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Interactive design  part 2 a schoffstall
 

Interactive design part 2 a schoffstall

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    Interactive design  part 2 a schoffstall Interactive design part 2 a schoffstall Presentation Transcript

    • Interactive Design Part 2 (Practice and Application)
      2011 Installation Management Symposium
      Creative and Visual Design Breakout Session
      Presenter: Angela A Schoffstall
      Family and MWR Command
      Senior Visual Information Specialist
      1 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Welcome
      • Class Objectives - Interactive Design Part II
      • Introductory project
      • Importing & organizing footage
      • Basic video editing
      • Editing techniques
      • Adjusting clip properties
      • Playing with time
      • Animation - creating moving elements
      • Making titles, credits and lower thirds
      • Exporting video
      2 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Introductory Project –
      • FMWRC history “Past, Present & Future”
      • Scripts & storyboard
       
      Importing & Organizing Footage
      • Folders & content
      • Adding footage to the timeline
       
      Basic Video Editing
      • Navigating efficiently in the timeline
      • Using video layers to add B-Roll
      • Making a rough cut
      3 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Editing Techniques
      • Exporting a still frame
      • Rearranging clips in the timeline
      • Disconnecting audio and video
         
      Adjusting Clip Properties
      • Adjusting the rubber band
      • Adjusting clip size and rotation
      4 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Playing with time
      • Changing the speed of a clip
      • Playing a clip backward
       
      Creating Moving Elements (Animation)
      • Layered Photoshop files
      • Animating clip position
      • Fading layers in and out
      • Video transitions and effects
      5 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Making Titles, Credits and Lower Thirds
      • Creating titles
      • Creating lower thirds
      • Animating rolling credits
      Exporting Video
      • Exporting a sequence
      • Exporting portions of a sequence
      6 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Key Points From Interactive Design I & II
      • Have a good understanding of what interactive design is and how it is used
      • Be familiar with different computer platforms
      • Recognize the similarities of different editing and animation software and their interfaces
      • Know how to start a project from the very beginning, setting up the structure, importing files, editing and exporting the finished project
      7 OF 8
    • Interactive Design Part 2 (Practice and Application)
      Preview FMWRC History Video
      “Past, Present & Future”
      Class Review & Questions
      Angela A SchoffstallVisual Information Specialist
      (210) 808-0289
      Angela.schoffstall@us.army.mil
      8 OF 8