RTG Ventures Presentation


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  • The company is organized into three divisions. The Media Systems Division, in addition to being responsible for developing its own product, is also responsible for development and management of RTG Ventures total product offering. This is explained in more detail later in this presentation. The Payment Systems Division is responsible for developing and marketing technologies that transfer value between electronic platforms in order to reduce the cost of electronic payments and extend the reach of our technology. The Software and Services Division is responsible for providing marketing, merchandising, logistics and other value adding support services to the other divisions.
  • RTG Ventures Presentation

    1. 1. RTG Ventures, Inc. <ul><li>Mobile & Video Monetization Technologies </li></ul>
    2. 2. What is RTG Ventures? <ul><li>RTG Ventures is a technology and marketing services company with core technologies in the hottest areas of technology development; mobile and video. </li></ul><ul><ul><li>Mobile technology offering smart phone and SMS applications that sit on a bespoke electronic banking platform. </li></ul></ul><ul><ul><li>Video technology enabling music video streams to be “aggregated” on devices via an automated music video syndication system, with monetization, rights and content management built into the feed. </li></ul></ul>
    3. 3. Quick Overview <ul><li>Public company listed on NASDAQ Bulletin Board (RTGV) </li></ul><ul><li>International management team </li></ul><ul><li>Exploiting fast growth opportunities </li></ul><ul><li>Organized into three divisions </li></ul><ul><ul><li>Media Systems </li></ul></ul><ul><ul><li>Payment Systems </li></ul></ul><ul><ul><li>Software & Support </li></ul></ul>
    4. 4. Organization
    5. 5. Organization <ul><li>Media Systems </li></ul><ul><ul><li>Start ups </li></ul></ul><ul><ul><li>Proprietary, disruptive, higher risk, huge growth potential </li></ul></ul><ul><li>Payment Systems </li></ul><ul><ul><li>Joint ventures </li></ul></ul><ul><ul><li>Medium risk profile with capped financial commitments </li></ul></ul><ul><li>Software and Services Companies </li></ul><ul><ul><li>Subsidiaries </li></ul></ul><ul><ul><li>Established, low risk, linear organic growth opportunity </li></ul></ul>
    6. 6. Companies & Revenues
    7. 7. The companies <ul><li>RTG Media Systems </li></ul><ul><ul><li>Start up company building media monetization application </li></ul></ul><ul><ul><li>Forecasted revenues of $5.4m Y/E 2012 </li></ul></ul><ul><li>RTG Payment Systems </li></ul><ul><ul><li>Joint venture with IFS marketing mobile payment solution </li></ul></ul><ul><ul><li>Forecasted revenues of $3.7m Y/E 2012 </li></ul></ul>
    8. 8. The companies <ul><li>Digital Clarity </li></ul><ul><ul><li>Wholly-owned subsidiary offering digital marketing services </li></ul></ul><ul><ul><li>Existing revenues circa $300k per annum </li></ul></ul><ul><ul><li>Forecasted revenues of $4.9m Y/E 2012 </li></ul></ul><ul><li>NUA BMC </li></ul><ul><ul><li>Wholly-owned subsidiary offering retail and distribution services </li></ul></ul><ul><ul><li>Existing revenues circa $1.8m </li></ul></ul><ul><ul><li>Forecasted revenues of $4m Y/E 2012 </li></ul></ul>
    9. 9. The Companies <ul><li>RTG Manufacturing </li></ul><ul><ul><li>Subsidiary spun out of BMC offering manufacturing and product sourcing services </li></ul></ul><ul><ul><li>Existing revenues circa $220k </li></ul></ul><ul><ul><li>Forecasted revenues of $2.3m Y/E 2012 </li></ul></ul>
    10. 10. Revenues 2013 revenues forecast $50m Company Revenue 2010 Revenue 2011 Revenue 2012 RTG Media Systems $0 $0.4m $5.4m RTG Payment Systems $0 $1.2m $3.7m Digital Clarity $0.3m $1.7m $4.9m NUA BMC $1.8m $3.2m $4.3m RTG Manufacturing $0 $1.4m $2.4m Total $2.1m $7.9m $20.7m
