TABLE OF CONTENTSIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6   Getting Started..................
Moving Characters between Games . . . . . 27                                  Champion of Torm . . . . . . . . . . . . . ....
Experience and Gaining Levels ......................172                     INDEX OF CHARTS & TABLES      Gaining a Level ...
INTRODUCTION                                                        Getting Started                                       ...
Setup and Installation                                                   On the Display page, you may configure the game t...
You can save a character at any time by opening the Options         You can also click and hold the right mouse button and...
2: The Options Box                                                   other members of your party. A “/T <playername>” (tel...
Character Sheet                                                        Inventory Panel                      The Character ...
To prepare a spell, first select the spellcasting class and spell       Map Panellevel from within the Spellbook screen. A...
Stores Panel                                                        The Save Character button allows you to save your char...
New Camera Control                                                Common InteractionsThe default camera view has now been ...
Containers                                                             options including disarming the trap and recovering...
Action                        Key                                   and enter in your desired player name and password. Yo...
Gameplay Types toggle on the bottom-left to display games of a        regular group, since the players cannot alter their ...
receive a message advising them you have issued an invitation         The following table describes the effects of your at...
Monster Difficulty Categories                                             PLAYER’S HANDBOOKChallenge rating. The higher th...
axe. Regardless of where the inspiration comes from, once you         Classhave a concept the process of character creatio...
Ability Scores                                                        Wisdom: Wisdom describes a character’s willpower, co...
Each ability score has a modifier, from -5 to +15 and even high-          Point Buy Systemer. Most player characters have ...
To customize your character with specific skills, feats and spells,   Raceclick on a package and then click on the Configu...
Elf                                                                         Goblinoids, Defensive Training vs. Giants, Ski...
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Neverwinter Nights

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  1. 1. TABLE OF CONTENTSIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Getting Started.....................................................7 The ReadMe File. . . . . . . . . . . . . . . . . . . . . . 7 System Requirements . . . . . . . . . . . . . . . . . . 7 Setup and Installation . . . . . . . . . . . . . . . . . . 8 Configuration. . . . . . . . . . . . . . . . . . . . . . . . . 8 Quick Start...........................................................9 New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Saving and Loading. . . . . . . . . . . . . . . . . . . . 9 In-Game Screens................................................10 Radial Menu . . . . . . . . . . . . . . . . . . . . . . . . 10 Main Gameplay Screen. . . . . . . . . . . . . . . . 11 Character Sheet . . . . . . . . . . . . . . . . . . . . . . 14 Spells Panel . . . . . . . . . . . . . . . . . . . . . . . . . 15 Conversation Panel . . . . . . . . . . . . . . . . . . . 16 Map Panel . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Journal Panel . . . . . . . . . . . . . . . . . . . . . . . 17 Stores Panel . . . . . . . . . . . . . . . . . . . . . . . . . 18 Barter Panel . . . . . . . . . . . . . . . . . . . . . . . . . 18 Options Panel . . . . . . . . . . . . . . . . . . . . . . . 18 New Camera Controls .......................................20 Camera Views . . . . . . . . . . . . . . . . . . . . . . . 20 Mouse Wheel . . . . . . . . . . . . . . . . . . . . . . . . 20 Camera Keyboard Commands . . . . . . . . . . 20 Common Interactions ........................................21 Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Containers . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Disarming Traps . . . . . . . . . . . . . . . . . . . . . 22 Time and Resting. . . . . . . . . . . . . . . . . . . . . 23 Keyboard Commands ........................................23 Multiplayer.........................................................24 Journeying Online . . . . . . . . . . . . . . . . . . . 24 Hosting a Game Server. . . . . . . . . . . . . . . . 25 Joining a Multiplayer Game. . . . . . . . . . . . 25 Picking a Character. . . . . . . . . . . . . . . . . . . 26 Local and Server Characters . . . . . . . . . . . 26 1
  2. 2. Moving Characters between Games . . . . . 27 Champion of Torm . . . . . . . . . . . . . . . . . . . 73 Forming a Party . . . . . . . . . . . . . . . . . . . . . 27 Dwarven Defender . . . . . . . . . . . . . . . . . . . 74 Player Versus Player . . . . . . . . . . . . . . . . . . 28 Harper Scout . . . . . . . . . . . . . . . . . . . . . . . . 76 Liking or Disliking Other Players . . . . . . . 28 Pale Master . . . . . . . . . . . . . . . . . . . . . . . . . 78 Monster Difficulty Categories ..........................30 Red Dragon Disciple. . . . . . . . . . . . . . . . . . 80 Shifter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Player’s Handbook . . . . . . . . . . . . . . . . . . . . . . . 31 Shadowdancer . . . . . . . . . . . . . . . . . . . . . . . 83 Character Creation ............................................31 Weapon Master . . . . . . . . . . . . . . . . . . . . . . 85 Gender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Skills ...................................................................87 Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Skills List . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Portrait . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Feats..................................................................102 Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Epic Feats.........................................................117 Alignment. . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Combat .............................................................125 Ability Scores. . . . . . . . . . . . . . . . . . . . . . . . 34 Real-Time Decisions . . . . . . . . . . . . . . . . . 125 Packages. . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 NPC Reactions . . . . . . . . . . . . . . . . . . . . . 125 Appearance . . . . . . . . . . . . . . . . . . . . . . . . . 38 Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Character Information . . . . . . . . . . . . . . . . 38 Targeting an Opponent . . . . . . . . . . . . . . . 127 Race ....................................................................39 The Attack Roll . . . . . . . . . . . . . . . . . . . . . 127 Human . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Movement . . . . . . . . . . . . . . . . . . . . . . . . . 128 Dwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Flat-Footed . . . . . . . . . . . . . . . . . . . . . . . . 129 Elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Attacks of Opportunity . . . . . . . . . . . . . . . 129 Gnome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Saving Throws. . . . . . . . . . . . . . . . . . . . . . 130 Half-Elf . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Injury and Death . . . . . . . . . . . . . . . . . . . . 130 Half-Orc. . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Associates .........................................................132 Halfling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Commanding Associates . . . . . . . . . . . . . . 133 Class....................................................................43 Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Spells.................................................................135 Bard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Introduction . . . . . . . . . . . . . . . . . . . . . . . . 135 Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Spell Schools . . . . . . . . . . . . . . . . . . . . . . . 136 Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Domains . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Effect Descriptions . . . . . . . . . . . . . . . . . . 138 Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Spell Tactics . . . . . . . . . . . . . . . . . . . . . . . . 146 Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Spell Descriptions . . . . . . . . . . . . . . . . . . . 147 Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Spell Summaries...............................................148 Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Bard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 Sorcerer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Prestige Classes..................................................68 Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 Arcane Archer . . . . . . . . . . . . . . . . . . . . . . . 68 Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Assassin . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Sorcerer/Wizard . . . . . . . . . . . . . . . . . . . . 162 Blackguard. . . . . . . . . . . . . . . . . . . . . . . . . . 71 Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . 171 2 3
