coscos  
how many
lights?
how much
cost?
Adding extra lighting detail that
doesn't exist in geometry
1978
With an RGB normal map you can skip the normal calculation step
since it's already calculated
[-1, 1][0, 255]
[0,0,1][12...
line of sight
parallax
relief
displacement
bump displace
parallax
Sphere Mapping
Dual paraboloid
Mapping
F(x,y) color
easy
resolution
space
@cdgarciabauza
cristiangb@gmail.com
Viscomp2 Course: Textures
Viscomp2 Course: Textures
Viscomp2 Course: Textures
Viscomp2 Course: Textures
Viscomp2 Course: Textures
Viscomp2 Course: Textures
Viscomp2 Course: Textures
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Viscomp2 Course: Textures

  1. 1. viscomp.2
  2. 2. M 20:10 16-19 J 21:10 14-17 V 22:10 13-16 L 25:10 16-19 J 28:10 14-17 V 29:10 13-16 L 1:11 16-19 M 3:11 16-19
  3. 3. Podemos representar todo con geometría?
  4. 4. Podemos representar todo con geometría?
  5. 5. Podemos representar todo con geometría?
  6. 6. “It's all about the textures” Dr. Ian Bogost
  7. 7. designers + ogl
  8. 8. Para mentir hace falta uno que mienta otro que escuche”
  9. 9. light.mapping bump.mapping normal.mapping enviro.mapping relief.mapping displacement.m parallax.map masking
  10. 10. ?
  11. 11.    Nluces p p n sdpaa KKIIKI i 0 coscos  
  12. 12. how many lights?
  13. 13. how much cost?
  14. 14. Adding extra lighting detail that doesn't exist in geometry 1978
  15. 15. With an RGB normal map you can skip the normal calculation step since it's already calculated [-1, 1][0, 255] [0,0,1][127,127,255]
  16. 16. line of sight parallax relief
  17. 17. displacement
  18. 18. bump displace parallax
  19. 19. Sphere Mapping Dual paraboloid Mapping
  20. 20. F(x,y) color easy resolution space
  21. 21. @cdgarciabauza cristiangb@gmail.com
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