    11. 11. Business Development Plan <ul><li>Acquisitions sought for: </li></ul><ul><ul><li>Digital Clarity </li></ul></ul><ul><ul><li>RTG Media Systems </li></ul></ul><ul><li>Organic growth only for: </li></ul><ul><ul><li>NUA BMC </li></ul></ul><ul><ul><li>RTG Manufacturing </li></ul></ul><ul><ul><li>RTG Payment Systems </li></ul></ul>
    12. 12. M&A Targets <ul><li>Media Systems </li></ul><ul><ul><li>Complementary technology companies </li></ul></ul><ul><ul><li>Artist services </li></ul></ul><ul><li>Payment Systems </li></ul><ul><ul><li>Merchant services providers in USA and UK </li></ul></ul><ul><ul><li>Complementary technology companies </li></ul></ul><ul><li>Software & Services </li></ul><ul><ul><li>Digital marketing companies </li></ul></ul>
    13. 13. RTG Media Systems
    14. 14. The Media Problem <ul><li>As a rights owner, how do you monetize your media online? </li></ul><ul><ul><li>Blanket licenses are inefficient and favor global brands </li></ul></ul><ul><ul><li>Territorial issues limit easy distribution </li></ul></ul><ul><ul><li>90% of monetization models are advertising only with low CPM and/or high revenue shares </li></ul></ul><ul><ul><li>How does the market handle rights splits efficiently? </li></ul></ul>
    15. 15. The Media Problem <ul><li>As a destination site how do you find good quality sticky content? </li></ul><ul><ul><li>Blanket licenses are expensive </li></ul></ul><ul><ul><li>Negotiating rights item by item is not practical </li></ul></ul><ul><ul><li>Territorial rights cause control issues </li></ul></ul><ul><ul><li>Low CPM rates make ROI hard to achieve </li></ul></ul><ul><ul><li>The internet is social... how can you legally syndicate through social media? </li></ul></ul>
    16. 16. The Media Payments Problem <ul><li>Payment distributed goods is taken by the site serving content, not the content owner </li></ul><ul><li>Credit and debit cards are expensive and risky to process </li></ul><ul><ul><li>Not suited to micro-payments </li></ul></ul><ul><ul><li>Merchants assume 100% risk for online transactions </li></ul></ul><ul><ul><li>Don’t work well with mobile payments </li></ul></ul><ul><li>Long settlement periods can affect cash flow for small merchants </li></ul>
    17. 17. The RTG Ventures Solution <ul><li>An application enabling rights owners to control, price & distribute their own assets to multiple platforms </li></ul><ul><ul><li>Monetization and distribution rules are pre-defined by owners and applied as media is distributed with rights management built-in </li></ul></ul><ul><ul><li>Site owners can “subscribe” to content knowing that DRM is embedded and they can syndicate at will </li></ul></ul><ul><ul><li>Owners get paid for what they sell, destination sites only pay for what they receive </li></ul></ul>
    18. 18. <ul><ul><li>Multiple built-in payment options including pay-per-view, rental, purchase and free-to-view (advertising supported) </li></ul></ul><ul><ul><li>Rights splits built into the application so all rights holders are paid according to their ownership </li></ul></ul><ul><ul><li>User-generated content (UGC) is no longer bootleg as rights can be applied to in the same way as it is with official video </li></ul></ul>The Solution (2)
    19. 19. The Solution (3) <ul><li>Embed the payment methodology in the distributed media </li></ul><ul><li>Facilitate bank-to-bank transactions </li></ul><ul><ul><li>Cheaper, faster, lower risk </li></ul></ul><ul><li>Make solution platform agnostic </li></ul><ul><li>Let the consumer decide and offer options </li></ul><ul><ul><li>Pay by text or by card </li></ul></ul><ul><ul><li>Chip and Pin transactions via smartphone smartcard reader </li></ul></ul>
    20. 20. Total Product Media Systems Core Product “CloudChannel” Media Systems Secondary Product “ Flowcaster”
    21. 21. Payment Systems Core Product
    22. 22. Software and Services
    23. 23. The Opportunity <ul><li>Cloud Channel will target live music online as its “beachhead” market. Why? </li></ul>