  3. 3. Experience and Gaining Levels ......................172 INDEX OF CHARTS & TABLES Gaining a Level . . . . . . . . . . . . . . . . . . . . . 172 Multiclass Characters ......................................174 Camera Keyboard Commands ..........................20 Character Level vs. Class Level . . . . . . . . 174 Keyboard Commands ........................................23 Multiclass Experience . . . . . . . . . . . . . . . . 175 PVP Attitude......................................................29 Multiclass Restrictions . . . . . . . . . . . . . . . 175 Monster Difficulty Categories ..........................30 Alignment Shift . . . . . . . . . . . . . . . . . . . . . 176 Equipment, Magic items, and Treasure..........177 Alignment Grid ..................................................33 Armor and Shields. . . . . . . . . . . . . . . . . . . 177 Ability Scores .....................................................36 Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Ability Score Cost ..............................................37 Miscellaneous Items . . . . . . . . . . . . . . . . . 178 Movement Speed Penalties .............................128 Grenade-like Weapons . . . . . . . . . . . . . . . 180 Quickchat Commands .....................................134 Magic Items . . . . . . . . . . . . . . . . . . . . . . . . 181 Lore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 Skill Points Per Class ......................................190 Poisons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 Classes and Preferred Saving Throws............190 Item Crafting and Enhancing .........................183 Epic Level Advancement.................................191 Crafting . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Weapons List....................................................191 Crafting Recipes . . . . . . . . . . . . . . . . . . . . 186 Armor Stats ......................................................193 Enhancing . . . . . . . . . . . . . . . . . . . . . . . . . 187 Two-Weapon Fighting Penalties.....................194 Mini Modules...................................................188 Appendix: Charts and Tables .........................190 Lore Values.......................................................195 Atari Web Sites ................................................211 Base Saves and Base Attacks for All Classes ..196 Technical Support ............................................211 Bard Known Spells and Spells Per Day ........198 End-User License Agreement .........................214 Cleric Spells Per Day ......................................199 Index.................................................................219 Cleric Domains ................................................200 Druid Spells Per Day ......................................202A Note about the Toolset and DM ToolsBioware is constantly updating the Neverwinter Nights Toolset Fighter Bonus Feats ........................................202and DM Client with new features and abilities. To access the Monk Attacks, AC and Speed Bonuses .........203most up-to-date information about these powerful tools, visit us Use Magic Device Skill...................................203on the web at http://nwn.bioware.com. Paladin and Ranger Spells Per Day ...............204Go to nwn.bioware.com/builders for information on the Toolset, Rogue Bonus Feats..........................................204including tutorials on a number of subjects, such as module con- Sorcerer Known Spells and Spells Per Day ..205struction, scripting, designing creatures, adding sounds, and more . Wizard Spells Per Day ....................................206You’ll also find downloadable modules and tools, as well as user Wizard Bonus Feats ........................................207forums, where you can quickly get answers to any question about Racial Size ........................................................207how to design and build your own N e v e rwinter Nights adventures. Skill...................................................................208For information about how to be a successful Dungeon Master Feats by Type ...................................................210using the DM Client, visit nwn.bioware.com/dms. 4 5
  4. 4. INTRODUCTION Getting Started The ReadMe FileC ongratulations on your purchase of Neverwinter Nights Platinum! The Neverwinter Nights Platinum CD-ROM game has a ReadMe file where you can view both the License Agreement and updat-Neverwinter Nights Platinum re p resents the best of DUNGEONS & ed information about the game. We strongly encourage you toDRAGONS ® role-playing on the PC. I welcome you to a world take the time to read this file in order to get the benefit ofof epic heroes, horrific beasts, magic spells and ancient evils. changes made after this manual went to print.Tread the path of heroes as you transcend your humble begin-nings as a humble adventurer. Enjoy the most complete D&D To view this file, double-click on it in the Neverwinter Nights dire c-adaptation ever done on computer. t o ry found on your hard drive (usually C:NeverwinterNights PlatinumdocsPLTReadme.txt). You can also view the ReadMeThe game you now hold is the end product of an incredible file by first clicking on the Start button on your Windows®journey in game development. Over a period of seven years, the taskbar, then on Programs, then on N e v e rwinter Nights, then onentire Neverwinter Nights gameplay experience was first realized the PTLReadme.txt file.and then radically enhanced to the form you see today. From anearly vision, this game promised to be something more, some- System Requirementsthing greater than the sum of the component sections. A single- Operating System: Windows® 98/Me/2000/XPplayer game, a multiplayer game, a dungeon master client, and a Processor: Pentium® III 800 MHz ( P e n t i u m® 4 1.3toolset all combined to make a truly amazing experience. Few GHz or higher recommended)people have a chance to work on an enduring concept, and Ifeel honored to have worked with many of the best people in Memory: 128 MB RAM (256 MB re c o m m e n d e d) 256the computer games industry on a game which has stood tall MB RAM for Windows® XP (512 MBsince release and is positioned to leave a lasting impression on RAM recommended for Windows® XP)computer gaming. Hard Disk Space: 4.1 GB FreeI charge you to go the official Neverwinter Nights Community site CD-ROM Drive: 8X Speedat nwn.BioWare.com (www.bioware.com) and try the excellent Video: 32 MB video card with Hard w a re T&Luser-created content available or enjoy our new premium down- Support* (64 MB video card withload service. I challenge you to develop your own content or H a rd w a re T&L Support* re c o m m e n d e d)contribute in one of the many community content creation Sound: Windows® 98/Me/2000/XP-compatiblegroups online. I advise you to partake in an interactive adven- sound card*ture with a live Dungeon Master and see the full potential of Multiplayer: Local area network with TCP/IP protocolour game. and established Internet connectionI wish you well in your explorations, (56 Kbps modem or faster required)Trent T. Oster DirectX®: DirectX® version 9.0b (included) or higherProject Director / Producer *Indicates device should be compatible with DirectX® version 9.0b or higherBioWare Corp. 6 7
