Reﬂections - inﬂuences
• The changing inﬂuences on HCI
• psychology, sociology, philosophy
• But how to include interactive art ?
• Melding theory and practice of New Media
with HCI vs. the usability model
• Engagement and enjoyment
• Studying new media practice
• Predominance of prototyping as an opened
ended exploratory process
• The role of New Media Curators
• documenting the process
• Models of Collaboration
• Researchers, equal partners,
• Curators bringing the partners together
• Exhibition design, audience
understanding, linking in art theory and
• Mutual agreeing beneﬁcial goals
• Tensions between author and audience e.g.
• There are a variety of responses artists
want which may conﬂict with HCI
• Viewers, listeners, touchers, audience-as-
• What are the artist’s goals?
• Web art - an area neglected by HCI
• Similarly advanced tools
• "The very essence of the creative is its novelty, and hence we have no standard by
which to judge it." Carl Rogers
• But that doesn’t stop people trying
• So what are the appropriate methods?
• Education - HCI in Art and Design
• Missing with a few notable exceptions
• What would HCI for Art and Design look
• Wet and Sticky, Tunde Cockshott, Kevin
Waite and John Patterson;
• Unmasking3, Ola Bamgboye, Marie-Anne
McQuay, Maria Brewster, Daniel Tai,
Liverpool World Museum, Tom Trevor
• HCI Fun, Josh Nimoy, Caen Botto, Simon
Poulter, Marta Ruperez, FACT, Matt Philp.
• A New Media and Performing Arts
Community Proposal for CHI2011?