You Can Take It with You:  Portable Library Instruction Michelle Mach & Cathy Cranston Colorado State University Fort Coll...
Background <ul><li>First interactive online tutorial </li></ul><ul><ul><li>The Data Game, 2000-2003 </li></ul></ul><ul><li...
Idea Planning, Scheduling & Research Initial Draft Review & Editing Meet with Programmer Graphic Design & Animation Initia...
Usability Testing Method <ul><li>Pre- / post- testing </li></ul><ul><li>Observation as they  worked through tutorials </li...
Evaluation and Results <ul><li>Navigation </li></ul><ul><ul><li>Consistency </li></ul></ul><ul><ul><li>Placement </li></ul...
Before and After
Before and After
Implementation Challenges <ul><li>Training in Flash for maintenance </li></ul><ul><li>Promotion </li></ul><ul><li>Budget <...
Link Labels
Links
Link Placement
Link Placement
Workbooks & Quizzes
Integration with Online Courses
What Did We Learn? <ul><li>Shorter is better </li></ul><ul><li>Flexibility is fun </li></ul><ul><li>Usability testing – a ...
Questions? <ul><li>Michelle Mach </li></ul><ul><li>[email_address] </li></ul><ul><li>Cathy Cranston </li></ul><ul><li>[ema...
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E-Learn 2003 Presentation: You Can Take it With You - Portable Library Instruction

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Presentation by Michelle Mach and Cathy Cranston given at the 2003 E-Learn World Conference in Phoenix, AZ.

Published in: Economy & Finance, Technology
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E-Learn 2003 Presentation: You Can Take it With You - Portable Library Instruction

  1. 1. You Can Take It with You: Portable Library Instruction Michelle Mach & Cathy Cranston Colorado State University Fort Collins, Colorado
  2. 2. Background <ul><li>First interactive online tutorial </li></ul><ul><ul><li>The Data Game, 2000-2003 </li></ul></ul><ul><li>Target audience </li></ul><ul><ul><li>On campus and distance students </li></ul></ul><ul><ul><li>Instructors </li></ul></ul><ul><ul><li>Generation Y visual & kinesthetic learning style </li></ul></ul><ul><li>Point of Need </li></ul>
  3. 3. Idea Planning, Scheduling & Research Initial Draft Review & Editing Meet with Programmer Graphic Design & Animation Initial Tutorial The Life Cycle of an Online Tutorial Review & “Final” Editing Documentation & Links Publicity Open Source Usability Testing Informal Feedback Quizzes & Workbooks Start
  4. 4. Usability Testing Method <ul><li>Pre- / post- testing </li></ul><ul><li>Observation as they worked through tutorials </li></ul><ul><li>Verbal & written feedback </li></ul><ul><li>Paid student volunteers, already on pay-roll at library </li></ul>
  5. 5. Evaluation and Results <ul><li>Navigation </li></ul><ul><ul><li>Consistency </li></ul></ul><ul><ul><li>Placement </li></ul></ul><ul><li>Pacing </li></ul><ul><ul><li>Self-paced </li></ul></ul><ul><ul><li>Automatic </li></ul></ul><ul><li>Content </li></ul><ul><ul><li>Too much or too little </li></ul></ul><ul><ul><li>Library jargon </li></ul></ul>
  6. 6. Before and After
  7. 7. Before and After
  8. 8. Implementation Challenges <ul><li>Training in Flash for maintenance </li></ul><ul><li>Promotion </li></ul><ul><li>Budget </li></ul><ul><li>Open Source Agreement </li></ul>
  9. 9. Link Labels
  10. 10. Links
  11. 11. Link Placement
  12. 12. Link Placement
  13. 13. Workbooks & Quizzes
  14. 14. Integration with Online Courses
  15. 15. What Did We Learn? <ul><li>Shorter is better </li></ul><ul><li>Flexibility is fun </li></ul><ul><li>Usability testing – a little pays off a lot </li></ul><ul><li>Student employees are a resource </li></ul><ul><li>Link placement and wording is important </li></ul><ul><li>Make assessment easy for librarians & instructors </li></ul><ul><li>Point of need – in class (WebCT) and in the library </li></ul>
  16. 16. Questions? <ul><li>Michelle Mach </li></ul><ul><li>[email_address] </li></ul><ul><li>Cathy Cranston </li></ul><ul><li>[email_address] </li></ul><ul><li>http://lib.colostate.edu/tutorials/ </li></ul>

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