  5. 5. Setup and Installation On the Display page, you may configure the game to use either1. Start Windows 98/Me/2000/XP. Exit all other applications. ® OpenGL or DirectX, the resolution at which to play the game and which texture pack to use. You may also manage the list of2. Insert the Neverwinter Nights Platinum Edition Play/Install disc currently installed texture packs from the Display page. You into your CD or DVD drive. will be required to test any modifications that you make to the3. If AutoPlay is enabled, a title screen should appear. Click on Display settings before you are allowed to save those changes. the Install button. If AutoPlay is not enabled, click on the Start button on your Windows® taskbar, then on Run. Type The Reports page allows you to generate two reports. The first D:Setup and click on OK. Note: If your CD or DVD drive is a summary of the hardware and 3D software detected on is assigned to a letter other than D, substitute that letter. your system. The other is a report that includes other informa- tion about the game, which you can send to BioWare to help4. Follow the remainder of the on-screen instructions to finish resolve any technical problems. installing Neverwinter Nights Platinum Edition.5. After installing the game you will be offered the choice to Quick Start view the ReadMe and play the game. New GameNote: You must insert the Neverwinter Nights Platinum EditionPlay/Install disc into your CD or DVD drive in order to play. Click on New Game on the Main Menu to start playing. First, choose the adventure you want to play. Select “NeverwinterInstallation of DirectX® Nights” to play the original Neverwinter Nights game. To play theThe Neverwinter Nights Platinum Edition CD-ROM requires Hordes of the Underdark adventure, select “Hordes of the Underdark.”DirectX® 9.0b or higher in order to run. If you do not have To play the Shadows of Undrentide adventure, selectDirectX® 9.0b or higher installed, click “Yes” to accept the “Shadows of Undrentide.”DirectX® 9.0b License Agreement. This will then launch theDirectX® 9.0b Install. The next step is to create a character or choose a pre-existing character. If you are anxious to start playing, click on “Play aConfiguration Ready-Made Character.” If you wish to have complete controlThe Neverwinter Nights Configuration Utility, nwconfig, is auto- over the generation process, click on “New Character” (seematically run the first time you play Neverwinter Nights. It is also Character Creation on page 31).available from the game launcher by clicking on Configure. The Saving and LoadingNeverwinter Nights Configuration Utility will determine your sys-tem’s current hard w a re and 3D software settings and recommend To save a game while playing, open the Options Menu by press-the optimal configuration for running the game, which you can ing the Escape key, or clicking on the Options button. Click onmodify to meet the specific hardware on your system. This infor- “Save Game” and choose a save slot, then type in a name.mation can also be used to generate a report that can be re t u rn e d You can Quicksave while playing by pressing the G key. Thisto BioWa re to help with any technical support issues. will automatically save your progress under the nameThe first time the utility runs, it will automatically check that “Quicksave.”the system meets the minimum requirements to play Neverwinter To load a game, open the Options Menu and click on “LoadNights. You can perform this check again at any time by press- Game,” or choose “Load Game” from the Main Menu. Select aing the Detect button on the Detection page. saved game from the list and click on OK to load it. 8 9
  6. 6. You can save a character at any time by opening the Options You can also click and hold the right mouse button and navigateMenu and clicking on Save Character. This creates a snapshot the Radial Menu by moving the mouse. You can also control theof the character and his or her current equipment that you can Radial Menu with the numeric keypad: Each number key corre-load and use in other adventures. sponds to a location in the Radial Menu (i.e. 8 is to the top, 2 is down, 7 is to the top left).In-Game Screens Main Gameplay ScreenI n Neverwinter Nights your character is always in the center of the screen. You interact with the world using the mouse tomove a cursor around the screen, and the left and right mouse The main screen has nine distinct sections, which give you valu- able information about the game and offer you control over your character and the game.buttons to execute actions. When you move the mouse over anobject or creature, the mouse icon changes to an action icon 9indicating the default action for that object. To perform the 8default action, click the left mouse button. To perform another 1action, right-click on the target to bring up the Radial Menu. 2Left-click on the screen to move your character around the 3game world. Attack a hostile creature by moving your cursorover the creature; the icon will change to the combat icon. Left-click to begin your attack.Radial Menu The Radial Menu is your primary tool for interacting with the world of Neverwinter Nights. Bring up the Radial Menu by mov- 4 7 ing the mouse over the object you wish to 5 interact with, and then press the right mouse button. A Radial Menu will pop up 5 with the object in the center.The Radial Menu contains a ring of possible actions that you 1: The Character Portraitcan perform on the object, from casting a spell to attacking the This is the portrait you chose for your character, and is whattarget, as seen in the picture above. Left-click to perform the other players see when they examine your character in theselected action. Some actions may have a small arrow beside game. Beside the portrait is a narrow red bar that shows yourthem as seen above in the picture, indicating another level of character’s current health. If the health bar turns green it indi-actions, which you can access by left-clicking. A small ring is cates your character is poisoned. If the bar turns brown, yourvisible around the action with an arrow beside it. The ring is character is diseased.actually a preview of the next level of the menu, allowing you tosee at a glance what the next level will hold. 10 11
  7. 7. 2: The Options Box other members of your party. A “/T <playername>” (tell) orHere you can click buttons to bring up the various screens need- “/W <playername>” (whisper) sends a private message to theed to manipulate your character, such as the in-game map, the player you have specified with <playername>.Inventory screen, the Journal, the Character Sheet, the Options 6: The QuickbarMenu, Spellbook and the player versus player Options panel. The Quickbar provides quick and easy access to common game3: The Party Bar actions. Each “cell” in the bar corresponds to a function key onThis is where other members of your party appear. You can add the keyboard. When you press the associated key, the commandother players to your party through the “Socialize” Radial placed in the cell is executed. You can drag items from yourMenu option. Under the “Socialize” menu you can invite anoth- inventory to the Quickbar and hit the key or click the cell toer player to join your party by selecting the “Invite” Radial use or equip the item, depending on what it is. You can placeMenu option. The invited player can then go under the spells into the Quickbar by dragging the icons from your pre-“Socialize” option and select “Join Party.” If you summon a pared spells or by right-clicking on the Quickbar to open thecreature, the creature is added in to your party bar while it is Radial Menu and select the spell.present. You can use the party bar to get quick information on 7: The Compassyour party members or to perform actions on them by right The compass is a simple directional pointer. The “N” in theclicking and bringing up a radial menu. The small bar on the compass always points north, so if you walk your character inleft side of the portrait shows the current health of the charac- the same direction the “N” indicator is pointing, you will beter. In the top slot on the right side there is an arrow icon. The moving directly north.arrow points the direction that character is from your character.An icon showing the current action the character is undertak- 8: The Action Queueing, whether it is combat, spell casting or resting. A skull will The Action Queue shows the actions your character is currentlyappear if the character is dead. performing and any actions you have set up to be performed. In the heat of combat you may find yourself issuing commands4: The Chat Window faster than your character can execute them. These commandsThe Chat window displays messages from other players. You are added to the Action Queue and they will be performed incan drag the Chat window up for a longer window by dragging order. If you desire to remove an action from the queue, youthe black tab at the top . You can also right-click on the tab to may right-click the action.set the various filters for chat messages in each window. To fil-ter a window for only combat messages, open the Radial Menu 9: The Status Baron the Chat window tab and toggle all the other chat displays The Status Bar shows any special effects currently active onoff. For a quick reply to someone who has just chatted with your character. Beneficial spells and effects, such as abilityyou, click the portrait of the speaker. bonuses, and negative effects, such as poisons and diseases, appear in the Status Bar. Hold the mouse over any of the icons5: The Chat Entry Bar to get a text description of the effect. When an icon in theThis is where you type chat messages. Hit the Enter key or Status Bar blinks, it signals the effect is about to expire.click in the bar type a chat message. You can use various slashcommands to control the type of message you are sending. An“/S” (shout) before your text sends the message as a shoutwhich goes out area wide. A “/P” sends your message to the 12 13