    24. 24. The Live Music Market <ul><li>Live Music is a large and growing market </li></ul><ul><li>Artists want to take more control of their assets </li></ul><ul><li>Live music video rights owners face a common set of problems </li></ul><ul><li>There is a clear compelling need in this market </li></ul>
    25. 25. <ul><li>There is no definitive source of live music video online because it has been too difficult a problem for the market to address. </li></ul><ul><li>Artists, managers, promoters and rights owners are losing millions of dollars a year in revenues by not exploiting past performances for revenue, merchandising sales and future ticket sales opportunities. </li></ul><ul><li>Not any more. </li></ul>
    26. 26. <ul><li>RTG Ventures' total product offering enables live music video rights owners to stream content in any format to any digital video platform with monetization and rights management rules built in. </li></ul>
    27. 27. Cloud Channel Overview
    28. 28. How it works <ul><ul><li>Clouds </li></ul></ul><ul><ul><ul><li>Pre-defined sets of business rules and attributes applied to Items, Channels and Streams </li></ul></ul></ul><ul><ul><li>Channels: </li></ul></ul><ul><ul><ul><li>Web TV Channels automatically created from appropriate content in syndication hub </li></ul></ul></ul><ul><ul><li>Streams: </li></ul></ul><ul><ul><ul><li>Streams are owned and operated by the Cloud user for direct distribution to their own sites </li></ul></ul></ul>
    29. 29. The Cloud Define / Manage Territories Events Fan Groupings Payment Methods Item Types Cloud users Split Partners Global Advertising Policies Split Templates Add | Delete Channel
    30. 30. Sample Channels Ch 1: Flowcaster Distribution Target Audience Programming Pricing Advertising Policies Channel users Ch 2: JazzLive Distribution Target Audience Programming Pricing Advertising Policies Channel users Ch 3: MaestroTV Distribution Target Audience Programming Pricing Advertising Policies Channel users Ch 4: Half Moon TV Distribution Target Audience Programming Pricing Advertising Policies Channel users Ch 5: Unsigned Distribution Target Audience Programming Pricing Advertising Policies Channel users Ch 6: LondonLive Distribution Target Audience Programming Pricing Advertising Policies Channel users
    31. 31. Sample Streams My Streams 1. CarterX. tv 2. Carter X YouTube 3. Carter X Facebook Add Stream Delete Stream
    32. 32. CloudSphere Partner Network <ul><li>Content Partners </li></ul><ul><ul><li>Archive scanners </li></ul></ul><ul><ul><li>Production companies </li></ul></ul><ul><ul><li>Venues </li></ul></ul><ul><ul><li>Aggregators </li></ul></ul><ul><ul><li>Destination sites </li></ul></ul><ul><li>Technology Partners </li></ul><ul><li>Widget providers </li></ul><ul><li>Data Feeds </li></ul><ul><li>CDNs </li></ul><ul><li>Analytics </li></ul><ul><li>ERP systems </li></ul>
    33. 33. Revenue Models <ul><li>CloudChannel </li></ul><ul><ul><li>Hosting Fees & Streaming Fees </li></ul></ul><ul><ul><li>Advertising revenue splits </li></ul></ul><ul><ul><li>PPV revenue splits </li></ul></ul><ul><li>Flowcaster </li></ul><ul><ul><li>PPV revenue </li></ul></ul><ul><ul><li>Subscriptions </li></ul></ul><ul><ul><li>Advertising splits </li></ul></ul>
    34. 34. RTG Ventures Payment Systems
    35. 35. The Payments Problem <ul><li>Cash is </li></ul><ul><ul><li>expensive to handle </li></ul></ul><ul><ul><li>can easily be stolen </li></ul></ul><ul><ul><li>impossible to model - leaves no measurable demographic trail </li></ul></ul><ul><li>Plastic is </li></ul><ul><ul><li>expensive to process </li></ul></ul><ul><ul><li>credit scored - not available to all </li></ul></ul><ul><ul><li>open to fraud </li></ul></ul>
