Creative interactive design part 2

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  • 1. Interactive Design Part 2 (Practice and Application)
    2011 Installation Management Symposium
    Creative and Visual Design Breakout Session
    Presenter: Angela A Schoffstall
    Family and MWR Command
    Senior Visual Information Specialist
    1 OF 8
  • 2. Interactive Design Part 2 (Practice and Application)
    Welcome
    • Class Objectives - Interactive Design Part II
    • 3. Introductory project
    • 4. Importing & organizing footage
    • 5. Basic video editing
    • 6. Editing techniques
    • 7. Adjusting clip properties
    • 8. Playing with time
    • 9. Animation - creating moving elements
    • 10. Making titles, credits and lower thirds
    • 11. Exporting video
    2 OF 8
  • 12. Interactive Design Part 2 (Practice and Application)
    Introductory Project –
    • FMWRC history “Past, Present & Future”
    • 13. Scripts & storyboard
     
    Importing & Organizing Footage
    • Folders & content
    • 14. Adding footage to the timeline
     
    Basic Video Editing
    • Navigating efficiently in the timeline
    • 15. Using video layers to add B-Roll
    • 16. Making a rough cut
    3 OF 8
  • 17. Interactive Design Part 2 (Practice and Application)
    Editing Techniques
    • Exporting a still frame
    • 18. Rearranging clips in the timeline
    • 19. Disconnecting audio and video
       
    Adjusting Clip Properties
    • Adjusting the rubber band
    • 20. Adjusting clip size and rotation
    4 OF 8
  • 21. Interactive Design Part 2 (Practice and Application)
    Playing with time
    • Changing the speed of a clip
    • 22. Playing a clip backward
     
    Creating Moving Elements (Animation)
    • Layered Photoshop files
    • 23. Animating clip position
    • 24. Fading layers in and out
    • 25. Video transitions and effects
    5 OF 8
  • 26. Interactive Design Part 2 (Practice and Application)
    Making Titles, Credits and Lower Thirds
    • Creating titles
    • 27. Creating lower thirds
    • 28. Animating rolling credits
    Exporting Video
    • Exporting a sequence
    • 29. Exporting portions of a sequence
    6 OF 8
  • 30. Interactive Design Part 2 (Practice and Application)
    Key Points From Interactive Design I & II
    • Have a good understanding of what interactive design is and how it is used
    • 31. Be familiar with different computer platforms
    • 32. Recognize the similarities of different editing and animation software and their interfaces
    • 33. Know how to start a project from the very beginning, setting up the structure, importing files, editing and exporting the finished project
    7 OF 8
  • 34. Interactive Design Part 2 (Practice and Application)
    Preview FMWRC History Video
    “Past, Present & Future”
    Class Review & Questions
    Angela A SchoffstallVisual Information Specialist
    (210) 808-0289
    Angela.schoffstall@us.army.mil
    8 OF 8