  8. 8. Character Sheet Inventory Panel The Character Sheet panel shows all of the The Inventory panel displays all of your vital statistics and abilities of your charac- character’s equipment. The area at the ter. You can open the Character Sheet top of the screen shows those items that panel by right-clicking on your character are currently equipped, and the grid at portrait or clicking on the Character Sheet the bottom of the screen displays your icon in the Options panel. character’s total inventory. Along the top of the Character Sheet panel Select an item by left-clicking on it, or are tabs for accessing other information click and hold the left mouse button to about your character. drag the item between inventory slots.Skills Panel On the lower-right side of the inventory are a number of smallThe Skills panel displays all your charac- tabs that allow you to access all the panes of your inventory.ter’s skills and his modifier in each. The The weight your character is carrying is displayed above theskill modifier that is listed here equals maximum weight he can carry along the bottom of the panel. Iftotal ranks in the skill plus ability score your character exceeds this maximum weight, he or she will bemodifiers. Select any skill to get more encumbered and will not be able to run.information about it, including its key Your current gold and your current item points are displayed onability and what it costs to upgrade. the right side. Each magic item has an item point value, which is added to your item point total when you have the item equipped or in your inventory. When you reach your maximum itemFeats Panel point total, you cannot pick up any more magic items. Your The Feats panel displays all of your char- character’s maximum item points rise each time he gains a level. acter’s feats, as well as racial and class Equipping Items abilities. To equip an item, drag it over an appropriate equip slot and drop it. You can also equip items using the Radial Menu. Right- click the item and select the Radial Menu “Equip” option to assign the item to a default equip slot. Spells Panel The Spells panel is composed of two pan- els: Spellbook and Spell Preparation. Wizards, clerics, druids, paladins and rangers are required to prepare their spells before casting them, while bards and sorcerers are not. 14 15
  9. 9. To prepare a spell, first select the spellcasting class and spell Map Panellevel from within the Spellbook screen. A tree of all available The Map panel displays a top-down map ofspells is shown below the selected level. If your character has your current area. The map expands as youany metamagic feats (see Feats on page 102) he can enhance explore, allowing you to see new areas andprepared spells by selecting the small arrow icon on the left. track where you have been. The small iconsThis icon opens to display those spells that can be enhanced. on the map are map pins. Each map pin hasGet information on any spell by clicking the Inspect button to a label associated with the pin, whichthe right of the spell name. appears at the top of the map window. Once you have selected the spell you You can place your own map pins by clicking in the pin box on wish to prepare, either click on the the top-left and then clicking on the map where you wish to small arrow on the right or drag the place the pin. Once the pin is placed, a dialogue window pops up spell icon to move it to a prepared slot. and you can enter the text you wish to associate with that pin.Multiclass spellcasters may need to repeat this process for eachof their spellcasting classes. When all slots are filled, select Journal Panel“Rest” from the Radial Menu. Once your character has rested, The Journal panel displays the status of thehe is ready to cast his prepared spells. adventure and the status of the various quests you have undertaken. The tabs atConversation Panel the top of the screen toggle between threeThe Conversation panel is your primary specific journals.tool for interacting with other charactersin Neverwinter Nights. A portrait of the The first tab on the left displays your char-character you are speaking with is dis- acter’s personal journal. The personal jour-played in the top left of the window, and this character’s dia- nal tracks information about quests youlogue is displayed to the right of the portrait. have accepted and characters you have spo- ken with. The personal journal is very important: be sure toUnderneath the portrait are your character’s response options. read it often to check your progress on quests.The first response shown has a red comment, indicating a skillor special ability that this conversation option allows. In this The next tab displays your completed quests. Any quests fromcase, the player character’s Intelligence score has given him your personal journal that are completed will be automaticallysome insight into the NPC’s dialogue. The player could left- moved to this tab.click this response to cause his character to reply with the line, The third tab is empty; this is provided for you to jot downor choose any other. Intelligence and Charisma are the two notes and impressions during the game.main abilities that grant special conversation options, but in afew cases a high Strength can aid in threatening a reluctantinformer or a high Wisdom can open a new conversation path.You can stop a conversation at any time by pressing the Escapekey, walking away, or by performing a hostile action. 16 17
  10. 10. Stores Panel The Save Character button allows you to save your character out ofBuying items your current game, so you can use the character in another adven-from a store ture. If you advance your character outside of your existing saveis very simi- game, the next time you load the game you will be asked if yoular to using a wish to update your character. If you answer Yes, your most-recentcontainer. version of the character is brought into your previous save game.The store Video Options contains the settings that apply to your video display.appears on You can set texture detail, screen resolution and various graphi-the left side cal options. As a rule of thumb, the more features you disableand your the faster the game will run. If the game is running poorly oninventory is on the right. To buy an item, drag it to your inven- your computer, try disabling features until performance improves.tory. A dialogue box will pop up asking you if you wish to pur-chase the item. If you agree and you have enough money, the Sound Options allows you to customize the game sound and toexchange is made and the item is placed in your inventory. enable or disable various sound options. Controls allows you to change your camera mode and cycleBarter Panel through various control options. You can, for example, enableThe Barter panel functions in a manner similar to the container driving mode and control your character with the keyboard.panel. On the left side are the other player’s offered items andthe right side holds any items you wish to offer for trade. When Change Key Settings allows you to customize the Neverwinteryou are happy with the items on both sides, click on the Offer Nights hotkeys. At the top of the key-mapping panel are tabs forbutton. When an offer is made, the other player has two choic- the various headings of hotkeys. To change a key, click the con-es: he can accept the offer or refuse — either by changing the trol you wish to change and press the key you want to map toitems in his slots, or clicking on the Cancel button. This system that control. You cannot map the same key to multiple controls,requires that both players agree to a trade before it can happen. so be aware of what keys you have already mapped.Options Panel Game Options allows you to tweak the game difficulty and change other gameplay options. We recommend most people play the Neverwinter Nights has a large number game on the default settings, since the game is evenly balanced at of options available for customizing the these settings. If you are an experienced Dungeons & Dragons player, game to suit your play style. To change you might consider selecting the “Hardcore D&D” option, which any option in the game open the Options implements some of the more complex aspects of the rules system. panel by pressing the Escape key or the “O” key or by clicking on the options • Hit Points: At Normal difficulty or easier these are granted icon on the main in-game screen. via the following procedure. The character gains maximum Hit Points from levels 1-3. For levels 4 and above they will To load a game, click on the Load but- roll their hit-points but will only accept a minimum roll ofton and then pick the game you wish to load. To save a game, 1/2 of their possible Hit Points, rounded up. For example, aclick on the Save button and then select the game slot you wish wizard who normally rolls d4 for Hit Points will get at leastto save in and type in a name for the game. 3 Hit Points every level. 18 19