    36. 36. The RTG Ventures Solution <ul><li>Create a payment application that is: </li></ul><ul><ul><ul><li>Cheap to handle - fixed fees </li></ul></ul></ul><ul><ul><ul><li>Secure - double identity confirmation </li></ul></ul></ul><ul><ul><ul><li>Easily measurable - anonymized aggregated analytics </li></ul></ul></ul><ul><ul><ul><li>Available to all - no credit rating </li></ul></ul></ul><ul><ul><ul><li>Convenient - works on existing ubiquitous technology - the mobile phone </li></ul></ul></ul>
    37. 37. The Product Stage 1 Stage 2 Stage 3
    38. 38. Product Description <ul><li>iPayu is a wireless payment solution built on a fully functioning banking suite </li></ul><ul><ul><li>Payments are executed using SMS technology: 100% of mobile phones have SMS technology </li></ul></ul><ul><ul><li>App utilizing SMS, 3G and WiFi in development </li></ul></ul><ul><li>Sender needs an account, recipient does not - huge viral potential </li></ul><ul><li>Money can be “tagged” restricting its use to: categories (e.g. books), retailers, virtual private currencies and specific sales promotions </li></ul>
    39. 39. Sending money <ul><li>Account holder sends an amount to another phone by simply sending a text. </li></ul><ul><li>iPayu sends a text back seeking verification </li></ul><ul><li>Transaction verified </li></ul>
    40. 40. Receiving money <ul><li>Transaction completed and TXT sent to recipient. </li></ul><ul><li>Recipient can spend money from within the system or transfer balance to bank </li></ul><ul><li>System also allows for numerous banking applications like balance requests </li></ul>
    41. 41. Full online Account Management
    42. 42. The Opportunity <ul><li>Stage 1: Closed Loop Environments with Wired Generation </li></ul><ul><li>College Campus virtual currencies </li></ul><ul><li>Cash free campus </li></ul><ul><ul><li>“ breadcrumb” alumni funding schemes from account lifetimes </li></ul></ul><ul><ul><li>Budget control </li></ul></ul><ul><ul><li>Parental allowances </li></ul></ul><ul><ul><li>International money exchange </li></ul></ul>
    43. 43. <ul><li>Stage 1: Closed Loop Environments with Wired Generation </li></ul><ul><li>Music Festival virtual currencies </li></ul><ul><ul><li>Branding </li></ul></ul><ul><ul><li>Cash free site </li></ul></ul><ul><ul><li>300% ROI from onsite merchant fees </li></ul></ul><ul><ul><li>Detailed analytics of what’s spent where </li></ul></ul><ul><ul><li>After event merchandise sales </li></ul></ul>
    44. 44. <ul><li>Stage 1: Promotional vouchering </li></ul><ul><li>RTG Media Systems </li></ul><ul><ul><li>3rd party promotions of “free” pay per views </li></ul></ul><ul><ul><li>Member get member schemes </li></ul></ul><ul><ul><li>Paywall PPV </li></ul></ul><ul><ul><li>Loyalty schemes </li></ul></ul>
    45. 45. <ul><li>Stage 2: E-wallet: when user base > 100,000 </li></ul><ul><li>Requires e-money license </li></ul><ul><li>Enables iPayu to become truly viral </li></ul><ul><li>Integration with shopping cart </li></ul><ul><li>Integration with EPOS </li></ul>
    46. 46. <ul><li>Stage 3: m-Banking: </li></ul><ul><li>Ideal for “unbanked” </li></ul><ul><li>Opportunities in undeveloped countries </li></ul><ul><li>Linked with pre-paid debit cards / RFID payment devices </li></ul><ul><li>Ideal accounts for under 18s </li></ul>
    47. 47. Revenue Model <ul><li>Set up fees </li></ul><ul><li>Consumer transaction charges </li></ul><ul><li>Merchant transaction charges </li></ul><ul><li>Loading charges from credit or debit cards </li></ul>
    48. 48. How it fits together
    49. 49. Where are we today? <ul><li>Revenues circa $2m </li></ul><ul><li>RTG Media Systems </li></ul><ul><ul><li>v1.0 imminent </li></ul></ul><ul><ul><li>Website in development </li></ul></ul><ul><ul><li>Tech resource planning underway </li></ul></ul><ul><li>RTG Payment Systems </li></ul><ul><ul><li>Stage 1 testing in progress (working product needs tailoring to verticals) </li></ul></ul><ul><ul><li>Website being redeveloped </li></ul></ul>
    50. 50. RTG Ventures, Inc. Mobile & Video Monetization Technologies