  11. 11. New Camera Control Common InteractionsThe default camera view has now been changed to allow you todrop it down much lower. In addition, the camera range hasbeen expanded. You can zoom the camera in to a few feet from S ome common interactions within the world include:the character or zoom out to provide a larger view of the envi- Creaturesronment. In addition, the pitch of the camera now ranges from a Hostile creatures turn red when you mouse over them, and theminus 180-degree to a minus 1-degree angle to give the perspec- mouse cursor will change to the Attack icon. You can gauge thetive from the character’s eyes. Controls are outlined below: difficulty of a creature by examining it. Right-click to bring up the Radial Menu and select the “Examine” option in the top center.Camera Views Non-hostile creatures appear blue (or green, if they are in yourNormal: Camera fixed in position. party) when you mouse over them, and the mouse cursorChase View: Camera locked looking over the character’s shoul- changes to the talk cursor.der from behind. Items• Press * [asterisk] on the number pad to toggle between Right-click to open the Radial Menu and select the “Examine” camera views. option to get more information about an item. If an item isMouse Wheel unidentified it may be magic; use the Lore skill or the Identify• Press and hold mouse wheel to change the camera angle spell to identify magic items (or bring it to a shopkeeper, who can identify the item for a price).• Move mouse wheel forward to zoom in• Move mouse wheel back to zoom out Items and weapons can be equipped directly from the ground using the Radial Menu. Items and weapons can also be assignedCamera Keyboard Commands to the Quickbar, where they will be used normally if selected.Normal camera view Right-click on a Quickbar item with multiple uses and select Key Action “Assign Special Use” to define the default use of the item. Insert Camera up full (overhead view) Delete Camera down full (view toward the Some items (such as gems and arrows) can be stacked. To stack horizon) items, just drag ‘like’ items onto each other. Different item types Page Down (press and hold) Reset to default view have various maximum stack sizes. Also, you can separate Home Zoom camera in full End Zoom camera out full stacks by right-clicking on the item to open the Radial Menu. Page Up/Down Move camera up/down Select the “Split” option and then type in how many items you want in the second stack.Chase view Key Action Insert Camera up full (overhead view) Delete Camera down full (view toward the horizon) Page Down (press and hold) Reset to default view Page Up/Down Move camera up/down 20 21
  12. 12. Containers options including disarming the trap and recovering the trap. It Containers are handled in much the same is more difficult to recover a trap than to disarm it, but you can way as ordinary inventory. The bottom of use a recovered trap later against enemies. the panel contains inventory, and the top Time and Resting represents the contents of the container. Rounds and TurnsYou can drag items back and forth, or use the Radial Menu to A round in game time is approximately six seconds in length.pick them up. A turn is ten rounds or 60 seconds.Open containers by left-clicking them, or select the “Use”option from the Radial Menu. Locked containers can be picked, Game Time and Real Timebashed open, or opened with a spell. Select “Lockpick” and Every two minutes of real time is equal to an hour of Neverwinter“Bash” from the Radial Menu on a container, or cast a spell, Nights game time. That means that 48 minutes of real time issuch as Knock, on the container. equal to a 24-hour Neverwinter Nights game day.You can activate levers and other special-use devices by left-click- Restinging them, or by selecting the “Use” option from the Radial Menu. Some spells and effects have durations equal to one day (one game day). These effects disappear after 48 minutes of real timeDoors OR after the character rests.If you have the right key, you can unlock a door. Otherwise,you can pick, bash open, or open most doors with a spell. If you Resting takes only 30 seconds of real time, but has all the gamehave the key, left-click on the door or select “Use” from the effects of a full 24 hours of rest. Spells are prepared, effects dis-Radial Menu. Select “Lockpick” and “Bash” from the Radial appear, items with charges per day are recharged, and so on.Menu on any locked door. Cast the Knock spell on a lock doorto try and open it without damaging the door. Keyboard CommandsYou can lock some doors by selecting “Lock” from the RadialMenu. If the “Lock” radial option does not appear, the door N everwinter Nights contains a number of hotkeys that let you perform actions using the keyboard. The table below lists common keyboard commands. To see all key commands, andcannot be locked. customize any command, go to the Change Key Settings optionDisarming Traps in the Options panel.Traps must be found before they can be disarmed. To search for Keyboard Commandstraps, select “Active Search” from the “Use Skill” selection in Action Keythe Radial Menu. In Active Search mode, your character moves Rotate camera left Left arrowat a walk and makes Search rolls with his full skill modifier. Rotate camera right Right arrowWhen not in Active Search mode, Search checks to detect traps Zoom in Up arroware made at half your character’s skill modifier. Zoom out Down arrow Zoom in full HomeWhen a trap is detected, an area on the ground turns red—this Zoom out full Endarea is the active trap. You can mouse over a detected trap and Pitch camera up Page Upright-click to bring up the Radial Menu, which will display Pitch camera down Page Down Camera up full Insert 22 23
  13. 13. Action Key and enter in your desired player name and password. You will Camera down full Delete also be prompted for an email address. Although you are not Drive Mode required to enter an email address, if you do not enter one, you Step left Q will be unable to recover your password if it is lost. Step right E Forward run W Back S Hosting a Game Server Turn left A If you are hosting the game server, you will have full control Turn right D over who is allowed to play in your game. You will be able to Inventory I moderate the game by booting (removing from the game) or Quick chat V banning (permanently removing) players. You can host a game Journal J Character sheet C by choosing multiplayer on the main menu and then either Spell book B starting a new game or loading an existing game. This will Map M launch a game server with the module or save game of your PVP panel P choice and other players will be able to play on your server for Options O as long as you are also in the game. Quick Inspect Tab Hide/show GUI H When starting a new game there are a large number of options Quick save G available to you if you want to customize the environment your Screen capture PrintScrn Pause Spacebar players will be adventuring in. Some simple options are how Tool tips I many players you wish to allow in to the game and whether you DM Creator , wish to password protect your game or not. If you put in a play- DM Chooser . er password, no players will be able to join unless they know the password. If a DM password is entered, then only playersMultiplayer with this password can connect to the game server with the DMJourneying Online client. The next important option is the Player versus PlayerTo play Neverwinter Nights multiplayer you will need a connec- (PvP) settings. These settings are described below in thetion to other computers via an Internet connection or a LAN Player vs. Player section.(Local Area Network) connection. You can either host a gameserver to allow other players to join you in your adventures or Joining a Multiplayer Gameyou can connect to an existing game hosted by someone else. If you just wish to play in a game, you click Multiplayer at the Main Menu and then choose the Join option. A listing of gamesThe first time that you play online, you will be prompted to cre- will appear in a Game Browser window. If you are playingate a player profile. The player profile allows Neverwinter Nights without an Internet connection, the game may pause at thisto differentiate between players and allows you to access special screen for a moment. You can click the LAN tab at the top ofareas in the Neverwinter Nights community site (www.neverwin- the panel to scan your local network for games instead of scan-ternights.com). If you have already created a player profile, ning the Internet matching service. If you have an Internet con-either in the game or on the Neverwinter Nights community site, nection, you will see a listing of the games currently available.enter your player name and password to continue. If you You can sort the games using the filters at the top of the match-haven’t yet created a profile, click on the Create Profile button ing page by clicking the filter name. You can also click the 24 25
  14. 14. Gameplay Types toggle on the bottom-left to display games of a regular group, since the players cannot alter their characterscertain type. When you find a game you want to join, click it while offline.and then click on the Connect button. At the top of the screen, The server itself can be set to accept either local or server char-you will also see the History tab. The History tab tracks the last acters. When you connect to a server, you will be informed as togame sessions you were playing and where those sessions are what type of characters it allows. If you are connecting to alocated. If you wish to re-join a game you were playing, click server that allows server characters only, you can create a newthe History tab, select the game you wish to play and click the character on that server by pressing the New Character buttonConnect button. on the Character List page.Picking a Character Moving Characters between GamesOnce you have In Neverwinter Nights there is no difference between single-playerjoined a game you and multiplayer characters. At any time, you can save a charac-will be presented ter from a game, play with that character online and then con-with the Choose tinue playing with that character in a single-player game.Character page. Onthe left you will see To save a character from a game, open the Options panel anda list of available click on the Save Character button. This creates a local charac-characters. Pick a ter that is a duplicate of the character in the game. Now if youcharacter and click go back to the Main Menu and join a multiplayer game, you’llon the Play button to start playing. Sometimes some of the char- be able to choose this character. The character is automaticallyacters will be disabled. This means that these characters are not saved when you complete a multiplayer adventure.allowed to play on the current server, possibly because of module If you load the original saved game from which you saved therestrictions (level or class restrictions, for example), or because character, you will continue to play where you left off with thethe server may only accept server characters. character that is stored in the save game. If you wish to use aLocal and Server Characters different character, go to the Load Game screen, select theThere are two types of characters in Neverwinter Nights, local saved game that you desire and click on the Import Charactercharacters and server characters. A local character is a charac- button instead of the Load button. You will then see the Pickter that is stored on your own computer. You can use a local Character screen. Pick any local character and click on Play.character to play on many different game servers, in a single- The saved game will be loaded with the new character. Anytimeplayer game or in a multiplayer game that you are hosting. You you save after this point will store the new character with thecan think of this as taking your character home with you when saved game.you finish playing. Forming a PartyA server character is a character that is only stored on the game To form a party in a multiplayer game you must invite a playerserver that you are joining. You will only have access to this to join you, and that player must agree to join. You can invitecharacter while you are connected to that server. Think of this as someone to join your party using the “Socialize” Radial Menuleaving your character with the person who is hosting the game. option. Right-click on the player you wish to invite and selectThis is the recommended system for people who are playing as a “Socialize,” then click on “Invite” and the other player will 26 27
  15. 15. receive a message advising them you have issued an invitation The following table describes the effects of your attitude andto form a party. PvP setting.You can disband a party by moving to the same location in the PVP AttitudeRadial Menu after your party is formed and clicking on “Disband.” Relationship No PvP Party Protected Full PvP In Party Friendly Friendly NeutralPlayer Versus Player Likes Friendly Neutral NeutralThere are three levels of player versus player (PvP): No PvP, Dislikes Friendly Hostile HostileParty PvP, and Full PvP. If you choose No PvP, players cannotdamage one another. The Party PvP setting allows you to dam- If you are friendly toward another player, you cannot harmage other players unless they are in your party, in which case them, pick their pockets or perform any hostile action againstyou cannot damage them at all. Full PvP settings lets you dam- them. Any hostile spells will not affect them and you will notage any other player unless the area you are in is locked against perform attacks of opportunities against them. Your associatesPvP. This means that area-effect spells will harm other players if (animal companions, familiars, summoned creatures and hench-they are within the casting range, so if you play Full PvP watch men) will not attack the other player.where you target your area-effect spells. If you are neutral toward another player, you can perform overtThe PvP setting on the server options panel dictates the maxi- hostile actions and hostile spells will damage them. Your associ-mum level of PvP conflict allowed in the module. This means ates will still not attack the other players and you will not per-that if the server PvP is set to Full PvP, there still may be Party form any attacks of opportunity.PvP or No PvP areas in the module, but if the server is set toNo PvP, all areas in the module will be set to No PvP. If you are hostile toward another player, you can perform any hostile action, you will receive attacks of opportunity and yourLiking or Disliking Other Players associates will attack the other player.By clicking on the Player Reactions button you can bring up The legend at the bottom ofthe Player Reactions panel, which describes the PvP setting of the Player Reactions panelthe current area and has information about your attitude toward contains a full list of theother players in the world. Your attitude towards another player consequences of your hos-will be either like or dislike. To change your attitude toward a tility state.player, simply click on their name. Be warned, when youchange your attitude towards a player, they are informed of If you are hosting the gameyour new status. You can see what the other player’s reaction to server, you will also have ayou is by looking at their entry in the reaction column. Boot and a Ban button. By selecting a player andSo what does all of this liking and disliking do? It sets the atti- pressing the Boot button,tude of your associates and limits what types of hostile actions that player will be disconnected from your server. That playerthat you can perform on the other player. Depending on what may reconnect at a later time. If you ban a player, that player’sthe PvP setting is for the area that you are currently in, your player profile will be added your server’s Ban List and they willattitude will determine whether you are friendly, neutral or hos- be prevented from connecting to your server.tile to that player. 28 29
  16. 16. Monster Difficulty Categories PLAYER’S HANDBOOKChallenge rating. The higher this number, the more powerfulthe enemy. Commonly four characters of a certain level are ableto defeat one creature with a CR equal to the average level of N everwinter Nights is based on the 3rd Edition of the Dungeons & Dragons roleplaying game and allows you to create and play a character of epic proportions. You can travel through fan-the characters with a moderate amount of difficulty. tastic and compelling worlds, participate in stories heroic and Monster Challenge Rating* Category Color Explanation humble, and it is entirely up to you whether your characters +5 and greater levels Impossible Purple Death is behave as you might, or act as different from you as night to day. guaranteed. +3, +4 levels Overpowering Red You’ll have diffi- You will meet other adventurers online as well, players from culty defeating around the globe that you can learn from, battle alongside, or this creature. perhaps fight against. In time, your characters may also become +1, +2 levels Very difficult Orange Survival is not guaranteed, with- teachers, great warriors, or the target of opposition. You can out drawing upon adopt whatever style of play you wish, becoming an obvious potions and other force that shapes the land, or remaining behind the scenes. magical aids. Same level as Challenging Yellow You can defeat The Dungeons & Dragons rules set has been carefully designed to character or a couple of these one less before resting. facilitate your travels, and Neverwinter Nights takes full advantage -2, -3 levels Moderate Blue You’ll take a few of that flexibility. The convenience of a computer roleplaying wounds. game means that the majority of rules and functions are handled -4, -5 level Easy Green Worth little XP behind the scenes, leaving you free to enjoy your adventures but won’t hurt you much. without worrying about rules. -6 and less levels Effortless White Not worth your time. Character Creation Before you can play Neverwinter Nights, you first have to decide what type of character you want to play. There is a great deal of room for customization, so this may seem a little intimidating at first. It is best to remember that there are no good or bad characters and different people appreciate different aspects of the game. You can create any number of characters, so feel free to experiment. One way to navigate the character creation process is to start with a character concept. Many roleplayers enjoy mimicking fig- ures from history, myth or popular culture. Those who enjoy a challenge sometimes construct a flawed character, perhaps one who is sickly or a bit of a buffoon. Perhaps they might take a classical stereotype and play it in a new and refreshing manner, like a dwarven barbarian who is scholarly or prefers a sling to an 30 31
  17. 17. axe. Regardless of where the inspiration comes from, once you Classhave a concept the process of character creation is much easier. A class is the profession or vocation of your character. It deter-Neverwinter Nights has a very flexible system for character modifi- mines what he or she is able to do, including combat training,cation, so don’t worry much about the decisions you make early magical ability and skills. In selecting the right class for a charac-on. For example, you might create a gnome barbarian to prove ter, keep in mind your core concept for that character. The elevento other players that gnomes make the best warriors, but after basic selections can approximate most any character concept andawhile realize that you are spending more time glorifying him often you will have several options available. For example, bothwith tales and poems than actually fighting. At that point he rangers and fighters make excellent archer characters, and pal-could become a bard, a class better suited to that style of play. adins and clerics are both excellent at hunting down undeadHe would still have his barbarian roots but could freely advance monsters. For class-specific information, see Class, starting onas a bard thereafter. Remember, much of the fun of Dungeons & page 43, and the class-related tables on pages 187-206.Dragons is in watching your character grow and change. AlignmentCreating a character is exciting, but it can be a daunting Alignment reflects how your character relates to the concepts ofprocess. If you are ever unsure of how to proceed past a screen, good and evil, law and chaos. It can affect how certain NPCsor if you aren’t sure how to make the best decision, press the react within the game and will occasionally determine whether anRecommended button and the program will make a good choice item can be used or not (some items have alignments of their ownfor you. You can also return to the beginning of the process and and will not allow a conflict with their user). The main purposeselect a “Package,” which is a set of feats and skills chosen of alignment, however, is to act as a guideline for consistent role-around a particular theme. playing, though it is not set in stone. The alignment of a characterSelect the character that most closely matches your preferences can change to match the style in which they are played, if devia-and click on the “Customize” button. You will be able to change tion is consistent and serious. All of the nine alignments listed arethe appearance, portrait, soundset and gender of the character. viable choices for adventurers, though the “evil” variants areNote: You can also customize any other existing character you more often the domain of villains and monsters.might have, instead of using the pregenerated ones that come Alignment Gridwith the game. 100 Law/Chaos AxisGender Chaotic Good Neutral Good Lawful Good 70The first step in creating your character is to choose a gender. Chaotic Neutral Neutral Neutral Lawful NeutralSelect either male or female, and click on OK to continue. 30Race Chaotic Evil Neutral Evil Lawful EvilThere are many races in Neverwinter Nights, each with its own 0strengths and weaknesses. See Race on page 39 for more infor-mation. Choose a race and click on OK to continue. 100 70 30 0 Good/Evil AxisPortraitSelect a portrait for your character and then click on OK. 32 33
  18. 18. Ability Scores Wisdom: Wisdom describes a character’s willpower, commonThe basic characteristics that define your character are divided sense, perception and intuition, whereas Intelligence representsamong six ability scores. Each of these represents a particular the ability to analyze information. An “absent-minded profes-aspect of your character, and skills that draw from these traits sor” has low Wisdom and high Intelligence. A simpleton withare modified depending on your score in them. Certain classes low Intelligence might nevertheless have great insight (highalso favor certain abilities over others, and derive much of their Wisdom). Wisdom is important for clerics and druids, as iteffectiveness from a high score in these areas. affects the strength and number of their spells. Wisdom is also significant for paladins and rangers.Strength: Strength measures muscle and physical power. Thisability is especially important for fighters, barbarians, paladins, Charisma: Charisma measures force of personality, persuasive-rangers and monks, because it helps them prevail in combat. ness, ability to lead and physical attractiveness. It represents actual personal strength, not merely how one is perceived byDexterity: Dexterity measures agility, reflexes and balance. others in a social setting. Charisma is most important for pal-This ability is most important for rogues, but also for characters adins, sorcerers and bards. It is also important for clerics, as itwho typically wear light or medium armor (barbarians and affects their ability to turn undead.rangers) or none at all (monks, wizards and sorcerers), or forany character who wants to be a skilled archer. Recommended Statistics Generally, a character should have at least ten points in anyConstitution: Constitution represents health and stamina. High given statistic, as this will prevent that character from receivingConstitution increases the number of Hit Points a character has any penalties. This is not mandatory however, and the most(affecting how much damage the character can take), which interesting characters are sometimes the most flawed.makes it important for all classes, but especially fighters. IfConstitution ever increases, a character’s Hit Points increase Every character should have a high ability score in at least oneretroactively. Spellcasters need a strong Constitution to keep of his core class abilities. For example, a paladin should have atheir spells from being interrupted during combat. Charisma of 12 or higher to gain the most benefit from his class abilities, and a wizard should have a high Intelligence if heIntelligence: Intelligence determines how well your character wants to cast high-level spells. Certain classes may have multi-learns and reasons. Intelligence is important for wizards ple core abilities—for example both Charisma and Dexterity arebecause it affects how many spells they can cast, how hard their important to bards. In this case, the player must decide whetherspells are to resist and the power of these spells. Intelligence is to split his focus between these abilities or concentrate on one toalso important for any character who wants to have a strong the detriment of the other.assortment of skills, however increasing your Intelligence willnot grant bonus skill points retroactively.Note: Sorcerers do not use Intelligence for casting spells — theyuse Charisma instead. Warning: An Intelligence score lower than9 means that your character is unable to speak properly. 34 35
  19. 19. Each ability score has a modifier, from -5 to +15 and even high- Point Buy Systemer. Most player characters have ability modifiers between –1 Neverwinter Nights determines ability scores with a system basedand +4, but some extraordinary characters begin the game with on points rather than random dice rolls. A player starts with anmodifiers as high as +5 or as low as –2. ability score of 8 in each of his six abilities, and then draws from a pool of 30 points to raise these abilities.Ability Scores Score Modifier —Bonus Spells (by Spell Level)— As an ability score is raised to exceptional levels, it becomes 0 1 2 3 4 5 6 7 8 9 more expensive to raise further, as per the following chart: 1 -5 —Can’t cast spells tied to this ability— Raising an ability score from 8 to 16 costs 10 points, so be care- 2–3 -4 —Can’t cast spells tied to this ability— ful not to neglect the rest of your character’s abilities while mak- 4–5 -3 —Can’t cast spells tied to this ability— ing one or two exceptional. 6–7 -2 —Can’t cast spells tied to this ability— 8–9 -1 —Can’t cast spells tied to this ability— Ability Score Cost 10–11 0 — — — — — — — — — — Base Ability Score Cost Total Cost 12–13 +1 — 1 — — — — — — — — 8 0 0 14–15 +2 — 1 1 — — — — — — — 9 1 1 16–17 +3 — 1 1 1 — — — — — — 10 1 2 18–19 +4 — 1 1 1 1 — — — — — 11 1 3 20–21 +5 — 2 1 1 1 1 — — — — 12 1 4 22–23 +6 — 2 2 1 1 1 1 — — — 13 1 5 24–25 +7 — 2 2 2 1 1 1 1 — — 14 1 6 26–27 +8 — 2 2 2 2 1 1 1 1 — 15 2 8 28–29 +9 — 3 2 2 2 2 1 1 1 1 16 2 10 30–31 +10 — 3 3 2 2 2 2 1 1 1 17 3 13 32–33 +11 — 3 3 3 2 2 2 2 1 1 18 3 16 34–35 +12 — 3 3 3 3 2 2 2 2 1 36–37 +13 — 4 3 3 3 3 2 2 2 2 38–39 +14 — 4 4 3 3 3 3 2 2 2 Packages 40–41 +15 — 4 4 4 3 3 3 3 2 2 Packages are for players who wish to jump in and play the game without going through the customization required to build a character from scratch. A package automatically selects skills, feats and spells tailored for a character of the class and race you have chosen, and assigns basic equipment so that you can begin playing immediately. Each class has a default package, which is automatically selected when you click on the Recommended button. 36 37
  20. 20. To customize your character with specific skills, feats and spells, Raceclick on a package and then click on the Configure Packagesbutton. This will take you through the following screens: Human Humans are the most adaptable of the common races. ShortSkills generations and a penchant for migration and conquest haveEach character will receive points with which to buy starting made them very physically diverse as well. Skin shades rangeskills. For more information, see Skills on page 87. nearly black to very pale, hair from black to blond, and facialFeats hair (for men) from sparse to thick. Humans are often unortho-Your character can choose a number of starting feats depending dox in their dress, sporting unusual hairstyles, fanciful clothes,on his or her class. For more information, see Feats on tattoos, and the like.page 102. • Favored Class: Any. When determining whether a multi-Spells, Domains and Familiars class human suffers an XP penalty, his highest-level classIf you choose a spellcasting character, you will need to choose does not count.your starting spells. Clerics will need to pick a domain. Wizards • Quick to Master: 1 extra feat at 1st leveland sorcerers will have to choose a spell school and a familiar. • Skilled: 4 extra skill points at 1st level, plus 1 additionalSee Spells on page 135 for more information about all of these skill point at each level upchoices. DwarfAppearance Dwarves are known for their skill in warfare, their ability toSelect from a variety of heads, body types, clothing, and tattoos withstand physical and magical punishment, their hard workfor your character. You may also change skin, hair, and tattoo and their capacity for drinking ale. Dwarves are slow to jestcolor. When you are satisfied with your character’s looks, click and suspicious of strangers, but they are generous to those whoon OK to return to the Character Creation screen. earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall.Character Information Dwarven skin varies from deep tan to light brown, and dwar-When you are ready to proceed with your character, click on ven hair is black, gray or brown. Dwarven men value theirOK. To finish character creation, enter a name or choose a ran- beards highly.dom one and fill in a short character description that other play-ers will see when they examine your character. Finally, choose • Ability Adjustments: +2 Con, -2 Chayour character’s voice, which they will use in response to cer- • Favored Class: Fighter. A multiclass dwarf’s fighter classtain actions in the game and when giving Quickchat commands. does not count when determining whether he suffers an XP penalty for multiclassing. • Special Abilities: Stonecunning, Darkvision, Hardiness vs. Poisons, Hardiness vs. Spells, Offensive Training vs. Orcs, Offensive Training vs. Goblinoids, Defensive Training vs. Giants, Skill Affinity (Lore). 38 39
  21. 21. Elf Goblinoids, Defensive Training vs. Giants, Skill AffinityElves are known for their poetry, song and magical arts, but (Listen), Skill Affinity (Concentration), Spell Focuswhen danger threatens they show great skill with weapons and (Illusion), Low-light Vision.strategy. Elves can live to be over 700 years old and, by human Half-Elfstandards, are slow to make friends and enemies, and even Half-elves have the curiosity and ambition of their human par-slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2 ent, with the refined senses and love of nature of their elvenfeet tall. They tend to be pale-skinned and dark-haired with parent, although they are outsiders among both cultures. Todeep green eyes. They have no facial or body hair, prefer com- humans, half-elves look like elves. To elves, they look likefortable clothes, and possess unearthly grace. Many other races humans. Half-elves are paler, fairer and smoother-skinned thanfind them hauntingly beautiful. their human parents, but their actual skin tones and other• Ability Adjustments: +2 Dex, -2 Con details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.• Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether he suffers an XP • Favored Class: Any. When determining whether a multi- penalty for multiclassing. class half-elf suffers an XP penalty, his highest-level class• Special Abilities: Immunity to Sleep, Hardiness vs. does not count. Enchantments, Bonus Proficiencies (Longsword, Rapier, • Special Abilities: Immunity to Sleep, Hardiness vs. Shortbow, Longbow), Skill Affinity (Listen), Skill Affinity Enchantments, Partial Skill Affinity (Listen), Partial (Search), Skill Affinity (Spot), Keen Senses, Low-light Vision. Skill Affinity (Search), Partial Skill Affinity (Spot),Gnome Low-light Vision.Gnomes are in wide demand as alchemists, inventors and tech- Half-Orcnicians, though most prefer to remain among their own kind in Half-orcs are the short-tempered and sullen result of humansimple comfort. Gnomes adore animals, gems and jokes, espe- and orc pairings. They would rather act than ponder and wouldcially pranks. They love to learn by personal experience, and rather fight than argue. They love simple pleasures, such asare always trying new ways to build things. Gnomes stand 3 to feasting, boasting and wild dancing. They are an asset at the3 1/2 feet tall, with skin that ranges from dark tan to woody right sort of party, but not at the duchess’s grand ball. Half-orcsbrown. Their hair is fair and their eyes are often some shade of are as tall as humans but their brutish features betray their line-blue. Gnomes generally wear earth tones, but decorate their age. They also regard scars as tokens of pride and things ofclothes intricately. Males favor carefully trimmed beards. beauty. They rarely reach 75 years in age.Gnomes live 350 to 500 years. • Ability Adjustments: +2 Str, -2 Int, -2 Cha• Gnome Ability Adjustments: +2 Con, -2 Str • Favored Class: Barbarian. A multiclass half-orc’s barbarian• Favored Class: Wizard. A multiclass gnome’s wizard class class does not count when determining whether he suffers does not count when determining whether he suffers an XP an XP penalty for multiclassing. penalty for multiclassing. • Special Abilities: Darkvision.• Special Abilities: Small Stature, Hardiness vs. Illusions, Offensive Training vs. Reptilians, Offensive Training vs. 40 41

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